Mag Prime
The Kill Box
A Magnetize damage-absorb nuke fed by Breach Surge, plus a one-cast Crush strip
CONFIGURATION
Customize to edit modsMOD CAPACITY
74 / 740 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Mag PrimePASSIVE Nearby items gravitate toward Mag for easy collection.
Pull
Mag stuns enemies as she manifests a magnetic vortex. The vortex pulls in Polarize Shards and stunned enemies to place them directly in front of her.
Magnetize
(TAP) Enclose a target in a magnetic field that ensnares nearby enemies and deals damage over time. The field pulls Polarize Shards that orbited Mag and shrapnel into the deadly mix. (HOLD) Mag surrounds herself in a magnetic field that absorbs ranged attacks and reflects damage back in a destructive cone.
Polarize
Emit an energy pulse that depletes enemy shields and armor as it restores ally shields. Debris left over from the pulse becomes Polarize Shards. Nearby Polarize Shards orbit Mag and cut enemies, inflicting Slash Status Effect.
Crush
Magnetize the bones of nearby enemies, causing them to collapse upon themselves.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Magnetize wraps an enemy in a bubble that sucks in bullets and stores a quarter of your weapon's damage, dealing it back as magnetic DoT and then a multiplied explosion when the bubble pops. Breach Surge sparks count as projectiles, so they feed the bubble and the bubble's DoT makes more sparks: a loop that grows itself. Fracturing Crush full-strips at 134% Strength. Cast the bubble in a doorway and shoot slightly off-centre.
How it works
Magnetize absorbs 25% of weapon damage (multishot counts, crits and DoT do not), ticks it as magnetic DoT, then on pop multiplies the total by roughly 2 x duration x enemies-in-bubble and releases it in a line-of-sight explosion.
Breach Surge sparks feed the bubble and the DoT makes more sparks, a positive loop worth over 10x the no-Surge damage with 20 enemies.
Fracturing Crush full-strips at 134% Strength (110% with Corrosive Projection).
Strength barely matters otherwise because the absorb does not scale with it.
Playstyle
1.
Cast Breach Surge (1 or 3) to blind and prime for sparks.
2.
Cast Magnetize (2) on an enemy in a corridor so the bubble also blocks fire.
3.
Cast Crush (4) to full-strip and immobilise.
4.
Shoot slightly off-centre so bullets orbit.
5.
Let the bubble expire or recast 2 near it to detonate a 42m explosion.
Duration, Efficiency, Range, Strength
Near-neutral Duration (Breach Surge blind and Magnetize both ~15s base).
Efficiency covered by Equilibrium plus a Synth Deconstruct pet plus Arcane Steadfast.
Range is the priority stat, maxed; Magnetized Discharge adds a further 45% for an 11.2m bubble and 42m explosion.
Strength only needs the 134% Fracturing Crush threshold (Precision Intensify plus Growing Power, or Umbral Intensify plus Molt Augmented against Overextended).
The mods
Transient Fortitude plus Growing Power aura clear the Crush threshold.
Overextended, Stretch set the maxed Range.
Primed Flow, Equilibrium are the energy base.
Magnetized Discharge is the radius and detonation.
Fracturing Crush is the strip.
Counter Pulse is wall-piercing crowd control.
Flexible slots
The three augments are all swappable for Streamline, Strength, Duration or Augur Reach.
Rolling Guard for the status cleanse Mag's kit lacks.
Worthy Comradery aura to make Breach Surge orange-crit.
Helminth
Pick one.
Subsume over 1 or 3.
- Breach Surge is the build's engine if you keep it.
- Pull for longer-range grouping into the bubble.
- Polarize (kept, not subsumed) for shield restore and Counter Pulse.
- Ensnare to lock Acolytes and group.
Arcanes
Arcane Arachne for a 2.5x Breach Surge multiplier after a wall-latch, Molt Augmented for the Crush threshold.
Arcane Steadfast for free casts.
Focus
Any.
Madurai for cast speed.
Vazarin Sling as a backup.
Weapon synergy
High raw-damage projectile or punch-through weapons that orbit the bubble and store big hits: Tenet Arca Plasmor, Latron Incarnon, Miter Incarnon, Felarx, Phenmor.
Electric or gas on grouped enemies for the fastest kills (DoT does not feed the bubble, but the kills do).
Staying alive
The bubble blocks incoming fire, plus shield gating off Polarize or Crush, plus Counter Pulse crowd control, plus optional Rolling Guard.
It fails to status (Mag has no cleanse without Rolling Guard) and to toxin.
Energy
Equilibrium plus a Synth Deconstruct pet plus Arcane Steadfast.
Mag casts constantly, so keep the loop fed.
Where it struggles
Line-of-sight tiles cut the explosion.
Open areas with no corridors to block fire.
Strong single-hit weapons hit the 5-million spark cap and stop scaling.
Bosses take the single-target bubble shred, which is slower.
Variants
A triple-augment build with shards.
Strengths and weaknesses
Strong: a self-feeding nuke loop, a one-cast full strip, projectile immunity, one forma.
Weak: no status cleanse, corridor- dependent, weapon-carried, boss-slow.
Who runs this
Players who want a cheap nuke frame that turns a doorway into a kill box.