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Curated build

Gyre Prime

The Live Wire

Forma5 Forma · layout

Rotorswell and Conductive Sphere electric spread on a dash-strip weapon platform

Electric weapon platform, passive area damage, dash strip, passive shield gateSteel PathSteel Path enduranceLevel capWeapon platform
Gyre Prime
CURATED LOADOUT

CONFIGURATION

Customize to edit mods

MOD CAPACITY

73 / 741 remaining

Rank 30 · Orokin Reactor · 60 base + 14 aura capacity

AURA 1naramon polarityPOLARIZED
Polarized slotR5
EXILUSmadurai polarityPOLARIZED
Polarized slotR10
Arcane AegisArcane Aegis
Arcane CircumventArcane Circumvent
1zenurik polarityPOLARIZED
Polarized slotR3
2UNPOLARIZED
Unpolarized slotR3
3vazarin polarityPOLARIZED
Polarized slotR5
4vazarin polarityPOLARIZED
Polarized slotR3
5vazarin polarityPOLARIZED
Polarized slotR5
6UNPOLARIZED
Unpolarized slotR5
7naramon polarityPOLARIZED
Polarized slotR10
8madurai polarityPOLARIZED
Polarized slotR10

ABILITIES

Gyre Prime

PASSIVE Gyre's abilities have a 10% chance to deal critical damage for each Electrical status that affects the enemy.

1

Arcsphere

Arcsphere

Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.

2

Coil Horizon

Coil Horizon

Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.

3

Cathode Grace

Cathode Grace

Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown.

4

Rotorswell

Rotorswell

Gyre's mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.

CEPHALON FIELD GUIDE

How to play this build.

Tenno. Gyre electrifies the room. Cathode Grace self-sustains once you get kills, feeding energy and crit chance. Rotorswell hangs an electric aura on you that chains off every crit you land. Conductive Sphere is an orb you shoot through for forced electric procs and a damage bonus. Dash through enemies with the fluxing animation to strip armour, shields and overguard and steal it. Set 3 and 4, then platform.

How it works

Cathode Grace (3) extends its own duration on kills up to 60s, so after ~13 kills you never recast it, and with Archon Stretch it regenerates about 300 energy/min.

Cathode Current does the same for Rotorswell (4).

Conductive Sphere adds 75% base electric damage (additive to elementalist for status, multiplicative with +electric mods) and a forced electric proc per shot.

Arcane Circumvent strips 50% of armour, shields and overguard on a dash.

Playstyle

1.

Press 3 (Cathode Grace) with enemies around to kill and lock its duration.

2.

Press 4 (Rotorswell) once you have energy; kills keep it up.

3.

Press 2 (throw orb, tap again to group) when a crowd is near.

4.

Press 1 to shield gate and shoot through the orb for the Conductive Sphere buff.

Spam it to cover the map.

Survivability

Passive shield gating: Fast Deflection plus Vigilante Vigor drop the recharge delay to 1s, and Rotorswell's electric procs stun to bridge it; Arcane Aegis gives 12s of immortality on proc.

Or active gating off tap 1 with Catalyzing Shields.

Arcane Circumvent gives a full gate whenever you dash through Corpus enemies.

Duration, Efficiency, Range, Strength

Neutral Duration (only Cathode Grace's 8 to 10s initial window matters).

Efficiency at 45% because Cathode Grace plus Archon Stretch makes ~300 energy/min and 3 and 4 never recast.

Range for the Rotorswell aura and Coil Horizon grouping.

Strength for the electric discharges, Cathode Grace's crit and energy, and the Conductive Sphere boost.

The mods

Blind Rage is the Strength.

Overextended, Archon Stretch set the Range, with Archon Stretch feeding energy.

Catalyzing Shields, Fast Deflection, Vigilante Vigor are the passive-gate package.

Cathode Current is the Rotorswell extender.

Corrosive Projection helps electric against armour.

Flexible slots

If you skip passive gating, drop Fast Deflection and Vigilante Vigor for Rolling Guard, Primed Flow, Equilibrium or more Strength.

Reverse Rotorswell plus Adaptation for a base-Steel-Path tank.

The exilus is open.

Helminth

Pick one.

Subsume over Arcsphere (2) or Coil Horizon.

- Nourish over 2 for viral on weapons plus an energy multiplier (~800 energy/min with Cathode Grace and Archon Stretch).

- Omamori over 2 for lazy passive survival.

- Roar over 1 for pure ability DPS, double-dipping the electric DoTs.

- Tharros Strike for a cheap full strip that works on Acolytes, paired with Coil Horizon grouping.

- Sickening Pulse to multiply stacked electric status 10x into a group.

Arcanes

Arcane Aegis for the passive-gate immortality, Arcane Circumvent for the dash strip.

Molt Augmented or a weapon arcane as swaps.

Focus

Any.

Vazarin Sling as a backup.

Madurai for Strength and cast speed.

Weapon synergy

Conductive Sphere wants high multishot and mandatory +electric mods: Kuva Hek, Cedo, Strun Incarnon, Amprex, Fulmin Prime, Vadarya Prime.

Violet primary electric-damage shards multiply the electric status hard.

Projectile melees gain forced influence through the orb.

Staying alive

The passive gate plus Rotorswell and Coil Horizon crowd control.

It fails to toxin and to a burst in the sub-1s recharge window.

Energy

Cathode Grace plus Archon Stretch.

A non-issue once 3 is locked.

Where it struggles

Rotorswell damage falls off hard in Steel Path, so the weapon carries.

Bosses.

A cold start before Cathode Grace is locked (do not cast it with no enemies around, or you eat a long cooldown).

Variants

A pure ability DPS Mecha build.

An active-gate platform build.

A Gloom persistence-tank build.

Strengths and weaknesses

Strong: strong electric weapon buff, self-sustaining energy, passive survival, a dash strip, cheap forma.

Weak: weapon-carried at high levels, boss-blind, cold-start cooldown risk on 3.

Who runs this

Players who want a low-maintenance electric weapon platform that strips and survives while dashing around.