Nova Prime
The Ninety-Five
Creeping Terrify multiplied with Molecular Prime for a 95% slow and a strip
BUILD PERFORMANCE
Imported guide figures
Arsenal figures land at roughly 108% Strength, 155% Duration, 235% Range, 100% Efficiency, with 370 health, 370 shield, 135 armor and a 755 energy pool.
CONFIGURATION
8 equipped modsPrimed Flow
Umbral Intensify
Unpolarized slotPrimed Continuity
Creeping Terrify
Unpolarized slotAugment. 80% slow plus a strip
Stretch
Unpolarized slotAugur Secrets
Equilibrium
ARCANES
ABILITIES
Nova PrimePASSIVE Enemies killed while slowed down have 15% to drop health orbs. Enemies killed while sped up have 15% to drop energy orbs.
Null Star
Creates antimatter particles that orbit Nova and attack nearby targets. Each active particle reduces damage to Nova's Health and Shields.
Antimatter Drop
Launch a large particle of charged antimatter that will detonate on contact. Direct the particle by aiming, shoot it to charge it further. Deals Blast Damage with a guaranteed Status Effect.
Wormhole
Creates a wormhole allowing instantaneous travel. Hold the ability to visualize placement.
Molecular Prime
Primes all enemies in an expanding radius with volatile antimatter. Press the ability to slow down enemy movement, hold the ability to speed them up.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Creeping Terrify's slow multiplies with Molecular Prime's for a compound 95%, and Terrify strips armour on top. The room barely moves and takes double damage with no armour.
Helminth
Terrify (Creeping Terrify augment) over 2.
Where it struggles
Does no damage.
Terrify makes enemies flee, which can hurt survival KPM.
Bosses.
Variants
Molecular Tide (#029) is the general Slowva/Speedva.
Who runs this
Players who want the strongest possible slow-and-strip debuff Nova for a squad.