Gyre Prime
The Live Wire
Rotorswell and Conductive Sphere electric spread on a dash-strip weapon platform
CONFIGURATION
Customize to edit modsMOD CAPACITY
73 / 741 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Gyre PrimePASSIVE Gyre's abilities have a 10% chance to deal critical damage for each Electrical status that affects the enemy.
Arcsphere
Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.
Coil Horizon
Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.
Cathode Grace
Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown.
Rotorswell
Gyre's mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Gyre electrifies the room. Cathode Grace self-sustains once you get kills, feeding energy and crit chance. Rotorswell hangs an electric aura on you that chains off every crit you land. Conductive Sphere is an orb you shoot through for forced electric procs and a damage bonus. Dash through enemies with the fluxing animation to strip armour, shields and overguard and steal it. Set 3 and 4, then platform.
How it works
Cathode Grace (3) extends its own duration on kills up to 60s, so after ~13 kills you never recast it, and with Archon Stretch it regenerates about 300 energy/min.
Cathode Current does the same for Rotorswell (4).
Conductive Sphere adds 75% base electric damage (additive to elementalist for status, multiplicative with +electric mods) and a forced electric proc per shot.
Arcane Circumvent strips 50% of armour, shields and overguard on a dash.
Playstyle
1.
Press 3 (Cathode Grace) with enemies around to kill and lock its duration.
2.
Press 4 (Rotorswell) once you have energy; kills keep it up.
3.
Press 2 (throw orb, tap again to group) when a crowd is near.
4.
Press 1 to shield gate and shoot through the orb for the Conductive Sphere buff.
Spam it to cover the map.
Survivability
Passive shield gating: Fast Deflection plus Vigilante Vigor drop the recharge delay to 1s, and Rotorswell's electric procs stun to bridge it; Arcane Aegis gives 12s of immortality on proc.
Or active gating off tap 1 with Catalyzing Shields.
Arcane Circumvent gives a full gate whenever you dash through Corpus enemies.
Duration, Efficiency, Range, Strength
Neutral Duration (only Cathode Grace's 8 to 10s initial window matters).
Efficiency at 45% because Cathode Grace plus Archon Stretch makes ~300 energy/min and 3 and 4 never recast.
Range for the Rotorswell aura and Coil Horizon grouping.
Strength for the electric discharges, Cathode Grace's crit and energy, and the Conductive Sphere boost.
The mods
Blind Rage is the Strength.
Overextended, Archon Stretch set the Range, with Archon Stretch feeding energy.
Catalyzing Shields, Fast Deflection, Vigilante Vigor are the passive-gate package.
Cathode Current is the Rotorswell extender.
Corrosive Projection helps electric against armour.
Flexible slots
If you skip passive gating, drop Fast Deflection and Vigilante Vigor for Rolling Guard, Primed Flow, Equilibrium or more Strength.
Reverse Rotorswell plus Adaptation for a base-Steel-Path tank.
The exilus is open.
Helminth
Pick one.
Subsume over Arcsphere (2) or Coil Horizon.
- Nourish over 2 for viral on weapons plus an energy multiplier (~800 energy/min with Cathode Grace and Archon Stretch).
- Omamori over 2 for lazy passive survival.
- Roar over 1 for pure ability DPS, double-dipping the electric DoTs.
- Tharros Strike for a cheap full strip that works on Acolytes, paired with Coil Horizon grouping.
- Sickening Pulse to multiply stacked electric status 10x into a group.
Arcanes
Arcane Aegis for the passive-gate immortality, Arcane Circumvent for the dash strip.
Molt Augmented or a weapon arcane as swaps.
Focus
Any.
Vazarin Sling as a backup.
Madurai for Strength and cast speed.
Weapon synergy
Conductive Sphere wants high multishot and mandatory +electric mods: Kuva Hek, Cedo, Strun Incarnon, Amprex, Fulmin Prime, Vadarya Prime.
Violet primary electric-damage shards multiply the electric status hard.
Projectile melees gain forced influence through the orb.
Staying alive
The passive gate plus Rotorswell and Coil Horizon crowd control.
It fails to toxin and to a burst in the sub-1s recharge window.
Energy
Cathode Grace plus Archon Stretch.
A non-issue once 3 is locked.
Where it struggles
Rotorswell damage falls off hard in Steel Path, so the weapon carries.
Bosses.
A cold start before Cathode Grace is locked (do not cast it with no enemies around, or you eat a long cooldown).
Variants
A pure ability DPS Mecha build.
An active-gate platform build.
A Gloom persistence-tank build.
Strengths and weaknesses
Strong: strong electric weapon buff, self-sustaining energy, passive survival, a dash strip, cheap forma.
Weak: weapon-carried at high levels, boss-blind, cold-start cooldown risk on 3.
Who runs this
Players who want a low-maintenance electric weapon platform that strips and survives while dashing around.