WORKSPACE / Warframe builds
← Warframe builds
Curated build

Inaros Prime

The Undying

Forma7 Forma · layout

A 6000-health persistence tank with a Sandstorm strip-nuke and a percent-health execute

Effectively immortal tank, grouping, armour strip, priming, trash nukeSteel PathSteel Path enduranceLevel cap
Inaros Prime
CURATED LOADOUT

CONFIGURATION

Customize to edit mods

MOD CAPACITY

74 / 740 remaining

Rank 30 · Orokin Reactor · 60 base + 14 aura capacity

AURA 1vazarin polarityPOLARIZED
Polarized slotR5
EXILUSUNPOLARIZED
Unpolarized slotR5
Arcane BellicoseArcane Bellicose
Arcane PersistenceArcane Persistence
1madurai polarityPOLARIZED
Polarized slotR10
2zenurik polarityPOLARIZED
Polarized slotR3
3umbra polarityPOLARIZED
Polarized slotR10
4madurai polarityPOLARIZED
Polarized slotR5
5umbra polarityPOLARIZED
Polarized slotR10
6UNPOLARIZED
Unpolarized slotR10
7madurai polarityPOLARIZED
Polarized slotR10
8naramon polarityPOLARIZED
Polarized slotR10

ABILITIES

Inaros Prime

PASSIVE When Inaros takes lethal damage, he entombs himself in a sarcophagus and incarnates as sand to attack enemies, draining their lifeforce to revive himself.

1

Desiccation

Desiccation

Blast enemies with a wave of cursed sand that blinds them and steals their health.

2

Sandstorm

Sandstorm

Become a sandstorm. Inaros devours enemies pulled into his whirlwind, healing himself.

3

Scarab Shell

Scarab Shell

Activate to form Armor by draining Inaros's Health. Activate again to stop the formation early. The protective layer reduces incoming Damage and absorbs Status Effects.

4

Scarab Swarm

Scarab Swarm

Summon a Scarab Swarm to attack enemies with guaranteed Corrosive Status. Damage scales with Inaros's Health. Enemies killed while immersed in the swarm summon a Swarm Kavat that fights alongside Inaros and guides the scarabs to other enemies.

CEPHALON FIELD GUIDE

How to play this build.

Tenno. Inaros does not shield-gate; he just has 6000 health and Arcane Persistence capping incoming damage at 500 a second. Sandstorm makes him invulnerable while it spins, heals him per trapped enemy, and strips and primes whatever it holds. Desiccation is a percent-health execute. Scarab Shell makes him status-immune. Stand in the fire and let the sand do the work.

How it works

Arcane Persistence caps damage at 500/s above 700 armour, which Stand United plus the Umbral set (or two Tauforged armour shards) clears non-conditionally.

With 6000+ health that is 8 to 16 seconds of standing still before dying, and Sandstorm heals 50/s per trapped enemy plus grants full invulnerability while it spins.

Scarab Shell adds immunity to the magnetic, heat and corrosive statuses that break Persistence.

Playstyle

1.

Cast Sandstorm (2) on a crowd for invulnerability, healing, grouping, strip and priming.

2.

Cast Desiccation (1) as a percent-health execute and a blind.

3.

Keep Scarab Swarm (4) charged for the armour and status immunity.

4.

Weapon covers single targets.

Duration, Efficiency, Range, Strength

Positive Duration for Sandstorm and Scarab Swarm.

Efficiency dumped because Hunter Adrenaline floods energy from the hits you take (outside Sandstorm).

Neutral Range for Sandstorm suction.

Strength boosts Scarab Shell armour and Sandstorm's damage and status (double-dips the DoT).

The mods

The Umbral set plus Umbral Fiber plus Stand United is the armour-and-health core for Persistence.

Blind Rage is the Strength.

Hunter Adrenaline is the energy engine.

Primed Flow is the pool.

Elemental Sandstorm makes Sandstorm a strip-primer-nuke.

Flexible slots

Two Tauforged armour shards plus non-Umbral Strength mods if you cannot afford Umbral forma.

The aura and exilus are otherwise open.

Helminth

Pick one.

Subsume over Devour (3).

- Roar for Sandstorm and weapon damage.

- Nourish for viral and energy.

- A grouping ability if Sandstorm's suction is not enough.

Arcanes

Arcane Bellicose for 72% Strength (from the huge health), Arcane Persistence for the damage cap.

Arcane Grace as a swap if health clears 8334 for self-sufficient regen.

Focus

Any.

Unairu for passive armour.

Madurai for Strength.

Weapon synergy

The melee's elements set Sandstorm's status weighting, so a pure-blast or electric-influence melee doubles as a Sandstorm statstick and a weapon.

Primary Bulwark on a primary when Scarab Shell is charged.

Coda Hema for headshot lifesteal to heal outside Sandstorm.

Staying alive

Arcane Persistence plus the health pool plus Sandstorm invulnerability and healing plus Scarab Shell status immunity.

It fails only to Violence and nullifiers.

Energy

Hunter Adrenaline floods it.

A non-issue.

Where it struggles

8 forma plus two Umbral forma is the heaviest investment here.

The frame's damage is Sandstorm (trash only) or the weapon.

Bosses.

Variants

A pure Sandstorm DPS build.

A weapon-platform build.

Strengths and weaknesses

Strong: as close to unkillable as any frame, strong grouping, strip and priming, floods its own energy.

Weak: extreme forma cost, weak own damage, boss-blind.

Who runs this

Players who want the single most durable frame in the game and have the forma to build it properly.