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Curated build

Wisp Prime

The Overcrit

Forma7 Forma · layout

Stacking Critical Surge past the cap for 1000% weapon crit chance

Extreme weapon crit-chance buff platformSteel PathSteel Path enduranceLevel capWeapon platform
Wisp Prime
CURATED LOADOUT

CONFIGURATION

Customize to edit mods

MOD CAPACITY

76 / 742 over capacity

Rank 30 · Orokin Reactor · 60 base + 14 aura capacity

AURA 1madurai polarityPOLARIZED
Polarized slotR5
EXILUSvazarin polarityPOLARIZED
Polarized slotR10
Arcane ConcentrationArcane Concentration
Arcane CrepuscularArcane Crepuscular
1naramon polarityPOLARIZED
Polarized slotR10
2zenurik polarityPOLARIZED
Polarized slotR1
3madurai polarityPOLARIZED
Polarized slotR10
4naramon polarityPOLARIZED
Polarized slotR10
5vazarin polarityPOLARIZED
Polarized slotR10
6naramon polarityPOLARIZED
Polarized slotR3
7naramon polarityPOLARIZED
Polarized slotR10
8madurai polarityPOLARIZED
Polarized slotR10

ABILITIES

Wisp Prime

PASSIVE Flowing between dimensions, Wisp becomes invisible to enemies while in the air.

1

Reservoirs

Reservoirs

Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum Health and heals over time. Shock Mote stuns nearby enemies.

2

Wil-O-Wisp

Wil-O-Wisp

Cast forward a spectral image of Wisp to confuse and distract enemies. Reactivate to travel to its position. Hold to have the image travel faster and teleport to its position on release.

3

Breach Surge

Breach Surge

Open a dimensional breach to overwhelm nearby enemies and cause them to release aggressive Surge sparks when damaged. Wisp may also target a Reservoir to teleport to it and double the range of the surge.

4

Sol Gate

Sol Gate

Open a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma. Hold fire to double Damage at the cost of increased energy consumption. For the duration of an attack enemies damaged by Sol Gate are increasingly more vulnerable to it.

CEPHALON FIELD GUIDE

How to play this build.

Tenno. Critical Surge gives crit chance based on teleport distance to a mote, and individual buffs under 250% each stack on their own 30s timer without overwriting. Rank 1 Critical Surge plus a controlled ~20m teleport keeps each buff under the cap, so ping-ponging between two motes stacks 1000%+ crit chance onto your weapon.

How it works

342% Duration gives 30s Critical Surge buffs.

Each buff under 250% stacks separately, so four 200% buffs is ~800% crit chance for ~20s.

Rank 1 Critical Surge gives 5% per metre times Strength, so at 224% Strength you need to travel over 22m to hit 250%, leaving a 10 to 22m window to land under the cap.

Plant two motes exactly 20m apart and ping-pong.

Playstyle

Plant two motes 20m apart, teleport between them five-plus times for 1000%+ crit chance, then shoot.

Helminth

A weapon buff (Roar, Nourish, Eclipse) over Sol Gate.

Where it struggles

The teleport-distance timing is fiddly and easy to overshoot the cap.

Bosses take the weapon.

Line-of-sight for the mote teleport.

Variants

The Hungering Light (#007) is the general mote-and-spark Wisp.

Strengths and weaknesses

Strong: the largest weapon crit-chance buff possible, keeps Wisp's mote support.

Weak: fiddly stacking, weapon-carried, boss- blind.

Who runs this

Players who want to overcrit a weapon to red every shot and enjoy the mote ping-pong.