Wisp Prime
The Sunbeam Nuke
A Cataclysmic Gate Sol Gate area nuke feeding Breach Surge sparks
CONFIGURATION
Customize to edit modsMOD CAPACITY
74 / 740 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Wisp PrimePASSIVE Flowing between dimensions, Wisp becomes invisible to enemies while in the air.
Reservoirs
Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum Health and heals over time. Shock Mote stuns nearby enemies.
Wil-O-Wisp
Cast forward a spectral image of Wisp to confuse and distract enemies. Reactivate to travel to its position. Hold to have the image travel faster and teleport to its position on release.
Breach Surge
Open a dimensional breach to overwhelm nearby enemies and cause them to release aggressive Surge sparks when damaged. Wisp may also target a Reservoir to teleport to it and double the range of the surge.
Sol Gate
Open a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma. Hold fire to double Damage at the cost of increased energy consumption. For the duration of an attack enemies damaged by Sol Gate are increasingly more vulnerable to it.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. The Cataclysmic Gate augment turns Sol Gate from a single beam into a Range-scaling area nuke. Its escalating heat procs feed Breach Surge sparks that scale off that damage, and Arcane Universal Fallout floods energy off the radiation procs. Roar, Archon Vitality and a heat-inherit primer stack the heat until it one-shots level cap.
How it works
Cataclysmic Gate scales Sol Gate's area with Range and raises its damage.
Heat procs ramp over time and feed Breach Surge sparks (subsumed) that scale off the damage that made them, past the 5-million cap via Roar, Vigorous Swap (2.65x), Arcane Crepuscular (+3 flat crit damage while invisible) and Worthy Comradery (75% crit chance on headshots).
Arcane Universal Fallout floods energy off Sol Gate's radiation.
How to maximise the heat
Roar (double-dips heat), Haste mote corrosive strip, a heat-inherit primer (~3.25x), 10 viral (4.25x), Health and Shock motes (1.25x), Archon Vitality (doubles procs), and five Tauforged Topaz radiation ability-damage shards (1.75x).
Playstyle
Plant motes, keep Roar (subsumed over Sol Gate's slot's counterpart) or a buff up, cast Breach Surge, then hold Sol Gate over the enemy area and let the ramp and sparks do the work.
The mods
Blind Rage is the Strength.
Overextended, Archon Stretch set the Range, with Archon Stretch feeding energy.
Cataclysmic Gate is the area nuke.
Rank 0 Archon Vitality doubles heat procs.
Vigorous Swap multiplies the sparks.
Primed Continuity holds mote and buff Duration.
Worthy Comradery aura raises spark crit.
Helminth
Breach Surge is the spark engine.
Roar as the buff subsume if you route Breach Surge elsewhere.
Arcanes
Arcane Universal Fallout for the energy flood, Arcane Crepuscular for the spark crit-damage add while airborne-invisible.
Focus
Any.
Madurai for Strength.
Weapon synergy
A heat-inherit primer (Epitaph, Kuva Nukor, Kompressa) multiplies Sol Gate's heat procs.
Shock motes inherit Manifold Bond on a companion weapon for a Contagious Bond heat-spread feedback loop with Roar.
Staying alive
Mote invisibility and shield gating as in The Hungering Light, plus Sol Gate's own crowd control.
It fails to toxin.
Energy
Arcane Universal Fallout plus Archon Stretch.
A flood while Sol Gate is up.
Where it struggles
Sol Gate roots you while channelling.
Line-of-sight tiles.
Bosses.
The heat-inherit setup is a real chore for the ceiling.
Variants
The The Hungering Light build is the general mote-and-Breach-Surge Wisp.
Strengths and weaknesses
Strong: a strong sustained area nuke, huge spark potential, floods its own energy, keeps the team buffs.
Weak: channel roots you, line-of-sight limited, setup-heavy, boss-blind.
Who runs this
Players who want Wisp's Sol Gate to actually nuke and will stack the heat multipliers to get there.