Nezha Prime
The Iron Halo
An Umbral persistence tank behind Warding Halo
CONFIGURATION
Customize to edit modsMOD CAPACITY
73 / 741 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Nezha PrimePASSIVE Slide 60% faster and go 35% farther.
Fire Walker
Blaze a trail of flames, scorching enemies and cleansing allies. Teleporting blasts the landing area with a ring of fire.
Blazing Chakram
Hurl a flaming ring that sets enemies ablaze making them vulnerable to any damage. Flaming enemies drop Restorative Orbs on death. Charge to amplify the power of the ring, and reactivate to teleport to the ring.
Warding Halo
Create a protective ring of fire, that also stuns and damages enemies who get too close.
Divine Spears
Impale nearby enemies on spears that erupt from the below. Activate again to slam surviving enemies back into the ground.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Warding Halo plus the full Umbral tank plus Arcane Blessing means you recast a shield once a minute and otherwise ignore the health bar. The gun does the work.
How it works
High strength gives Warding Halo a large hit buffer, long duration keeps it up, and Arcane Blessing converts orb pickups into a growing health pool.
Range is dumped because you only need the self-cast.
Firewalker is a passive status cleanse under you.
Helminth
None required; the kit stands on its own.
A defensive subsume over Blazing Chakram is fine.
Where it struggles
Halo has a re-up delay when it pops.
No crowd control.
Variants
The Warded Wildfire (#039) is the general-use Nezha; The Burning Discus (#084) is the Chakram nuke.
Who runs this
Players who want a set-and-forget Nezha for long Steel Path sessions.