Baruuk Prime
The Unbroken Calm
Exalted Desert Wind influence clear behind stacked, multiplying damage reduction
CONFIGURATION
Customize to edit modsMOD CAPACITY
70 / 744 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Baruuk PrimePASSIVE Each projectile dodged, each enemy lulled or disarmed, erodes Baruuk's restraint and fuels the storm within. As Baruuk's restraint is diminished he becomes up to 50% more resistant to damage.
Elude
Dodge all incoming projectiles, but only while not attacking. Use again to deactivate this ability.
Lull
A calming wave slows enemies until they fall into a slumber. Enemies woken by damage will be confused and disoriented. Short-term amnesia means all waking enemies forget anything that happened before the lull.
Desolate Hands
Summon a bevy of orbiting daggers to seek out enemy guns, destroying them with a small explosion. Combine with Elude to double the range.
Serene Storm
With his Restraint eroded, Baruuk commands the Desert Wind to deliver powerful radial strikes with his fists and feet. Each moment commanding the storm restores his Restraint.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Baruuk does not want to fight, and that is his defense. Elude dodges every attack from any direction while you are not attacking. Desolate Hands throws daggers that disarm and stack 90% damage reduction. Serene Storm arms Desert Wind, a fist exalted that with Reactive Storm and Melee Influence clears rooms on light attacks. Elusive Retribution rewards dodging with crit damage and speed. Stand still to reset, then wade in.
How it works
Elude needs exactly 200% Range for a 360-degree dodge, which is total damage immunity while not attacking; Overextended plus rank 3 Cunning Drift hits it.
Desolate Hands above 9 daggers is 90% damage reduction.
Serene Storm adds 40%.
Stacked, that is about 97% before Adaptation, 99.7% with it.
Since the 2025 exalted rework Desert Wind takes acolyte mods and Melee Influence, so it clears like a top-tier influence melee.
Ability priority
1.
Activate Elude and Desolate Hands (3); keep daggers above 9.
2.
Stand still and do not attack briefly to build Elusive Retribution.
3.
Use Lull (2) periodically to erode Restraint and crowd-control.
4.
Keep Serene Storm (4) active and spam light melee.
5.
To gate, cast Lull or Desolate Hands, or stop attacking to let shields recover under Elude.
Duration, Efficiency, Range, Strength
Duration only reduces Elude's drain; Desert Wind and Desolate Hands ignore it.
Efficiency does not touch Desert Wind; Equilibrium plus a Synth Deconstruct pet plus Seismic Bond covers Lull and the daggers.
Range is pinned at 200% for the full Elude dodge.
Strength boosts Desert Wind and Elusive Retribution.
The mods
Blind Rage is the Strength with Precision Intensify adding more.
Overextended is the Range half of the 200% Elude target, with Cunning Drift finishing it.
Primed Continuity cuts Elude drain.
Primed Flow holds energy for violet crit-damage shard value.
Equilibrium is the engine.
Reactive Storm, Elusive Retribution are the augments.
Brief Respite aura for active gating.
Flexible slots
Streamline, Primed Continuity, Umbral Intensify or Augur Reach in the flex slot.
Rolling Guard or Adaptation for lower content.
Endless Lullaby for auto-recast Lull.
Archon Vitality for doubled Desert Wind heat procs.
Helminth
Pick one.
Subsume over Lull (if you use Elude and Elusive Retribution) or Elude (if you prefer Lull and constant attacking).
- Nourish for Elude-sustain energy and free viral on Desert Wind.
- Pull for grouping and manual combo building.
- Wrathful Advance for a flat crit-chance boost so you red-crit without maintaining combo.
Focus
Naramon to slow combo decay.
Vazarin for endurance.
Madurai for Strength and Cascade.
Weapon synergy
Desert Wind is the weapon.
A Rauta or Praedos combo statstick builds combo onto the exalted.
A Panzer Vulpaphyla primes viral and buffs crit damage; add Seismic Bond for Efficiency.
Staying alive
Elude's directional immunity plus stacked multiplicative DR plus Lull and disarm crowd control.
It fails only if you must attack while surrounded and unshielded in deep endurance, and to toxin ticks.
Energy
Equilibrium plus Synth Deconstruct plus Seismic Bond.
Desert Wind drain is Efficiency-immune, so KPM is the real fuel.
Where it struggles
Ranged single targets need you to close.
Bosses take longer than a nuke.
Elude does nothing while you are attacking, so you lean on disarm and Lull then.
Variants
A Nourish Elusive Retribution build.
A Pull grouping build.
Strengths and weaknesses
Strong: one of the tankiest frames in the game, strong exalted clear, low weapon dependence, cheap forma.
Weak: melee range, boss-slow, the stand-still-to-reset rhythm is passive.
Who runs this
Players who want an exalted-melee frame that clears grouped rooms and effectively cannot be killed.