Spectrosiphon
Unpolarized slotAugment. Spectrorage drops energy orbs
Vauban Prime
Map-locking vortices sustained forever by Spectrosiphon energy orbs
Imported guide figures
Arsenal figures land at roughly 40% Strength, 155% Duration, 280% Range, 100% Efficiency, with 370 health, 370 shield, 210 armor and a 641 energy pool.
Augment. Spectrorage drops energy orbs
Augment. Kills in Bastille extend its duration
PASSIVE Deal 25% Extra Damage to incapacitated enemies.
Deploy a roller drone that attaches itself to enemies and delivers bursts of arcing Electricity Damage to anything in the immediate area.
Control the battlefield with masterful mines. Vauban's Tether-Flechette orb immobilizes and draws in enemies while launching deadly nails in all directions. HOLD to launch a Vector-Overdrive pad that accelerates foes and allies alike, increasing ally Movement Speed and Weapon Damage.
Drop a targeting beacon that calls in a devastating laser artillery strike. Deals doubled damage to enemies with Overguard.
Erect a containment field to capture enemies and suspend them in stasis, stripping their armor and granting it to Vauban and any allies within Bastille's field. HOLD to collapse all Bastilles into a single damaging vortex.
CEPHALON FIELD GUIDE
Tenno. Drop vortices on every capture point, extend them forever with Repelling Bastille, and never run out of energy because Spectrosiphon carpets the floor in energy orbs for you and the squad. Interception and Defense become trivial.
Repelling Bastille extends each vortex's duration, effectively indefinitely while you have energy, and Spectrosiphon makes energy effectively infinite.
Survival is Brief Respite and Rolling Guard plus the vortex crowd control.
Strength is dumped; nothing here needs it.
Cast a vortex on each objective, keep Bastilles up to extend them, drop Spectrorage for the orb supply, and hold position.
Subsume over 1 or 3.
Spectrorage with Spectrosiphon is the energy engine; keep it or subsume a grouping ability over the other slot.
Brief Respite gating plus Rolling Guard plus total vortex crowd control.
Very safe.
It does no damage.
Overguarded enemies ignore the vortex pull less cleanly.
Mobile missions.
The Scaling Ordnance (#037) is the scaling-DPS Vauban.
Strong: trivialises objective defense, infinite squad energy, safe, cheap.
Weak: zero damage, camp-only.
Players who want to lock down an Interception or Defense and keep the squad's energy full.