Trinity Prime
The Linked Vigil
An Arcane Persistence tank behind a permanent Link
CONFIGURATION
Customize to edit modsMOD CAPACITY
71 / 743 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Trinity PrimePASSIVE Allies in Affinity Range gain 50% of Trinity's Max Energy as Health.
Well Of Life
Create a well of life on an enemy who will absorb Status Effect damage intended for nearby allies. Allies gain additional Health when they attack the target. If allies die, enemies in the well die in their stead.
Energy Vampire
Allies will gain energy over time when enemies are marked with Energy Vampire.
Link
Any damage taken while Link is active will be channeled to a nearby enemy.
Blessing
Restore the health and shields of allies within Affinity Range while reducing the damage they take from enemies.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Two Tauforged armour shards plus Umbral Fiber push Trinity past 700 armour, capping Arcane Persistence's health loss. Link redirects damage and blocks status, which is what keeps Persistence from breaking.
How it works
Keep Link active at all times: it redirects a share of incoming damage to a linked enemy and blocks status procs, which is what stops heat and corrosive from breaking Arcane Persistence.
Above 700 armour (reached with the two Tauforged shards) Persistence caps the remaining loss, and Blessing plus Arcane Blessing top the pool back up.
Champion's Blessing adds a squad crit buff.
Helminth
None; Link and Blessing are the core.
Where it struggles
Link needs a target nearby.
Nullifiers.
Low strength means Blessing's damage reduction is not maxed.
Variants
The Blood Chalice (#030) is the armour-strip weapon-platform Trinity; The Reflecting Pool (#130) is the Gloom immortal tank.
Who runs this
Trinity players who want to be unkillable and still buff the squad.