Trinity Prime
The Reflecting Pool
Gloom lifesteal plus Link reflection plus Arcane Persistence: outheal everything
CONFIGURATION
Customize to edit modsMOD CAPACITY
72 / 742 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Trinity PrimePASSIVE Allies in Affinity Range gain 50% of Trinity's Max Energy as Health.
Well Of Life
Create a well of life on an enemy who will absorb Status Effect damage intended for nearby allies. Allies gain additional Health when they attack the target. If allies die, enemies in the well die in their stead.
Energy Vampire
Allies will gain energy over time when enemies are marked with Energy Vampire.
Link
Any damage taken while Link is active will be channeled to a nearby enemy.
Blessing
Restore the health and shields of allies within Affinity Range while reducing the damage they take from enemies.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Gloom heals off damage dealt, Link reflects enemy damage back (which counts for Gloom's heal), and Arcane Persistence caps your loss at 500/s. So every hit you take, you heal. Hunter Adrenaline keeps energy full without Energy Vampire.
How it works
Three Tauforged armour shards clear 700 armour for Persistence.
Trinity's passive gives 50% of max energy as health, so Primed Flow alone gives ~690 health, enough for one Persistence gate, which is all you need since you outheal.
Gloom subsumed over Energy Vampire (which cannot restore energy under Gloom anyway).
Helminth
Gloom over Energy Vampire.
Where it struggles
Does no damage.
If Link drops with Gloom down you can be caught (Well of Life is a backup life).
Bosses.
Variants
The Blood Chalice (#030) is the weapon-enabler support Trinity.
Who runs this
Players who want a Trinity that literally cannot be killed while Gloom and Link are up.