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Curated build

Ember Prime

The Kindling

Forma4 Forma · layout

A Fireball Frenzy heat weapon buff with Fire Blast overguard survival

Heat weapon buff platform, overguard survival, partial stripSteel PathSteel Path enduranceLevel cap
Ember Prime
CURATED LOADOUT

CONFIGURATION

Customize to edit mods

MOD CAPACITY

74 / 740 remaining

Rank 30 · Orokin Reactor · 60 base + 14 aura capacity

AURA 1naramon polarityPOLARIZED
Polarized slotR5
EXILUSmadurai polarityPOLARIZED
Polarized slotR10
Arcane Hot ShotArcane Hot Shot
Molt AugmentedMolt Augmented
1UNPOLARIZED
Unpolarized slotR3
2UNPOLARIZED
Unpolarized slotR3
3UNPOLARIZED
Unpolarized slotR3
4UNPOLARIZED
Unpolarized slotR10
5naramon polarityPOLARIZED
Polarized slotR10
6vazarin polarityPOLARIZED
Polarized slotR3
7naramon polarityPOLARIZED
Polarized slotR5
8madurai polarityPOLARIZED
Polarized slotR10

ABILITIES

Ember Prime

PASSIVE Receive 5% Ability Strength for every enemy within Affinity Range affected by Heat.

1

Fireball

Fireball

Release a fiery projectile that ignites enemies on contact.

2

Immolation

Immolation

Protect Ember with flame armor that burns stronger over time, consuming energy once its meter is at full strength. Cast again to extinguish the flame.

3

Fire Blast

Fire Blast

Slam the ground to create a wave of incinerating plasma that knocks back enemies and strips their armor.

4

Inferno

Inferno

Command a flaming comet to crash down in front of Ember, engulfing enemies with a fire that can spread through their ranks.

CEPHALON FIELD GUIDE

How to play this build.

Tenno. Fireball Frenzy adds a big heat damage bonus to your weapon, and Ember's passive gives 5% Strength per burning enemy, so lighting a room up with Inferno pumps the next buff. Healing Flame grants overguard, which cleanses status, blocks knockdown, and gives a 0.5s gate on break, so one cast is worth ~1.5s of i-frames and a partial armour strip. Light the room, buff, shoot.

How it works

Fireball Frenzy's heat bonus scales with Strength, and Ember's passive adds 5% Strength per burning enemy (100% after Inferno hits 20), so you cast Inferno, then hold Fireball for a pumped buff.

Healing Flame's overguard is worth ~1.5s of i-frames per Fire Blast (1s shield gate plus 0.5s overguard gate) and replaces Catalyzing Shields, Rolling Guard and Primed Sure Footed in one slot.

Playstyle

1.

Cast Inferno (4) to light enemies on fire, proc the passive Strength, and boost energy-orb drops.

2.

Hold Fireball (1) for the heat buff once the room is burning.

3.

Spam Fire Blast (3) whenever overguard drops for i-frames and a partial strip.

4.

Shoot.

Duration, Efficiency, Range, Strength

Duration for Fireball Frenzy and Nourish uptime.

Neutral Efficiency with Exothermic or Equilibrium.

Range for Fire Blast radius (overguard consistency).

Strength for the heat buff, pumped by the passive.

The mods

Umbral Intensify is the Strength.

Primed Continuity holds Duration.

Augur Reach is Range plus a gate contribution.

Primed Flow is the pool.

Healing Flame is the survival engine.

Fireball Frenzy is the buff.

Exothermic is the energy.

Flexible slots

Catalyzing Shields is optional on top of Healing Flame for a guaranteed 1.33s gate.

Augur Reach flexes to Stretch with an Augur mod elsewhere.

The aura and exilus are open.

Helminth

Pick one.

Subsume over Immolation (2) for endurance.

- Nourish for free viral plus energy, no frame vulnerability in Operator.

- Roar for weapon and Inferno damage (frame-vulnerable in Operator).

- Sickening Pulse to double Inferno's heat DoT.

- Breach Surge for sparks off Inferno DoTs after a strip.

Arcanes

Arcane Hot Shot for 300% weapon crit chance, Molt Augmented for Strength.

Arcane Truculence (area viral on overguard gain) or Arcane Eruption (map knockdown off energy orbs) as fun swaps.

Focus

Any.

Madurai for Strength.

Weapon synergy

Avoid heat-status weapons: heat inherit means casting Inferno or Fire Blast first strips your weapon's heat and faction mods from later procs.

Use raw or non-heat weapons with decent crit: Torid Incarnon (corrosive-blast), Burston Incarnon (magnetic), Boar Incarnoff, Dual Toxocyst Incarnon, Laetum Incarnon.

Staying alive

Healing Flame's overguard and shield gate plus heat crowd control.

It fails if you cannot recast Fire Blast in time, and to toxin.

Energy

Exothermic orbs plus Nourish if subsumed.

Comfortable.

Where it struggles

Inferno's own DPS does not scale.

The heat-inherit rule limits your weapon choice.

Bosses take the weapon.

Variants

A Gloom "Slow Cooker" crowd-control build.

Strengths and weaknesses

Strong: a large heat weapon buff, overguard survival in one slot, partial strip, good energy.

Weak: weapon-carried, heat-weapon- incompatible, boss-blind.

Who runs this

Players who want a simple weapon platform with a strong buff and a one-slot survival answer.