Cyte-09
The Marksman's Eye
A through-wall weakpoint highlighter and a Neutralizer exalted sniper, from permanent stealth
CONFIGURATION
Customize to edit modsMOD CAPACITY
73 / 741 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Cyte-09PASSIVE Weak Point Kills increase Cyte-09's Weak Point Critical Chance by 1% up to 300% for the duration of the current mission.
Seek
Plant an antenna that projects a forward wave scan. Detected enemies take increased Weak Point Damage, and become visible through walls. Weapons gain Punch through.
Resupply
Throw two Elemental Ammo Packs that instantly refill the active weapon's magazine, while granting the weapon an additional instance of the selected Elemental Damage and Status Effect. Reload clears the effect. Sniper Rifles gain extra damage. Hold the ability to select the Elemental Damage type.
Evade
Jump backwards and become invisible for a short duration. Killing enemies on their Weak Points extends the duration and heals Cyte-09.
Neutralize
Summon the Neutralizer, Cyte-09's exalted Sniper Rifle. Bullets ricochet off Weak Points to seek out other nearby Weak Points. Alt fire lobs a Cold grenade that completely freezes enemies.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Cyte marks weakpoints through walls and boosts weakpoint damage. Resupply reloads your gun with a chosen element and forces that status like Saryn's Toxic Lash. Evade keeps you invisible as long as you land the occasional headshot. Neutralizer is an exalted sniper whose weakpoint shots ricochet. Highlight, shoot the glowing spots, delete.
How it works
Arcane Sculptor triggers off Seek and Resupply and locks 175% Efficiency; entering Neutralizer during that window snapshots every subsequent shot to 175% Efficiency permanently, so bullets cost ~2.5 energy.
Archon Stretch off an electric Resupply gives 2 energy/s, covering the rest.
Strength triple-dips Neutralizer DPS (the weakpoint multiplier from 1, the buff from 2, the multiplier of 4).
Playstyle
1.
Tap 1 (Seek) to highlight weakpoints through walls and boost weakpoint damage.
2.
Hold 2, pick Electric, tap 2 to reload with Electric Resupply.
3.
Tap 3 (Evade) for invisibility; weakpoint kills prolong it.
4.
Tap 4 (Neutralizer) and shoot the glowing spots; alt-fire lobs cold grenades.
Duration, Efficiency, Range, Strength
High Duration (150 to 200%+) so Evade survives dry spells.
Efficiency locked by Arcane Sculptor.
Range tuned to tileset for ricochet and Seek punch-through (70 to 100 in corridors, 145 to 280 in the open).
Strength is pushed as high as comfortable.
The mods
Blind Rage, Umbral Intensify are the Strength, covered by Arcane Sculptor.
Primed Continuity, Constitution are the Duration for Evade.
Augur Message, Augur Reach are Range and gate contributions.
Archon Stretch is Range plus passive energy off electric Resupply.
Rolling Guard is status cleanse.
Flexible slots
Rolling Guard flexes for more Strength or Duration.
Energy Nexus if energy still feels tight.
The aura and exilus are open (Primed Sure Footed).
Helminth
Cyte's kit is self-sufficient; a subsume is optional.
Roar cannot run alongside Resupply solo.
Silence or a grouping ability are reasonable.
Arcanes
Arcane Sculptor for the Efficiency snapshot (mandatory), Arcane Crepuscular for Strength and flat crit damage while invisible.
Molt Augmented as a swap.
Focus
Any.
Madurai for Strength.
Resupply element
Electric is the best general pick: instant proc, small AoE, triggers Archon Stretch, boosted by Primed Convulsion and violet shards, good vs Murmur.
Gas for camping KPM, Blast for mobile headshot clear, Toxin vs Corpus, Heat for single-target with Archon Vitality.
Weapon synergy
Neutralizer builds: raw-damage one-shot for Thrax, Electric DoT for trash, Gas DoT for camping.
Other snipers gain the Resupply bonus.
Scourge plus a headshot pistol for a non-exalted option.
Staying alive
Evade invisibility plus Rolling Guard for the status procs that tag you through it.
It fails if you cannot land headshots to sustain Evade, and to enemies that ignore stealth.
Energy
The Arcane Sculptor snapshot plus Archon Stretch.
A non-issue once set.
Where it struggles
It is a marksman platform: poor aim means poor damage.
Bosses want the raw Neutralizer build.
Open tiles need a Range rebuild.
Variants
Neutralizer raw one-shot, Electric DoT, Gas DoT.
Scourge plus pistol.
Strengths and weaknesses
Strong: strong scaling exalted DPS, through-wall weakpoint marking, permanent stealth, near-free bullets.
Weak: aim-dependent, tileset-sensitive Range, boss setup differs.
Who runs this
Marksmen who want an exalted sniper that highlights every weakpoint and never runs out of ammo or invisibility.