Chroma Prime
The Sleeping Wyrm
Vex Armor damage and a persistence tank, held forever by Guardian Armor
CONFIGURATION
Customize to edit modsMOD CAPACITY
71 / 743 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Chroma PrimePASSIVE Wings sprout for an additional jump and bullet jump.
Spectral Scream
Exhale a deep breath of elemental destruction. Tap to cycle through elements, hold to cast. The chosen element applies to all of Chroma's abilities.
Elemental Ward
Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and nearby allies are imbued with defensive energy.
Vex Armor
Chroma fortifies squad Armor when his Shields are damaged or he kills an enemy with a melee weapon. He increases squad Weapon Damage when he loses Health or he kills an enemy with a ranged weapon.
Effigy
Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Vex Armor stacks a large additive weapon damage buff and an armour buff as you take hits and land kills, and Guardian Armor holds it up forever without a recast. Heat Elemental Ward pads your health past the 700-armour line for Arcane Persistence, which caps incoming damage. Turn on 2 and 3, feed the stacks, and carry a gun.
How it works
Vex Armor's damage buff is additive to Serration and Hornet Strike, so you can drop base-damage mods on your weapon, and it double-dips on Glaives and Exodia Contagion.
Guardian Armor prolongs Vex Armor forever, so you only ever recast Elemental Ward.
Heat Ward adds 370 x 55% x Strength health; at 221% Strength that plus Umbral Vitality plus Arcane Blessing reaches ~2500 health for Arcane Persistence, which is armed by Vex Armor's armour.
Playstyle
1.
Activate Heat Elemental Ward (2); set your emissive colour to red first.
Recast when it ends.
2.
Activate Vex Armor (3) and get melee and ranged kills to build the armour and damage stacks.
3.
Activate Gloom (if subsumed) so weapon damage heals you.
4.
Optional: Effigy (4) for a speed and credit boost.
Duration, Efficiency, Range, Strength
High Duration for Elemental Ward and the initial Vex Armor.
Efficiency does not matter; Hunter Adrenaline keeps you full and you never recast Vex Armor.
Range is dumped to 34% (nothing needs it, Gloom heal ignores it).
Strength is the priority for Vex Armor and the ~221% Heat Ward health target.
The mods
Umbral set plus Blind Rage is the Strength core.
Narrow Minded, Primed Continuity are the Duration, and the Range cost is free.
Hunter Adrenaline is energy.
Primed Flow is the pool for melee crit-damage shard value.
Guardian Armor is the Vex Armor hold plus healing.
Flexible slots
Umbral Fiber or two armour shards for a Persistence safety net even with Vex Armor down.
The aura and exilus are open (Primed Sure Footed if you skip Spellbind).
Helminth
Pick one.
Subsume over Spectral Scream (1).
Set emissive to red for Heat.
- Gloom is the default: it lets any weapon heal you consistently.
- Spellbind for status immunity (blocks the magnetic, heat and corrosive that break Persistence) and self-knockdown immunity for Glaives.
- Wrathful Advance for more melee damage.
- Nourish for viral and energy.
Arcanes
Arcane Persistence for the damage cap (mandatory), Arcane Blessing for the health that buys a second of buffer.
Molt Augmented as a Strength swap.
Focus
Any.
Madurai for Strength.
Vazarin Sling as a backup.
Weapon synergy
Vex Armor's additive buff means you drop Serration and Hornet Strike.
It double-dips Glaives (Glaive Prime, Xoris, Cerata) and Exodia Contagion.
Without Gloom, pair a lifesteal weapon: Sancti Magistar, Coda Hirudo, Coda Hema, Life Strike Glaives, Daikyu plus Syam.
Carnis-set melees give heavy-kill status immunity.
Staying alive
Arcane Persistence plus Gloom (or weapon lifesteal) healing, padded by the health pool.
It fails to Violence, nullifiers, and magnetic, heat or corrosive dropping armour below 700 (Spellbind covers status).
Energy
Hunter Adrenaline keeps you topped; you rarely spend.
Where it struggles
The frame does no damage; it is a buff and a tank.
Needs a healing source (Gloom or lifesteal weapon).
6 forma plus Umbral forma.
Bosses take the weapon.
Variants
The source is a single focused build.
Strengths and weaknesses
Strong: one of the largest weapon damage buffs, set-and-forget once the stacks build, near-immortal, double-dips Glaives and Contagion.
Weak: entirely weapon-carried, needs a heal source, forma-hungry, boss-blind.
Who runs this
Players who want a tank that quietly doubles their favourite weapon's damage and never has to think about survival.