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Curated build

Yareli Prime

The Water Bombs

Forma5 Forma · layout

A pure Aquablade slash-DoT spam off the Merulina board

Aquablade slash-DoT nukeSteel PathSteel Path enduranceLevel cap
Yareli Prime
CURATED LOADOUT

CONFIGURATION

Customize to edit mods

MOD CAPACITY

72 / 742 remaining

Rank 30 · Orokin Reactor · 60 base + 14 aura capacity

AURA 1naramon polarityPOLARIZED
Polarized slotR5
EXILUSUNPOLARIZED
Unpolarized slotR5
Arcane ConcentrationArcane Concentration
Molt AugmentedMolt Augmented
1UNPOLARIZED
Unpolarized slotR3
2zenurik polarityPOLARIZED
Polarized slotR3
3vazarin polarityPOLARIZED
Polarized slotR10
4madurai polarityPOLARIZED
Polarized slotR10
5naramon polarityPOLARIZED
Polarized slotR3
6madurai polarityPOLARIZED
Polarized slotR5
7naramon polarityPOLARIZED
Polarized slotR10
8madurai polarityPOLARIZED
Polarized slotR10

ABILITIES

Yareli Prime

PASSIVE Yareli gains +200% Critical Chance for Secondary weapons when she has been moving for at least 1.5s.

1

Sea Snares

Sea Snares

Form five water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their victims. Enemies hit by the globules take increased damage from all sources.

2

Merulina

Merulina

Summon Merulina, a rideable creature of the waves, and the inspiration for K-Driving. Merulina protects Yareli by absorbing a large portion of incoming damage.

3

Aquablades

Aquablades

Tear through foes with a trio of orbiting aquatic blades.

4

Riptide

Riptide

Drag enemies into a crushing maelstrom and then blow them away in a watery burst. Each enemy trapped in the vortex increases the burst's damage.

CEPHALON FIELD GUIDE

How to play this build.

Tenno. Ride Merulina invisible and spam Aquablades for zero energy. Surging Aquablades banks damage into each throw, Sea Snares stack a vulnerability, Roar double-dips the slash DoT, and the Mecha set double-dips it again on a mark. You are a ghost ship throwing water bombs.

How it works

Max Duration lets the Surging Blades augment bank maximum damage and gives Roar ~2 minutes.

Aquablades cost 0 on Merulina, Merulina and Sea Snares are cheap, so minimum Efficiency works.

Playstyle

Activate Roar off the board, get on Merulina, spam Aquablades (bind 3 to a mouse button), spam Sea Snares for the vulnerability, do not shoot (breaks invisibility).

Off-and-on Merulina twice for i-frames when invisibility ends.

Helminth

Roar over 3.

Where it struggles

Personal-range Aquablades need you close.

Bosses.

Needs a Huras for the invisibility.

Variants

The Ghost Ship (#041) is the secondary-weapon platform.

Strengths and weaknesses

Strong: strong spreading slash DoT with near no weapon or energy investment, invisible.

Weak: close range, boss-blind, needs a Kubrow.

Who runs this

Players who want a hands-off Yareli that nukes with water.