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Curated build

Baruuk Prime

The Unbroken Calm

Forma5 Forma · layout

Exalted Desert Wind influence clear behind stacked, multiplying damage reduction

Exalted-melee influence clear, near-immortal bruiserSteel PathSteel Path enduranceLevel cap
Baruuk Prime
CURATED LOADOUT

CONFIGURATION

Customize to edit mods

MOD CAPACITY

70 / 744 remaining

Rank 30 · Orokin Reactor · 60 base + 14 aura capacity

AURA 1zenurik polarityPOLARIZED
Polarized slotR5
EXILUSnaramon polarityPOLARIZED
Polarized slotR5
Arcane FuryArcane Fury
Molt AugmentedMolt Augmented
1UNPOLARIZED
Unpolarized slotR3
2madurai polarityPOLARIZED
Polarized slotR5
3naramon polarityPOLARIZED
Polarized slotR10
4vazarin polarityPOLARIZED
Polarized slotR5
5UNPOLARIZED
Unpolarized slotR3
6madurai polarityPOLARIZED
Polarized slotR10
7naramon polarityPOLARIZED
Polarized slotR10
8madurai polarityPOLARIZED
Polarized slotR10

ABILITIES

Baruuk Prime

PASSIVE Each projectile dodged, each enemy lulled or disarmed, erodes Baruuk's restraint and fuels the storm within. As Baruuk's restraint is diminished he becomes up to 50% more resistant to damage.

1

Elude

Elude

Dodge all incoming projectiles, but only while not attacking. Use again to deactivate this ability.

2

Lull

Lull

A calming wave slows enemies until they fall into a slumber. Enemies woken by damage will be confused and disoriented. Short-term amnesia means all waking enemies forget anything that happened before the lull.

3

Desolate Hands

Desolate Hands

Summon a bevy of orbiting daggers to seek out enemy guns, destroying them with a small explosion. Combine with Elude to double the range.

4

Serene Storm

Serene Storm

With his Restraint eroded, Baruuk commands the Desert Wind to deliver powerful radial strikes with his fists and feet. Each moment commanding the storm restores his Restraint.

CEPHALON FIELD GUIDE

How to play this build.

Tenno. Baruuk does not want to fight, and that is his defense. Elude dodges every attack from any direction while you are not attacking. Desolate Hands throws daggers that disarm and stack 90% damage reduction. Serene Storm arms Desert Wind, a fist exalted that with Reactive Storm and Melee Influence clears rooms on light attacks. Elusive Retribution rewards dodging with crit damage and speed. Stand still to reset, then wade in.

How it works

Elude needs exactly 200% Range for a 360-degree dodge, which is total damage immunity while not attacking; Overextended plus rank 3 Cunning Drift hits it.

Desolate Hands above 9 daggers is 90% damage reduction.

Serene Storm adds 40%.

Stacked, that is about 97% before Adaptation, 99.7% with it.

Since the 2025 exalted rework Desert Wind takes acolyte mods and Melee Influence, so it clears like a top-tier influence melee.

Ability priority

1.

Activate Elude and Desolate Hands (3); keep daggers above 9.

2.

Stand still and do not attack briefly to build Elusive Retribution.

3.

Use Lull (2) periodically to erode Restraint and crowd-control.

4.

Keep Serene Storm (4) active and spam light melee.

5.

To gate, cast Lull or Desolate Hands, or stop attacking to let shields recover under Elude.

Duration, Efficiency, Range, Strength

Duration only reduces Elude's drain; Desert Wind and Desolate Hands ignore it.

Efficiency does not touch Desert Wind; Equilibrium plus a Synth Deconstruct pet plus Seismic Bond covers Lull and the daggers.

Range is pinned at 200% for the full Elude dodge.

Strength boosts Desert Wind and Elusive Retribution.

The mods

Blind Rage is the Strength with Precision Intensify adding more.

Overextended is the Range half of the 200% Elude target, with Cunning Drift finishing it.

Primed Continuity cuts Elude drain.

Primed Flow holds energy for violet crit-damage shard value.

Equilibrium is the engine.

Reactive Storm, Elusive Retribution are the augments.

Brief Respite aura for active gating.

Flexible slots

Streamline, Primed Continuity, Umbral Intensify or Augur Reach in the flex slot.

Rolling Guard or Adaptation for lower content.

Endless Lullaby for auto-recast Lull.

Archon Vitality for doubled Desert Wind heat procs.

Helminth

Pick one.

Subsume over Lull (if you use Elude and Elusive Retribution) or Elude (if you prefer Lull and constant attacking).

- Nourish for Elude-sustain energy and free viral on Desert Wind.

- Pull for grouping and manual combo building.

- Wrathful Advance for a flat crit-chance boost so you red-crit without maintaining combo.

Focus

Naramon to slow combo decay.

Vazarin for endurance.

Madurai for Strength and Cascade.

Weapon synergy

Desert Wind is the weapon.

A Rauta or Praedos combo statstick builds combo onto the exalted.

A Panzer Vulpaphyla primes viral and buffs crit damage; add Seismic Bond for Efficiency.

Staying alive

Elude's directional immunity plus stacked multiplicative DR plus Lull and disarm crowd control.

It fails only if you must attack while surrounded and unshielded in deep endurance, and to toxin ticks.

Energy

Equilibrium plus Synth Deconstruct plus Seismic Bond.

Desert Wind drain is Efficiency-immune, so KPM is the real fuel.

Where it struggles

Ranged single targets need you to close.

Bosses take longer than a nuke.

Elude does nothing while you are attacking, so you lean on disarm and Lull then.

Variants

A Nourish Elusive Retribution build.

A Pull grouping build.

Strengths and weaknesses

Strong: one of the tankiest frames in the game, strong exalted clear, low weapon dependence, cheap forma.

Weak: melee range, boss-slow, the stand-still-to-reset rhythm is passive.

Who runs this

Players who want an exalted-melee frame that clears grouped rooms and effectively cannot be killed.