Uriel
The Three Demons
Three demon passives that feed a Brimstone nuke and a heat weapon platform
CONFIGURATION
Customize to edit modsMOD CAPACITY
74 / 740 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
UrielPASSIVE Uriel commands, empowers, and protects three unique demons. CATENACH: Snares and slows enemies chaining them together. Damage dealt to any target in the chain is inflicted on all snared enemies. (Unlocks with Infernalis) GULPHAGOR : Latches onto foes dealing damage over time. If killed, a circle of pain is spawned. (Unlocks with Remedium) VYTHELAS: Inscribes demonic runes upon fallen foes that add Fire Rate and Heat Damage when collected. (Unlocks with Demonium)
Infernalis
Manifest an aura of flames inflicting Heat Damage and Status Effect on nearby enemies. Tap Dodge while airborne to take flight as a flaming meteor of destruction.
Remedium
Uriel heals himself and his demons. If his demons are dead, they are resurrected.
Demonium
Uriel rips out the souls of his demons, draining their health, and sends them in search of new victims. Souls explode on contact with an enemy, rendering it vulnerable to Damage.
Brimstone
Uriel and his demons create a growing ring of flaming brimstone. Charge the ability by utilizing demon abilities. Damage inflicted increases with each consecutive hit.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Uriel fights with three demons. Catenach chains and slows a group so one kill spreads to all of them. Gulphagor marks a target that drops six health orbs on death, which Equilibrium turns into your whole energy bar every four seconds. Vythelas leaves runes that buff your fire rate and stack a permanent heat bonus. On top of that, Infernalis flies you around, Remedium makes you immortal and refills shields, Demonium stacks a damage vulnerability, and Brimstone carpets the floor in escalating heat.
How it works
The three demons stay active as long as they live, even if you subsume their linked ability, so you cast 2 often to heal and revive them, which also triggers Archon Intensify continuously.
Gulphagor's marked kills are the energy engine: six health orbs and two energy orbs every four seconds, about 430 energy through Equilibrium.
Vythelas runes give a fire-rate buff and a heat buff coded like Cyte's resupply, which currently appears to last indefinitely once it sticks.
Demonium (3) applies an AoE damage vulnerability and charges Brimstone fastest.
Brimstone (4) covers a large area in guaranteed-heat damage that escalates over time.
Ability priority
1.
Keep Infernalis (1) up and jump-dodge to fly.
2.
Tap Remedium (2) on shield loss or when you need to be immortal, and often to heal demons.
Restoring 1150+ shield for the full 2.5s gate needs Archon Vitality's 1332 health and about 173% Strength.
3.
Tap Demonium (3) constantly for the vulnerability and Brimstone charge.
4.
Tap Brimstone (4) over the enemy area.
Duration, Efficiency, Range, Strength
Duration wants 155% minimum, ideally 200%+, for Infernalis, Brimstone and the demon timers.
Efficiency is negative because Gulphagor refills the bar.
Range feeds Brimstone coverage and Catenach's chain; run negative Range only if you subsume Brimstone away.
Strength is the priority stat, scaling every demon effect, Brimstone, the vulnerability and the shield restore.
The mods
Blind Rage is the Strength, with Archon Intensify adding more through constant demon healing.
Primed Continuity holds Duration.
Overextended, Stretch set Brimstone's Range.
Primed Flow is the pool.
Equilibrium is the engine paired with Gulphagor.
Archon Vitality doubles heat procs, which is direct Brimstone and Vythelas-weapon scaling.
Corrosive Projection strips armor before heat does its partial strip.
Flexible slots
The exilus is fully open: Power Drift, Cunning Drift, Firewalker, Primed Sure Footed.
Arcane Concentration over Hot Shot for a pure Brimstone build.
Helminth
Pick one, based on focus.
- Over 1 for a camping Brimstone build: Bright Bonnet for energy and Strength, or Sickening Pulse to double all heat statuses in a large area.
- Over 4 for a mobile weapon platform: Thermal Sunder with Thermal Transfer for a heat add that double-dips Vythelas, or Nourish for viral and more energy.
Arcanes
Arcane Camisado for a fast 60% Strength stack from the demons, Arcane Hot Shot for 300% weapon crit chance stacked by his abilities.
Swap Hot Shot for Arcane Concentration on a Brimstone-only build, or Molt Augmented for unconditional Strength.
Focus
Madurai for Strength and cast speed fits the cast-heavy playstyle.
Weapon synergy
Vythelas's heat buff is the Cyte resupply family, so run weapons that want it: heat mods are mandatory (they double-dip the heat DoT), faction mods triple-dip.
Kuva Sobek with Acid Shells, Ocucor viral-heat, Detron.
Uriel can fire alt-fire weapons like Bubonico while flying.
Staying alive
Remedium's on-cast immortality and shield refill, backed by the 1332 health pool.
It fails if you cannot keep killing Gulphagor's marks and run dry, since Remedium then has no energy.
Energy
Gulphagor plus Equilibrium.
Everything depends on killing a marked target every four seconds.
Where it struggles
The complexity is the cost: two subsystems (demons and actives) to track, and a weapon buff you have to physically chase.
Sparse content starves the energy engine.
Variants
A pure Brimstone camping build.
A pure weapon platform with Thermal Transfer.
Strengths and weaknesses
Strong: huge energy economy, an area nuke, strong weapon scaling, immortal on demand, very mobile.
Weak: high tracking load, buff- chasing, energy engine needs consistent kills, several load-bearing interactions are unconfirmed bugs.
Who runs this
Players who want a busy, high-ceiling frame that nukes and platforms at once.