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Curated build

Styanax

The Iron Volley

Forma4 Forma · layout

A Final Stand spear nuke and a Tharros Strike strip, immortal through Intrepid Stand overguard

Spear-volley nuke, full strip, self and squad energy, near-immortalSteel PathSteel Path enduranceLevel cap
Styanax
CURATED LOADOUT

CONFIGURATION

Customize to edit mods

MOD CAPACITY

74 / 740 remaining

Rank 30 · Orokin Reactor · 60 base + 14 aura capacity

AURA 1naramon polarityPOLARIZED
Polarized slotR5
EXILUSUNPOLARIZED
Unpolarized slotR5
Arcane TruculenceArcane Truculence
Arcane ArachneArcane Arachne
1naramon polarityPOLARIZED
Polarized slotR10
2naramon polarityPOLARIZED
Polarized slotR10
3madurai polarityPOLARIZED
Polarized slotR10
4UNPOLARIZED
Unpolarized slotR10
5vazarin polarityPOLARIZED
Polarized slotR5
6naramon polarityPOLARIZED
Polarized slotR5
7UNPOLARIZED
Unpolarized slotR3
8madurai polarityPOLARIZED
Polarized slotR10

ABILITIES

Styanax

PASSIVE Styanax's critical chance increases with his shields and doubles for spearguns.

1

Axios Javelin

Axios Javelin

Throw an Axios Javelin. When the javelin impales an enemy against a wall, surrounding enemies are pulled into the area and suffer a burst of damage.

2

Tharros Strike

Tharros Strike

Summon Tharros, the shield of Styanax. Swing Tharros to repel enemies and reduce their shields and armor. Styanax regenerates health for every enemy struck.

3

Rally Point

Rally Point

Draw enemy attention to Styanax. His resolve uplifts him and nearby allies, regenerating the squad's energy over time. Styanax and his allies also regenerate shields for every kill assist they contribute.

4

Final Stand

Final Stand

Exude might and valor. Rise into the air and throw a barrage of Axios Javelins. The javelins deal damage to nearby enemies wherever they land. Direct hits to enemies deal greater damage.

CEPHALON FIELD GUIDE

How to play this build.

Tenno. Styanax throws a wall of spears. Final Stand fires a volley scaled by Duration, and Intrepid Stand puts overguard on every enemy it hits, which means a 0.5s i-frame every time it breaks, so he is immortal while firing. Tharros Strike full-strips armour and shields in a cone. Rally Point regenerates the squad's energy. Strip, then fire.

How it works

Final Stand is coded as a weapon, so Nourish's viral (if subsumed) nearly doubles its damage and Arcane Arachne's 2.5x applies.

Tharros Strike full-strips at 200% Strength, 164% with Corrosive Projection, so it strips from mission start with no kills needed.

Intrepid Stand overguard plus shield gating plus Rally Point's shield regen is the survival stack.

Playstyle

1.

Activate Rally Point (and Nourish if subsumed) at mission start for passive energy.

2.

Cast Tharros Strike to full-strip armour and shields.

3.

Cast Final Stand at a group to kill while generating shields and overguard.

Duration, Efficiency, Range, Strength

Duration matters for Rally Point and for Final Stand's total damage output (more volley time).

Efficiency at 45% with Nourish, or 75% without; Rally Point regenerates ~6 to 20 energy/s.

Extreme Range for Tharros Strike, Axios Javelin pull and Final Stand explosions.

Strength for the strip threshold and ability damage.

The mods

Blind Rage, Umbral Intensify are the Strength.

Primed Continuity holds Duration.

Overextended, Stretch set the Range.

Primed Flow, Equilibrium are the energy base.

Intrepid Stand is the overguard immortality.

Corrosive Projection lowers the strip threshold to 164% for an instant strip.

Flexible slots

Natural Talent without cast-speed shards.

Rolling Guard for status cleanse.

Vigorous Swap for a 2.65x Final Stand multiplier (needs a weapon swap first).

The aura is open.

Helminth

Pick one.

Subsume over Axios Javelin (1).

- Nourish is the default: it applies viral to Final Stand (coded as a weapon, ~2x damage), the occasional viral proc, and multiplies Rally Point energy to ~18/s.

- Roar for a Final Stand spam build (lower raw boost than Nourish, but double-dips slash); pair with Adaptation since you are vulnerable in 4.

Arcanes

Arcane Truculence for area viral (10 stacks in 30m, up to 4.25x), Arcane Arachne for a 2.5x Final Stand multiplier after a wall-latch.

Molt Augmented or Avenger as swaps.

Focus

Naramon for Lethal Levitation stacking with Arachne.

Madurai for cast speed and Strength.

Weapon synergy

Styanax's shield-crit passive is weak (only additive), so do not build shields for it.

Final Stand does the damage; a primer or Panzer for the Truculence-free viral is the only real synergy.

Staying alive

Intrepid Stand overguard (0.5s gate on break) plus shield gating plus Rally Point regen.

It effectively does not fail while you are hitting enemies with Final Stand; it does fail in the vulnerable window of the cast at very high levels (Roar variant wants Adaptation).

Energy

Rally Point plus Equilibrium, multiplied by Nourish.

Comfortable.

Where it struggles

Final Stand DPS is poor for its energy since the health and armour reworks, so it is a clear tool, not a boss tool.

Line-of-sight tiles.

Axios Javelin targeting is unreliable (hence the subsume).

Variants

A pure weapon platform (non-Final Stand).

Strengths and weaknesses

Strong: instant full strip, near-immortal while firing, strong squad energy, low weapon investment.

Weak: weak Final Stand DPS per energy, boss-blind, cast-time dependent.

Who runs this

Players who want a strip-and-clear frame that keeps the squad's energy full and rarely dies.