Koumei
The Loaded Dice
Omikuji decree stacking and Omamori dice-roll immortality, on a lazy shield-gate chassis
CONFIGURATION
Customize to edit modsMOD CAPACITY
70 / 744 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
KoumeiPASSIVE Every 60 seconds, one of Koumei's weapons will inflict random Status Effects for 60 seconds.
Kumihimo
Weave the threads of destiny. Enemies who touch the threads suffer a random Elemental Status Effect. A roll of triple sixes creates threads that inflict one of every Elemental Status Effect.
Omikuji
Koumei glimpses a favorable future and the precise steps needed to reach it. Complete the challenge to earn a Decree. Unlucky rolls add a debuff, but you can hold the ability to reject the Omikuji.
Omamori
Surround yourself with Omamori Charms, each with a chance to have enemy attacks heal you instead of damage you. The number of charms is determined by Koumei's dice roll. A roll of triple sixes grants invulnerability for the duration of your Omamori Charms.
Bunraku
Wield your foe's fate threads like the strings of marionettes. Koumei's dice determine how many Status Effects foes in front of Koumei will suffer. A roll of triple sixes causes further Status Effects over time and extends Bunraku to enemies behind Koumei.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Koumei rolls dice. Omikuji hands you a decree each time you complete a small challenge, and the pool leans melee, so over a run your weapon quietly becomes a monster. Omamori is a 50% chance to negate any hit, and a triple six makes it 100% until the charms run out: literal luck-based immortality. Kumihimo and Bunraku spray status for your Condition Overload. Keep 3 up, roll decrees, spam 1.
How it works
Most of Koumei's abilities barely use stats, so the build spends its slots on lazy survival instead.
Fast Deflection plus Vigilante Vigor drop the recharge delay to 1s and Catalyzing Shields gives a full 1.33s gate on any shield gained, so you passively re-gate as long as you are not hit in the window.
Omamori (3) makes that window rarely matter.
Omikuji's Fortune keeps the decree cooldown short.
Arcane Impetus gives back 78% Strength and 39% Efficiency from all the status.
Playstyle
1.
Keep 3 (Omamori) up at all times for the 50% negate.
2.
Press 2 and complete a challenge to unlock a decree; carry utility weapons for the harder challenges.
3.
Spam tap 1 to shield gate and prime status.
4.
Press 4 on cooldown into a crowd to lock it down and stack statuses.
Duration, Efficiency, Range, Strength
Duration only affects 1 and 4 (both long base).
Some Efficiency to cast 1 and 4 on demand before you roll energy decrees.
200% Range caps the thread count on 1.
Strength is dumped; you get it back from Arcane Impetus, Fortifier's Will and armour decrees.
The mods
Fast Deflection, Vigilante Vigor, Catalyzing Shields, Rolling Guard are the whole passive-survival package.
Overextended is the Range.
Equilibrium is energy.
Archon Continuity adds corrosive procs for Condition Overload.
Omikuji's Fortune is the decree engine.
Aerodynamic aura helps aim-glide and wall-latch decree challenges.
Flexible slots
Swap the survival mods for Mecha Pulse, Health Conversion, Adaptation, Archon Vitality and Primed Flow for a health-tank Koumei.
The aura and exilus are open.
Helminth
Pick one.
Most want a bit of Strength back (drop a survival mod for Umbral Intensify or Molt Augmented).
- Pillage over 1 for a strip and reliable shield gating even if you roll the free-cast decree.
- Wrathful Advance for flat melee crit chance.
- Nourish for viral and energy.
- Sickening Pulse over 1 to multiply the status from 4.
- A grouping ability over 4.
Arcanes
Arcane Impetus for the Strength and Efficiency return, Arcane Aegis (any rank) for a gambler's immortality layer.
Molt Augmented or a weapon arcane as swaps.
Focus
Any.
Naramon for combo on a melee build.
Weapon synergy
Weapons that complete decree challenges fast: a hitscan gun for headshot and 20m challenges (Cedo Prime, Dual Toxocyst), a light-attack melee for slide, airborne and 10m challenges (Innodem, Nami Solo), Cedo alt-fire for status.
Condition Overload light-attack and hybrid melees benefit most from the status; Rakta Dark Dagger is a strong mid-game pick that also helps shield gating.
Staying alive
Passive shield gating plus Omamori's negate plus Rolling Guard plus optional Arcane Aegis.
It fails to toxin and to a bad-luck string where Omamori does not negate during the recharge window.
Energy
Equilibrium before you roll energy decrees; trivial afterward.
Where it struggles
It is slow to come online; a short mission gets little from Omikuji.
Decrees are random, so the build's power varies run to run.
Bosses take the weapon.
Variants
A Cold-Ward health-tank build.
Strengths and weaknesses
Strong: a weapon that scales over a run, a huge lazy-survival slot budget, gambler's immortality, strong priming, cheap forma.
Weak: slow ramp, RNG-dependent, weapon-carried, boss-slow.
Who runs this
Players who want an endurance frame that gets stronger the longer they stay and enjoy the dice-roll survival.