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Curated build

Cyte-09

The Marksman's Eye

Forma7 Forma · layout

A through-wall weakpoint highlighter and a Neutralizer exalted sniper, from permanent stealth

Exalted-sniper DPS, weakpoint marksman, invisible survivorSteel PathSteel Path enduranceLevel capWeapon platform
Cyte-09
CURATED LOADOUT

CONFIGURATION

Customize to edit mods

MOD CAPACITY

73 / 741 remaining

Rank 30 · Orokin Reactor · 60 base + 14 aura capacity

AURA 1naramon polarityPOLARIZED
Polarized slotR5
EXILUSvazarin polarityPOLARIZED
Polarized slotR10
Arcane SculptorArcane Sculptor
Arcane CrepuscularArcane Crepuscular
1UNPOLARIZED
Unpolarized slotR5
2madurai polarityPOLARIZED
Polarized slotR10
3madurai polarityPOLARIZED
Polarized slotR10
4vazarin polarityPOLARIZED
Polarized slotR10
5naramon polarityPOLARIZED
Polarized slotR10
6naramon polarityPOLARIZED
Polarized slotR5
7umbra polarityPOLARIZED
Polarized slotR10
8naramon polarityPOLARIZED
Polarized slotR3

ABILITIES

Cyte-09

PASSIVE Weak Point Kills increase Cyte-09's Weak Point Critical Chance by 1% up to 300% for the duration of the current mission.

1

Seek

Seek

Plant an antenna that projects a forward wave scan. Detected enemies take increased Weak Point Damage, and become visible through walls. Weapons gain Punch through.

2

Resupply

Resupply

Throw two Elemental Ammo Packs that instantly refill the active weapon's magazine, while granting the weapon an additional instance of the selected Elemental Damage and Status Effect. Reload clears the effect. Sniper Rifles gain extra damage. Hold the ability to select the Elemental Damage type.

3

Evade

Evade

Jump backwards and become invisible for a short duration. Killing enemies on their Weak Points extends the duration and heals Cyte-09.

4

Neutralize

Neutralize

Summon the Neutralizer, Cyte-09's exalted Sniper Rifle. Bullets ricochet off Weak Points to seek out other nearby Weak Points. Alt fire lobs a Cold grenade that completely freezes enemies.

CEPHALON FIELD GUIDE

How to play this build.

Tenno. Cyte marks weakpoints through walls and boosts weakpoint damage. Resupply reloads your gun with a chosen element and forces that status like Saryn's Toxic Lash. Evade keeps you invisible as long as you land the occasional headshot. Neutralizer is an exalted sniper whose weakpoint shots ricochet. Highlight, shoot the glowing spots, delete.

How it works

Arcane Sculptor triggers off Seek and Resupply and locks 175% Efficiency; entering Neutralizer during that window snapshots every subsequent shot to 175% Efficiency permanently, so bullets cost ~2.5 energy.

Archon Stretch off an electric Resupply gives 2 energy/s, covering the rest.

Strength triple-dips Neutralizer DPS (the weakpoint multiplier from 1, the buff from 2, the multiplier of 4).

Playstyle

1.

Tap 1 (Seek) to highlight weakpoints through walls and boost weakpoint damage.

2.

Hold 2, pick Electric, tap 2 to reload with Electric Resupply.

3.

Tap 3 (Evade) for invisibility; weakpoint kills prolong it.

4.

Tap 4 (Neutralizer) and shoot the glowing spots; alt-fire lobs cold grenades.

Duration, Efficiency, Range, Strength

High Duration (150 to 200%+) so Evade survives dry spells.

Efficiency locked by Arcane Sculptor.

Range tuned to tileset for ricochet and Seek punch-through (70 to 100 in corridors, 145 to 280 in the open).

Strength is pushed as high as comfortable.

The mods

Blind Rage, Umbral Intensify are the Strength, covered by Arcane Sculptor.

Primed Continuity, Constitution are the Duration for Evade.

Augur Message, Augur Reach are Range and gate contributions.

Archon Stretch is Range plus passive energy off electric Resupply.

Rolling Guard is status cleanse.

Flexible slots

Rolling Guard flexes for more Strength or Duration.

Energy Nexus if energy still feels tight.

The aura and exilus are open (Primed Sure Footed).

Helminth

Cyte's kit is self-sufficient; a subsume is optional.

Roar cannot run alongside Resupply solo.

Silence or a grouping ability are reasonable.

Arcanes

Arcane Sculptor for the Efficiency snapshot (mandatory), Arcane Crepuscular for Strength and flat crit damage while invisible.

Molt Augmented as a swap.

Focus

Any.

Madurai for Strength.

Resupply element

Electric is the best general pick: instant proc, small AoE, triggers Archon Stretch, boosted by Primed Convulsion and violet shards, good vs Murmur.

Gas for camping KPM, Blast for mobile headshot clear, Toxin vs Corpus, Heat for single-target with Archon Vitality.

Weapon synergy

Neutralizer builds: raw-damage one-shot for Thrax, Electric DoT for trash, Gas DoT for camping.

Other snipers gain the Resupply bonus.

Scourge plus a headshot pistol for a non-exalted option.

Staying alive

Evade invisibility plus Rolling Guard for the status procs that tag you through it.

It fails if you cannot land headshots to sustain Evade, and to enemies that ignore stealth.

Energy

The Arcane Sculptor snapshot plus Archon Stretch.

A non-issue once set.

Where it struggles

It is a marksman platform: poor aim means poor damage.

Bosses want the raw Neutralizer build.

Open tiles need a Range rebuild.

Variants

Neutralizer raw one-shot, Electric DoT, Gas DoT.

Scourge plus pistol.

Strengths and weaknesses

Strong: strong scaling exalted DPS, through-wall weakpoint marking, permanent stealth, near-free bullets.

Weak: aim-dependent, tileset-sensitive Range, boss setup differs.

Who runs this

Marksmen who want an exalted sniper that highlights every weakpoint and never runs out of ammo or invisibility.