Zephyr Prime
The Open Sky
A mobile no-tornado gun platform with Jet Stream speed and Airburst grouping
CONFIGURATION
Customize to edit modsMOD CAPACITY
73 / 741 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Zephyr PrimePASSIVE Zephyr moves faster and falls slower while airborne. Also gain 150% Critical Hit chance with weapons while airborne.
Tail Wind
Hold while airborne to hover Zephyr with reduced movement. From the air, tap to dash forward, or aim down to dive bomb enemies below.
Airburst
Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit.
Turbulence
Creates a wind shield around Zephyr, redirecting all incoming projectiles.
Tornado
Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental Damage Type they absorb the most. Shoot engulfed enemies to inflict extra damage. Hold for stationary tornadoes.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. This Zephyr skips tornadoes so you never recast them moving between zones. Jet Stream buffs your and the squad's speed and projectile speed, Airburst with Airburst Rounds groups and adds weapon damage, and Turbulence still blocks every bullet.
How it works
Jet Stream and Airburst Rounds both want Strength and Duration.
Turbulence covers projectile fire; Rolling Guard is the flex for the recast gap.
Helminth
An ability that wants Strength and Duration: Nourish, Roar,
Pillage
, Silence, or a mobility subsume.
Where it struggles
Melee ignores Turbulence.
The recast gap.
Bosses.
Variants
The Eye of the Storm (#034) is the tornado-multiplier build.
Who runs this
Players who want a fast, projectile-immune Zephyr gun platform that does not depend on tornadoes.