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Curated build

Saryn Prime

The Toxic Overbuff

Forma4 Forma · layout

The strongest weapon buff in the game, Venom Dose plus Toxic Lash plus Roar on one gun

Weapon platform with an enormous toxin buffSteel PathSteel Path enduranceLevel cap
Saryn Prime
CURATED LOADOUT

CONFIGURATION

Customize to edit mods

MOD CAPACITY

73 / 741 remaining

Rank 30 · Orokin Reactor · 60 base + 14 aura capacity

AURA 1naramon polarityPOLARIZED
Polarized slotR5
EXILUSUNPOLARIZED
Unpolarized slotR10
Arcane SculptorArcane Sculptor
Molt AugmentedMolt Augmented
1UNPOLARIZED
Unpolarized slotR5
2naramon polarityPOLARIZED
Polarized slotR5
3vazarin polarityPOLARIZED
Polarized slotR3
4vazarin polarityPOLARIZED
Polarized slotR10
5naramon polarityPOLARIZED
Polarized slotR10
6madurai polarityPOLARIZED
Polarized slotR10
7UNPOLARIZED
Unpolarized slotR3
8madurai polarityPOLARIZED
Polarized slotR10

ABILITIES

Saryn Prime

PASSIVE Status Effects inflicted upon enemies last 25% longer.

1

Spores

Spores

Inflict a target with a pox of Corrosive spores. Spread spores to nearby enemies by destroying them or killing their host. The longer the Spore spreads, its damage will increase.

2

Molt

Molt

Shedding her skin like a snake, Saryn leaves a decoy behind to draw fire from enemies.

3

Toxic Lash

Toxic Lash

While active, attacks deal additional Toxin Damage; this effect is doubled for Melee Strikes. Instantly burst spores when attacking afflicted enemies.

4

Miasma

Miasma

Release a poisonous miasma that deals Viral Damage to enemies in range. Foes afflicted by spores are more susceptible to the mist.

CEPHALON FIELD GUIDE

How to play this build.

Tenno. Stack Venom Dose, Toxic Lash and a subsumed Roar and your weapon's toxin status climbs into the thousands of percent. Roar and faction mods double-dip Toxic Lash's damage and triple-dip its forced toxin status, and emerald shards multiply it again. Molt shield-gates you on demand. Point a toxin weapon at the room and it dissolves.

How it works

Toxic Lash's damage is double-dipped by Roar and faction mods, and its forced toxin status is triple-dipped; two Tauforged Emerald toxin shards multiply the status ~1.9x on top.

Arcane Sculptor locks 175% Efficiency off Molt casts, so Blind Rage runs at 45% arsenal Efficiency with no Flow.

Playstyle

1.

Hold 1 (Venom Dose) and press 3 (Toxic Lash) to overbuff your weapon; keep both up.

2.

Keep the subsumed Roar up.

3.

Tap 2 (Molt) whenever shields break to fully reset the gate, and for the speed buff.

4.

Shoot.

Duration, Efficiency, Range, Strength

High Duration for Venom Dose, Toxic Lash and Roar.

Efficiency at 45% via Arcane Sculptor.

Range does nothing here and is dumped to 34%.

Strength scales all three buffs; Precision Intensify is a hair better than Umbral below ~300% for Roar triple-dipping Toxic Lash, and easier to slot.

The mods

Blind Rage, Precision Intensify are the Strength, covered by Arcane Sculptor.

Narrow Minded, Primed Continuity are the Duration, Range cost free.

Catalyzing Shields locks the Molt gate.

Equilibrium is energy.

Venom Dose is the toxin buff.

Augur Secrets adds Strength and a gate contribution.

Flexible slots

Augur Secrets flexes for Duration or Strength if you run an Augur mod elsewhere.

Without Arcane Sculptor, swap Blind Rage for Primed Flow.

The aura and exilus are open.

Helminth

Pick one.

Subsume over Spores or Miasma.

- Roar is the default: it double-dips Toxic Lash and triple-dips its status.

- Expedite Suffering for Disruption, compressing the toxin procs into one multiplied instance (Saryn's passive extends the window 25%).

Arcanes

Arcane Sculptor for the Efficiency lock, Molt Augmented for Strength.

Arcane Aegis for lazy survival as a swap.

Focus

Any.

Madurai for Strength on the buffs.

Weapon synergy

Any toxin or toxin-convertible weapon: pure-viral or pure-toxin Torid, Ocucor (the comfiest, auto-aim and auto-reload), Acid Shells Sobek for a map-wide chain, Nightwatch Napalm Kuva Ogris for lingering fields, Vermisplicer with Combustion Beam.

Staying alive

The Molt shield-gate loop plus Catalyzing Shields, or a passive Fast Deflection plus Vigilante Vigor plus Arcane Aegis setup.

It fails in the gap if you cannot cast Molt, and to toxin.

Energy

Arcane Sculptor plus Equilibrium.

Molt on demand for the gate.

Where it struggles

Entirely weapon-carried.

Bosses need the weapon.

The buff-and-gate juggling is constant.

Variants

The The Spreading Rot build is the spore-nuke hybrid.

Pure Expedite Suffering for Disruption.

Strengths and weaknesses

Strong: the single largest weapon damage buff in the game, strong shield-gate survival, faction-flexible.

Weak: does no damage itself, boss-blind, constant upkeep.

Who runs this

Players who want to make one toxin weapon hit like a nuke and do not mind babysitting three buffs and a shield gate.