Chroma Prime
The Storm Feedback
Vex Armor's Fury pseudo-double-dipped into Breach Surge sparks
CONFIGURATION
Customize to edit modsMOD CAPACITY
74 / 740 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Chroma PrimePASSIVE Wings sprout for an additional jump and bullet jump.
Spectral Scream
Exhale a deep breath of elemental destruction. Tap to cycle through elements, hold to cast. The chosen element applies to all of Chroma's abilities.
Elemental Ward
Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and nearby allies are imbued with defensive energy.
Vex Armor
Chroma fortifies squad Armor when his Shields are damaged or he kills an enemy with a melee weapon. He increases squad Weapon Damage when he loses Health or he kills an enemy with a ranged weapon.
Effigy
Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Vex Armor's Fury buff is coded as a weapon buff, so it hits both the weapon shot and the Breach Surge spark it makes: a pseudo-double-dip. Toxic Elemental Ward adds a holster-damage bump. Catalyzing Shields plus Fast Deflection passively re-gate you.
How it works
Breach Surge (subsumed) sparks scale off the weapon hit that made them; Vex Armor's Fury applies to both.
Post-nerf the spark caps at 5 million before external multipliers, so Vex Armor lifts a capped instance rather than reaching damage cap.
Set a red emissive for Heat Elemental Ward, or toxin for the holster bump.
Where it struggles
The spark cap limits the ceiling.
Toxin.
Bosses.
Variants
The Sleeping Wyrm (#054) is the Glaive and Contagion platform.
Who runs this
Players who want a cheap Chroma spark-nuke that also passively survives.