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Curated build

Caliban Prime

The Sentient Swarm

Forma7 Forma · layout

Level-scaling Ortholyst turrets, a Razor Gyre shield engine, and a lingering strip zone

Summoner DPS that scales with enemy level, crowd control, armour strip, shield tankSteel PathSteel Path enduranceLevel cap
Caliban Prime
CURATED LOADOUT

CONFIGURATION

Customize to edit mods

MOD CAPACITY

74 / 740 remaining

Rank 30 · Orokin Reactor · 60 base + 14 aura capacity

AURA 1madurai polarityPOLARIZED
Polarized slotR5
EXILUSnaramon polarityPOLARIZED
Polarized slotR5
Molt AugmentedMolt Augmented
Arcane CamisadoArcane Camisado
1umbra polarityPOLARIZED
Polarized slotR10
2zenurik polarityPOLARIZED
Polarized slotR3
3madurai polarityPOLARIZED
Polarized slotR10
4madurai polarityPOLARIZED
Polarized slotR10
5naramon polarityPOLARIZED
Polarized slotR10
6naramon polarityPOLARIZED
Polarized slotR10
7madurai polarityPOLARIZED
Polarized slotR10
8vazarin polarityPOLARIZED
Polarized slotR10

ABILITIES

Caliban Prime

PASSIVE Allies within Affinity range gain up to 50% resistance to the types of damage they are currently taking.

1

Razor Gyre

Razor Gyre

Dash forward in a spinning vortex of death. Struck enemies are inflicted with Tau Status Effect, making them more vulnerable to all other status effects. For each enemy hit, recover a portion of the energy cost, as well as health and shields.

2

Sentient Wrath

Sentient Wrath

Smash the ground sending out a radial wave of destruction. Those not killed by the initial blast are helplessly raised into the air, where they take amplified damage for a short time.

3

Lethal Progeny

Lethal Progeny

Cycle through Sentient unit types, then summon them to Caliban's side. Conculysts focus on raw melee damage. Ortholysts specialize in ranged attacks and inflict Tau Status. Summulysts summon Choralysts and provide shield protection.

4

Fusion Strike

Fusion Strike

Converge three streams of raw energy upon a single point, causing a massive explosion. The streams strip armor and shields, and each enemy struck detonates on stream convergence.

CEPHALON FIELD GUIDE

How to play this build.

Tenno. Caliban summons Ortholysts, and their damage is multiplied by your Strength and by the enemy's own level, so a level-cap turret hits for numbers a weapon cannot reach. Razor Mortar sets them to mortar mode: three turrets, a storm of electric shells. Razor Gyre is your engine, spin through a crowd for shields and energy. Fusion Strike drops a zone that strips anything walking into it. Sentient Wrath slows and marks. Push Strength as high as it goes.

How it works

Ortholyst DPS multiplies through Strength several times over: a direct 2.5x, an exponential boost from their level scaling (their level is 30x Strength), and Razor Mortar's electric and fire-rate multipliers (each 1 + 0.7x Strength).

With Camisado, Molt Augmented and Madurai you reach 400%+, and with shards 500% for roughly 800x.

Fusion Strike full-strips at 200% Strength, 164% with Corrosive Projection.

Playstyle

Invert tap/hold.

1.

Hold 3 to select Ortholysts, tap 3 to summon; keep them up.

2.

Cast 1 (Razor Gyre) often, and whenever shields break, to restore shields, gain energy, group and trigger Razor Mortar.

3.

Cast 4 (Fusion Strike) for the 20m+ lingering strip zone.

4.

Cast Sentient Wrath frequently for the slow, the damage vulnerability and Tau status.

Survivability

Shield tanking for casual and base Steel Path (shields' innate 50% plus Caliban's passive 50% adaptation, plus Adaptation itself for 95%).

Shield gating for endurance: overshields from 1 or 3 count for the full 2.5s gate, so spinning in Razor Gyre with over 1150 overshield resets it every time.

Do not run Augur mods; they overwrite the 2.5s gate with a tiny one.

Duration, Efficiency, Range, Strength

Positive Duration for Lethal Progeny and Razor Mortar uptime.

Efficiency at 45% because Razor Gyre nets energy per enemy hit; 100% if you drop Blind Rage.

Range 145% to 235% for all abilities.

Strength is the entire build.

The mods

Blind Rage, Transient Fortitude, Umbral Intensify are the Strength stack, with Primed Continuity holding Duration.

Archon Stretch is Range plus passive energy off Razor Mortar.

Primed Flow is the pool.

Rolling Guard is the status cleanse.

Summoner's Wrath aura is a faction-style buff for the Ortholysts that double-dips their electric status.

Razor Mortar is the turret damage form.

Flexible slots

Transient Fortitude or Rolling Guard to Overextended for more Range.

Coaction Drift in the exilus boosts Summoner's Wrath to ~99%.

Adaptation over Rolling Guard for passive tank.

Helminth

Pick one.

Subsume over Razor Gyre, Sentient Wrath, Lethal Progeny or Fusion Strike depending on focus.

- Nourish over 4 for viral on Lethal Progeny and weapons plus an energy multiplier.

- Roar over a slot for status weapons, though Summoner's Wrath is already a large summon buff.

- Brightbonnet for even more Strength and Ortholyst DPS.

- Shock with Shock Trooper for an electric add to Ortholysts out of mortar mode and to influence melees.

Arcanes

Arcane Camisado for a fast 60% Strength off the summons, Molt Augmented for another 60%.

Molt Efficiency as a Duration swap.

Focus

Madurai for 50% cast speed on Fusion Strike and 40% Strength.

Weapon synergy

Caliban's abilities apply Tau status, a final status-DPS multiplier, so status weapons pair best: Torid Incarnon, Boar Incarnon, Strun, Kuva Nukor, influence melees.

A companion (Diriga, Hound) that primes puncture, corrosive and cold buffs the Ortholysts directly.

Staying alive

Overshield gating off Razor Gyre plus Sentient Wrath's slow plus Rolling Guard.

It fails if you stop spinning with the gate down, and to Augur mods breaking the long gate.

Energy

Razor Gyre nets energy per hit.

Arcane Steadfast and Archon Stretch back it up.

Where it struggles

Slow at low levels where Ortholysts have little to scale against.

Bosses.

The 5-forma cost and the reliance on hitting very high Strength.

Variants

A hyper-mobile endurance variant.

A Pyrotechnics Flechette variant.

Strengths and weaknesses

Strong: damage that scales with the enemy forever, strong crowd control and strip, self-sustaining shields, low weapon investment.

Weak: weak early, boss-blind, forma-hungry, wants extreme Strength to shine.

Who runs this

Players who want a summoner whose turrets out-damage weapons the deeper the endurance run goes.