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Curated build

Saryn Prime

The Rotting Vigil

Forma6 Forma · layout

Spores plus Gloom lifesteal: stand still, take fire, out-heal it

Face-tank that heals through spore damageSteel Path (not deep endurance)
Saryn Prime
CURATED LOADOUT

CONFIGURATION

Customize to edit mods

MOD CAPACITY

73 / 741 remaining

Rank 30 · Orokin Reactor · 60 base + 14 aura capacity

AURA 1madurai polarityPOLARIZED
Polarized slotR5
EXILUSnaramon polarityPOLARIZED
Polarized slotR10
Arcane PersistenceArcane Persistence
Arcane BlessingArcane Blessing
1umbra polarityPOLARIZED
Polarized slotR10
2UNPOLARIZED
Unpolarized slotR10
3UNPOLARIZED
Unpolarized slotR10
4madurai polarityPOLARIZED
Polarized slotR5
5zenurik polarityPOLARIZED
Polarized slotR3
6madurai polarityPOLARIZED
Polarized slotR10
7naramon polarityPOLARIZED
Polarized slotR5
8naramon polarityPOLARIZED
Polarized slotR5

ABILITIES

Saryn Prime

PASSIVE Status Effects inflicted upon enemies last 25% longer.

1

Spores

Spores

Inflict a target with a pox of Corrosive spores. Spread spores to nearby enemies by destroying them or killing their host. The longer the Spore spreads, its damage will increase.

2

Molt

Molt

Shedding her skin like a snake, Saryn leaves a decoy behind to draw fire from enemies.

3

Toxic Lash

Toxic Lash

While active, attacks deal additional Toxin Damage; this effect is doubled for Melee Strikes. Instantly burst spores when attacking afflicted enemies.

4

Miasma

Miasma

Release a poisonous miasma that deals Viral Damage to enemies in range. Foes afflicted by spores are more susceptible to the mist.

CEPHALON FIELD GUIDE

How to play this build.

Tenno. Gloom gives lifesteal from every damage source at infinite range, and Spores are always dealing damage to a spread of enemies, so you heal for a percentage of that constantly. Ten enemies at 1000 spore damage is ~800 health a second. Keep spores alive, keep Gloom on, and stand in the open. This is a niche tank, not an endurance build.

How it works

Gloom's lifesteal is ~7 to 8% of damage dealt, applied per affected enemy, so a spread of spores heals faster than most incoming fire.

The build runs lower Strength deliberately: at 139% Gloom gives 49% slow, and you do not want the 95% cap because high-Range Saryn would then slow the whole map and you want enemies shooting you to feed Hunter Adrenaline.

Playstyle

1.

Get an energy buffer (Zenurik or Preparation).

2.

Activate Toxic Lash (3), cast Spores (1), shoot to spread.

3.

Activate Gloom (2).

4.

Kill enemies; keep the spore count alive or you stop healing and die.

5.

If energy runs low, let enemies shoot you.

Duration, Efficiency, Range, Strength

Positive Duration for Gloom drain and spore decay.

100% Efficiency works with Saryn's huge pool plus Hunter Adrenaline.

Range for spore spread.

Strength deliberately kept at ~139% for a partial slow.

The mods

The Umbral set plus Umbral Fiber is the health-and-armour buffer.

Hunter Adrenaline is the energy engine.

Primed Continuity holds Duration.

Stretch, Augur Reach set the spread Range.

Venom Dose is a weapon buff.

Growing Power aura for a touch more Strength.

Flexible slots

Preparation exilus for an instant Gloom.

Adaptation and Vitality for more EHP.

Streamline over Stretch for less drain.

Helminth

Gloom over Miasma is the build.

No other subsume applies.

Arcanes

Arcane Persistence for a damage cap above 700 armour, Arcane Blessing for the health buffer.

Arcane Energize or Guardian as swaps.

Focus

Any.

Zenurik for the start-of-mission energy.

Weapon synergy

Any weapon that spreads spores.

Toxic Lash makes a toxin weapon strong for single targets.

Staying alive

Gloom lifesteal off spore damage, padded by the Umbral health pool.

It fails the moment spores lapse, and to a single hit that exceeds your pool (which happens around level 500 to 1000, hence "not endurance").

Energy

Hunter Adrenaline from the hits you take, plus Arcane Energize.

Where it struggles

Deep endurance one-shots it regardless of heal rate.

A cold start before spores ramp.

Bosses.

6 forma plus Umbral forma for a niche tank.

Variants

The Spreading Rot and The Toxic Overbuff builds are the offensive and weapon-platform Saryns.

Strengths and weaknesses

Strong: genuinely stand-still tanky in mid Steel Path, self-healing, simple.

Weak: spore-dependent, level-500 ceiling, boss-blind, forma-hungry for what it is.

Who runs this

Players who want a Saryn that can ignore incoming fire in regular Steel Path and do not care about level cap.