Nezha Prime
The Warding Charm
A zero-forma Omamori gate starter
CONFIGURATION
Customize to edit modsMOD CAPACITY
73 / 741 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Nezha PrimePASSIVE Slide 60% faster and go 35% farther.
Fire Walker
Blaze a trail of flames, scorching enemies and cleansing allies. Teleporting blasts the landing area with a ring of fire.
Blazing Chakram
Hurl a flaming ring that sets enemies ablaze making them vulnerable to any damage. Flaming enemies drop Restorative Orbs on death. Charge to amplify the power of the ring, and reactivate to teleport to the ring.
Warding Halo
Create a protective ring of fire, that also stuns and damages enemies who get too close.
Divine Spears
Impale nearby enemies on spears that erupt from the below. Activate again to slam surviving enemies back into the ground.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. A first endurance Nezha: Omamori over the first ability for flat damage reduction, Fast Deflection and Vigilante Vigor for the shield gate, and enough range on Warding Halo to cover you. No forma needed.
How it works
Omamori (Helminth) gives a chance to negate incoming hits entirely, which layers with the Fast Deflection plus Vigilante Vigor shield gate.
High efficiency keeps Warding Halo recastable on a small energy pool.
Low strength keeps the Halo buffer small so it breaks and grants i-frames often.
Helminth
Omamori over the first ability.
Where it struggles
Very low energy pool.
No damage of its own.
A learning build, not a level-cap one.
Variants
The Broken Halo (#167) is the invested version of this idea; The Iron Halo (#146) is the high-strength tank.
Who runs this
New players building their first survivable Nezha.