Xaku Prime
The Stolen Arsenal
Level-scaling stolen turrets, a passive armour strip, and a 75% dodge
CONFIGURATION
Customize to edit modsMOD CAPACITY
74 / 740 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Xaku PrimePASSIVE 25% Damage Reduction on AOE attacks and 25% chance to avoid incoming weapon damage.
Xata's Whisper
Wield Void Damage for all attacks from equipped weapons when activated.
Grasp Of Lohk
Void Tendrils steal weapons from nearby enemies to use as your own floating, auto-targeting armament. Damage output increases based on enemy level. The number of weapons grabbed also determines the damage multiplier for The Lost: Deny's Void beam.
The Lost
Cycle through a trio of lost Warframe powers. Accuse manifests a Void fissure to corrupt enemies into allies. Gaze grasps targets in Void tendrils that strip defenses. Deny annihilates with a beam of Void energy, wiping Sentient resistances.
The Vast Untime
Temporarily shed the outer pieces of Xaku in a destructive blast, then stalk the battlefield in a new, swifter skeletal form. Enemies damaged by the body shrapnel are rendered weaker to Void Damage. Xaku's other active abilities' duration is frozen in time and resumes once The Vast Untime expires.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Xaku steals the enemy's guns. Grasp of Lohk pulls up to sixteen turrets off nearby enemies and they fire back, and their damage scales with enemy level, so the deeper you go the harder they hit. Gaze lays down a passive armour-strip zone. Accuse turns a crowd into your allies. Vast Untime freezes all your ability timers and gives you a 75% dodge. You cast four things and the mission plays itself.
How it works
Range is the priority stat: it sets the turret count (about 15 guns at 250%, 16 at 267%), Gaze's radius, and Vast Untime's radius.
Each turret deals roughly 50 times Strength times enemy level per second, so at high levels the turrets alone clear crowds.
Gaze full-strips at 200% Strength, or 164% with Corrosive Projection.
Vast Untime freezes every ability timer, so you cast 4 first, then everything else, and only refresh 4 every 30 to 40 seconds.
Ability priority
1.
Tap 4 (Vast Untime) first to freeze timers and apply the slow and void vulnerability.
2.
Activate 1 (Xata's Whisper) to add void damage to your weapons, strong against Thrax and overguard.
3.
Cast 2 (Grasp of Lohk) with enemies around to steal the turrets.
4.
Invert tap/hold.
Hold 3 to Accuse, tap 3 to convert a crowd to allies.
5.
Hold 3 to Gaze, tap on one or two Accused enemies 15 to 20m apart for the strip zone.
6.
On shield loss, tap 1 for a small gate or tap 4 for a bigger one.
Survivability
Innate 75% dodge while Vast Untime is up, plus shield gating: Catalyzing Shields makes one Xata's Whisper cast give the full 1.33s with a single Augur Reach mod.
Accuse converting a crowd to allies means almost nothing shoots at you.
Duration, Efficiency, Range, Strength
Duration reduces how often you recast 4.
Efficiency sits between 45% and 100% depending on how much you shield-gate; the build lists 45% and covers it with Primed Flow plus Equilibrium.
Range is maxed.
Strength is for Gaze's strip and the turret damage.
The mods
Blind Rage is the Strength, viable at 45% Efficiency thanks to Primed Flow and Equilibrium.
Overextended, Stretch, Augur Reach set the Range, with Augur Reach also feeding the shield gate.
Primed Continuity holds Vast Untime's timer.
Catalyzing Shields is the gate lock.
Corrosive Projection lowers the strip threshold to 164%.
Flexible slots
Blind Rage to Transient Fortitude if energy is tight.
Catalyzing Shields is optional or swappable for passive-regen mods with an Omamori subsume.
Natural Talent if you skip cast-speed shards.
The exilus is open.
Helminth
Pick one.
- Quiver over 1 for an AFK camping style: Cloak Arrow makes a bubble that hides everything inside, even from Acolytes and Eximus.
- Pillage over 3 for a mobile strip on the move plus survival and status cleanse.
- Nourish over 1 or 3 for energy and a buff that reaches Accused allies.
- Roar (over 1 only) is the only buff that boosts Grasp of Lohk.
- Omamori for the laziest possible survival with passive-regen mods.
Arcanes
Molt Augmented for Strength, Arcane Concentration for Duration.
Arcane Aegis or Energize as survival or economy swaps.
Focus
Any.
Vazarin Sling reduces how much you need to gate.
Madurai for Strength and cast speed on the slow Vast Untime animation.
Weapon synergy
Xata's Whisper's void bubbles suck bouncing or splitting projectiles back into a target: Miter Incarnon, Latron Incarnon, Prisma Angstrum.
A viral-radiation primer (Kuva Nukor, Epitaph) primes for the turrets and converts Accused allies back to targetable enemies.
Staying alive
The dodge, shield gating, and Accuse pulling aggro.
It fails if Vast Untime lapses (no dodge) while your gate is down, and to toxin.
Energy
Primed Flow plus Equilibrium, with a Synth Deconstruct pet.
Archon Stretch is an optional passive trickle.
Where it struggles
Turret damage is weak at low levels, so early Steel Path feels slow until enemies scale up.
Bosses.
Open tiles can scatter enemies out of Lohk range.
Variants
A Nourish or Quiver subsume version.
A comfortable 100% Efficiency version.
A Pillage mobile version.
Strengths and weaknesses
Strong: damage that scales with the enemy so it never falls off, passive strip, very durable, cheap on forma.
Weak: slow start, boss-blind, several abilities to set up before it comes online.
Who runs this
Players who want a frame that gets stronger the deeper the endurance run goes, with almost no weapon investment.