Nezha Prime
The Warded Wildfire
Chakram vulnerability and Divine Retribution status spread, behind Warding Halo
CONFIGURATION
Customize to edit modsMOD CAPACITY
73 / 741 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Nezha PrimePASSIVE Slide 60% faster and go 35% farther.
Fire Walker
Blaze a trail of flames, scorching enemies and cleansing allies. Teleporting blasts the landing area with a ring of fire.
Blazing Chakram
Hurl a flaming ring that sets enemies ablaze making them vulnerable to any damage. Flaming enemies drop Restorative Orbs on death. Charge to amplify the power of the ring, and reactivate to teleport to the ring.
Warding Halo
Create a protective ring of fire, that also stuns and damages enemies who get too close.
Divine Spears
Impale nearby enemies on spears that erupt from the below. Activate again to slam surviving enemies back into the ground.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Nezha wraps himself in Warding Halo for 90% damage reduction and status immunity, then goes to work. Blazing Chakram tags a crowd with a damage vulnerability and drops health and energy orbs on every kill, so energy is infinite. Divine Spears pins a group and lets Chakram multiply across it. Divine Retribution takes the status your weapon applied and expedites it into a map-wide nuke. Pillage strips and refills your shields.
How it works
Negative Duration is a feature: Divine Spears ends sooner, which expedites all the accumulated weapon status at once, and lets you recast on a new group faster; it also speeds Pillage's shield return so it lands inside the 2.5s gate.
Blazing Chakram's kills drop a guaranteed health orb (55 energy through Equilibrium) and a 35% energy orb, so ten kills is 550+ energy.
Strength only needs the Pillage strip threshold and the Chakram vulnerability.
Playstyle
1.
Cast Warding Halo; recast when it breaks.
2.
Cast Divine Spears into a crowd to pin them.
3.
Cast Chakram at a speared enemy so it multiplies and tags the group; kill the tagged for orbs and to spread DoTs.
4.
Spam Pillage to gate and strip.
Survivability
Endurance leans on Pillage overshield gating (2.5s over 1150 overshield), Divine Spears crowd control, Warding Halo's 3s activation and 2s break i-frames, and optional Rolling Guard.
Base Steel Path just shield-tanks on Warding Halo's 90% DR plus Pillage refills.
Duration, Efficiency, Range, Strength
Negative Duration as above.
Efficiency neutral-to-positive via Fleeting Expertise plus the Chakram-Equilibrium loop.
Range maxed for Divine Retribution's spread (~35m at 250%).
Strength for the strip and the Chakram vulnerability.
The mods
Blind Rage is the Strength, offset by Fleeting Expertise for Efficiency.
Overextended, Stretch, Augur Reach set the maxed Range, with Augur Reach feeding the gate.
Primed Flow is the pool.
Equilibrium converts Chakram orbs.
Divine Retribution is the nuke.
Corrosive Projection lowers the strip threshold.
Flexible slots
Fleeting Expertise to Transient Fortitude or Augur Reach for a 45%-Efficiency style.
Reaping Chakram for more orbs and Chakram DPS.
The exilus is open.
Helminth
Pick one.
- Pillage is the default: strip, shields, status cleanse, and it likes the negative Duration.
- Nourish for viral and energy (add some Duration back).
- Breach Surge to double-dip the Chakram vulnerability on sparks.
- A grouping ability (Pull, Airburst, Ensnare) for high Range and negative Duration.
- Reave for a Chakram-boosted one-shot to level cap.
Arcanes
Arcane Steadfast for free casts on a negative-Efficiency high-cost ability, Molt Augmented for Strength.
Arcane Aegis as a survival swap.
Focus
Any.
Vazarin Sling as a backup.
Madurai for Strength and cast speed.
Weapon synergy
Any weapon with strong DoTs feeds Divine Retribution: Paris Incarnon, Sporothrix, Torid, Kuva Zarr, influence melees, Kuva Nukor.
Staying alive
Pillage overshield gating plus Warding Halo plus Divine Spears crowd control.
It fails if Warding Halo lapses with the gate down, and to toxin.
Energy
The Chakram-Equilibrium loop is a river once it starts.
Where it struggles
A cold start before Chakram is up.
Bosses.
Needs a DoT weapon to nuke at all.
Variants
A no-helminth Firewalker build.
A Reave nuke build.
Strengths and weaknesses
Strong: strong status nuke, infinite energy, near- immortal, one forma.
Weak: weapon-carried, boss-blind, cold start.
Who runs this
Players who want a cheap, durable frame that turns a status weapon into a map nuke.