Equinox Prime
The Sleeping Sun
Sleep a map in Night form, bank the damage, and release it as a Maim nuke in Day
CONFIGURATION
Customize to edit modsMOD CAPACITY
71 / 743 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Equinox PrimePASSIVE 10% of Health Orbs are converted into Energy, and 10% of Energy Orbs are converted into Health.
Metamorphosis
Switch forms, temporarily gaining bonus Shields and Armor in Night-Form, or bonus Damage and Speed in Day-Form.
Rest & Rage
In Night-Form, targets are put to sleep. In Day-Form, targets become more vulnerable to damage and gain speed.
Pacify & Provoke
In Night-Form, reduces damage inflicted by nearby enemies. In Day-Form, increases Ability Strength of nearby allies.
Mend & Maim
In Night-Form, allies' Shields are replenished with each nearby enemy killed. In Day-Form, enemies are inflicted with Slash Status. Deactivate to heal (Night) or release stored Slash damage (Day).
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Equinox is two frames on one switch. In Night form, Rest sleeps a room through walls and your kills bank 75% of the health you strip as stored damage, while Mend refills your shields. Flip to Day with Energy Transfer holding the charge, drop Maim, and the whole room takes it at once. Sleep, bank, flip, nuke, flip back.
How it works
Maim stores 75% of the health and shields an enemy loses, not the damage number you see, so a huge overkill against an armoured target banks little.
Strength does not change the stored amount or the release, which is why Strength is dumped to 40%.
Range is maxed for Maim's 50m radius (with linear falloff to 0 at 50m, about 20% at 40m) and Rest's radius.
Max Efficiency (190% with Fleeting plus Streamline or Seismic Bond) hits the channel drain floor so you hold 3 and 4 permanently.
Playstyle
1.
Start in Day form, activate 3 then 4, then switch to Night with 1 so the boosted-Strength Maim converts into a stronger Mend.
Reactivate 3.
2.
In Night form, crowd-control with Rest (2), castable through walls.
3.
Kill with your weapon to regen shields and bank Maim damage.
4.
Shield gate with Rolling Guard and kill-based shield regen.
5.
When enough is banked and density is good, switch to Day (1) and deactivate 4 to nuke.
6.
Reactivate 3 and 4, switch back to Night, reactivate 3.
Duration, Efficiency, Range, Strength
Low Duration is fine; you hit the drain floor anyway and Rest's base is long.
Max Efficiency for the channel floor.
Max Range for Maim and Rest.
Strength is dumped because it does not touch the nuke; Molt Augmented just keeps the Mend shield gain and form buffs reasonable.
The mods
Fleeting Expertise is the Efficiency toward the drain floor.
Overextended, Stretch, Augur Reach set the maxed Range, with Augur Reach feeding the gate.
Primed Flow, Equilibrium are the energy base.
Energy Transfer is mandatory for a switch build.
Rolling Guard is the panic i-frame.
Flexible slots
Calm and Frenzy for spreading Rest on kills.
The exilus is open.
Catalyzing Shields for a stronger kill-based gate.
Survivability
Rest crowd control plus shield gating: in Night form each kill gives about 46 shield under Mend, roughly a 1s gate at four kills, or 1.33s at two kills with Catalyzing Shields.
Releasing the Maim charge in Night form also fully restores shields.
Arcane Aegis and Vazarin Sling are backups.
Helminth
Pick one.
Subsume over Pacify and Provoke (her 3), which cancels on every form swap anyway.
- Terrify is the standout: Maim damage is reduced by armour, so a full strip (137% Strength with Corrosive Projection) roughly doubles Maim's effective damage, and Terrify works through walls at near-Maim radius.
This needs Umbral Intensify over Primed Flow or Augur Reach plus Molt Augmented.
- Resonator for turning off enemy AI in a 42m radius so you barely need to cast Rest at all.
Arcanes
Arcane Aegis for a lazy survival layer, Molt Augmented for the small amount of Strength the form buffs and Mend want.
Arcane Avenger as a swap.
Focus
Any.
Vazarin Sling for a panic window.
Weapon synergy
Strong area weapons that strip health fast to bank Maim quickly: slam melees (Magistar, Arca Titron), Incarnon primaries (Torid, Strun, Boar), influence melees.
Zenith and Sigma and Octantis fit the astronomy theme.
Staying alive
Rest map-sleep plus the Mend shield gate plus Rolling Guard.
It fails if you cannot sleep or kill fast enough to keep the gate fed, and to toxin.
Energy
Max Efficiency plus Primed Flow plus Equilibrium; you rarely spend much.
Where it struggles
Maim's falloff means enemies at 40m+ take a fraction of the charge, so you need to bank far more than the raw EHP suggests.
Armoured targets without a strip eat the charge.
Bosses.
Variants
A pure Day-form nuke with Terrify.
A Gloom time-freeze switch build.
A pure Night-form crowd-control build with Silence.
A Rest XP-farm build.
Strengths and weaknesses
Strong: map-wide sleep, a map-wide nuke, cheap on forma, strong crowd control.
Weak: two-step nuke with a banking delay, falloff and armour both cut the payload, boss-blind.
Who runs this
Players who want to lock down and then delete an entire tile at once.