Gyre
The Second Current
A Mecha-set electric ability-DPS variant with a roll strip
CONFIGURATION
Customize to edit modsMOD CAPACITY
73 / 741 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
GyrePASSIVE Gyre's abilities have a 10% chance to deal critical damage for each Electrical status that affects the enemy.
Arcsphere
Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.
Coil Horizon
Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.
Cathode Grace
Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown.
Rotorswell
Gyre's mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Base-Gyre version of The Marked Current: Rotorswell and Coil Horizon chain electric, the Mecha set spreads the kills, Arcane Circumvent strips on a roll, and Roar over 1 multiplies it.
Helminth
Roar over 1.
Where it struggles
Fragile frame; lean on Coil Horizon and Huras.
Bosses.
Variants
The Live Wire (#043), The Grounded Chain (#079) and The Marked Current (#097) are the other Gyre builds.
Who runs this
Base-Gyre owners who want the Mecha-set electric nuke.