Mag
The Shoestring Pull
A zero-forma, no-arcane Magnetize build on the cheapest possible mods
CONFIGURATION
Customize to edit modsMOD CAPACITY
73 / 785 remainingRank 30 · Orokin Reactor · 60 base + 18 aura capacity
ABILITIES
MagPASSIVE Nearby items gravitate toward Mag for easy collection.
Pull
Mag stuns enemies as she manifests a magnetic vortex. The vortex pulls in Polarize Shards and stunned enemies to place them directly in front of her.
Magnetize
(TAP) Enclose a target in a magnetic field that ensnares nearby enemies and deals damage over time. The field pulls Polarize Shards that orbited Mag and shrapnel into the deadly mix. (HOLD) Mag surrounds herself in a magnetic field that absorbs ranged attacks and reflects damage back in a destructive cone.
Polarize
Emit an energy pulse that depletes enemy shields and armor as it restores ally shields. Debris left over from the pulse becomes Polarize Shards. Nearby Polarize Shards orbit Mag and cut enemies, inflicting Slash Status Effect.
Crush
Magnetize the bones of nearby enemies, causing them to collapse upon themselves.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Everything here is a common mod. Magnetize a target, shoot into the bubble, and let the stored damage detonate the pack. Rolling Guard and Handspring are the only safety net.
How it works
Magnetize turns an enemy into a bubble that stores a share of all damage dealt inside it and releases it when the duration ends or the target dies.
Shoot into the bubble with any weapon, or drag it into a crowd.
Pull is a cheap group-and-stagger.
Helminth
None.
Where it struggles
Tiny energy pool, no arcanes, thin defenses.
A stepping stone, not an endgame build.
Variants
The Kill Box (#048) is the invested Magnetize-and-Crush Mag.
Who runs this
New players on a brand-new Mag with no resources.