Rhino Prime
The Immovable
Stacked-armour Iron Skin into the millions, with a usable Roar
CONFIGURATION
Customize to edit modsMOD CAPACITY
74 / 740 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Rhino PrimePASSIVE Emit a shockwave dealing 100 damage after landing from a great height.
Rhino Charge
Rhino charges towards a target, clobbering any in his path and goring his victim.
Iron Skin
Rhino hardens his skin, insulating himself from all damage and gaining Overguard.
Roar
Grants all nearby Warframes increased damage for a short duration.
Rhino Stomp
Rhino stomps with force sufficient to disrupt time, tumbling enemies around him in stasis.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Iron Skin scales on armour, and armour here comes from four stacking sources at once: Parasitic Armor, Ironclad Charge, Health Conversion and the arcanes. Because Strength multiplies Iron Skin three separate times, the health bar you build is a cubic function of Strength: millions of effective hit points from one setup. Do the combo in order, then forget about dying and keep Roar up for the squad.
How it works
Iron Skin's value is base armour times a stack of multipliers, and Strength enters that product three times: Parasitic Armor scales on Strength (about 6185 armour at 398%), Ironclad Charge scales on Strength (about 199% total- armour increase per enemy hit), and Iron Skin itself takes Strength as a final multiplier.
Primed Redirection feeds Parasitic Armor through shield capacity, and Arcane Expertise converts Strength into more shield on top.
Arcane Battery gives up to 1000 energy max at high armour, which frees the Primed Flow slot.
The setup combo (order matters)
1.
At mission start, cast Parasitic Armor then Iron Skin for about 30k as a buffer, which also maxes Arcane Battery.
2.
Refill energy (Zenurik, Grimoire Xata Invocation, Tenet Glaxion).
3.
Optional extra armour: health orbs for Health Conversion, melee kills for Melee Fortification, and so on.
4.
Group a crowd (Magus Anomaly, Exodia Hunt, Vazarin snare).
5.
Cast Charge through the group for the Ironclad Charge bonus (12s).
6.
Cast Iron Skin twice: once to dispel, once to recast while Ironclad Charge is still up, locking the inflated armour into the Iron Skin value.
7.
Keep Roar up.
Duration, Efficiency, Range, Strength
Duration keeps Roar near 40s and gives comfortable Ironclad Charge and Parasitic Armor timers for setup.
Efficiency is floored; the combo costs about 200 energy, so you need a start-of-mission energy source.
Range is untouched at 100% for a decent Charge line and Roar radius.
Strength is the entire build.
The mods
Transient Fortitude, Blind Rage, Umbral Intensify are the Strength stack, with Primed Continuity holding Duration.
Ironclad Charge is the mandatory armour multiplier.
Health Conversion is a stacking armour source.
Primed Redirection deepens the shield pool for Parasitic Armor.
Iron Shrapnel is optional recast control.
Growing Power aura for another 25% Strength on proc.
Flexible slots
Iron Shrapnel becomes Augur Message (Roar uptime), Augur Secrets (Strength) or Equilibrium (energy).
Umbral Fiber and armor mods are deliberately excluded: base armour is only 290, so they add almost nothing next to the Strength sources.
Helminth
Parasitic Armor is the build.
Alternatives if you cannot get it: Elemental Ward (Cold) for about 1291 armour, then Defy, then Warcry.
Empower works but needs a recast before every ability.
Focus
Madurai for a 40% Strength Sling perk, which is the best choice for maximising Iron Skin.
Vazarin for a grouping ability.
Zenurik for energy plus 20% Strength on next cast.
Weapon synergy
None from the frame beyond Roar.
A slam melee with Melee Fortification adds more armour to the stack.
Otherwise bring whatever kills.
Staying alive
Iron Skin, and only Iron Skin.
It has no innate regen, so when the pool is gone you redo the combo.
Toxin bypasses it entirely, so bring a way to cleanse or avoid toxin.
Energy
Arcane Battery plus a start-of-mission source.
Once Iron Skin is in the millions you only cast Roar every 30s.
Where it struggles
Toxin.
Endurance past the point where a single hit exceeds even a multi-million pool.
The setup combo is a ritual you repeat every few minutes, and a botched order gives a fraction of the value.
Variants
A non-helminth Iron Skin tank.
A Roar buff build sharing polarities.
An endurance Nourish non-tank variant.
A Mecha Pulse armour-meme variant.
Strengths and weaknesses
Strong: effectively unkillable in most content once set up, strong team Roar, conceptually simple.
Weak: does zero damage itself, toxin-vulnerable, setup ritual, no regen so the pool is a countdown.
Who runs this
Players who want to not think about survival at all and just carry a weapon, plus a Roar for the squad.