Wukong Prime
The Idle Staff
A persistence health-tank that scales to level cap while carrying an Iron Staff
BUILD PERFORMANCE
Imported guide figures
Arsenal figures land at roughly 177% Strength, 214% Duration, 34% Range, 100% Efficiency, with a 1970 health pool, 812 armor, 445 shield and a 556 energy pool.
CONFIGURATION
8 equipped modsUmbral Vitality
Polarity unspecifiedUmbral Fiber
Unpolarized slotNarrow Minded
Gladiator Resolve
Hunter Adrenaline
Primed Flow
Nira's Hatred
ARCANES
ABILITIES
Wukong PrimePASSIVE After taking fatal damage Wukong automatically uses one of his mastered survival techniques. These techniques can only be invoked three times per mission.
Celestial Twin
Shedding part of himself, Wukong creates a twin to fight by his side. Attack at range and the twin will melee, pull a blade and the twin will lay down covering fire. Use again to command the twin to attack a target with increased damage.
Cloud Walker
Evaporate into a cloud of mist and float through the battlefield, dazing any enemies encountered, while healing Wukong and his twin.
Defy
Wukong and his twin become invulnerable and defy enemies to attack. All damage is captured, stored, and dealt back in a single furious strike of Wukong's staff. Bonus Armor is then granted relative to the damage captured.
Primal Fury
Summon the iron staff and unleash fury.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. This Wukong does almost nothing except not die. Defy stacks 1500 armour, the Umbral set and Arcane Blessing push health past 3000, and Arcane Persistence caps incoming damage at 500 a second above 700 armour. Cloudwalker heals and travels. Enter Iron Staff and hold light attack. That is the whole game.
How it works
Arcane Persistence caps damage at 500/s while armour is above 700, which Defy (1500 armour on cast, over 2000 held) clears with a huge buffer against heat and corrosive stripping it.
The Umbral set plus Gladiator Resolve plus Nira's Hatred plus Arcane Blessing push health past 3000 for a ~5s buffer, and any healing over 500/s keeps you alive indefinitely.
Gloom is the most consistent heal.
Playstyle
1.
Activate the Twin (optional if not subsumed).
2.
Press 3 (Defy) to absorb hits and stack 1500 armour.
3.
Use 2 (Cloudwalker) to travel and heal.
4.
Enter 4 (Iron Staff), hold light attack, use Tennokai when it lights up.
Duration, Efficiency, Range, Strength
Duration for Cloudwalker range and buff length.
Efficiency for Cloudwalker and Iron Staff drain.
Range is dumped (only Defy uses it).
Strength scales Iron Staff (and any subsumed buff).
The mods
The Umbral set plus Umbral Fiber is the health-and-armour core.
Narrow Minded is the Duration with its Range cost free.
Hunter Adrenaline is the energy engine.
Primed Flow is the pool for melee crit-damage shard value.
Gladiator Resolve, Nira's Hatred push health over 3000 and add combo crit.
Flexible slots
Arcane Deflection over Arcane Blessing for Grineer and fissure Cascade, where Kuva Trokarian slash procs one-shot through Persistence.
The aura and exilus are open.
Helminth
Pick one.
Subsume over the Twin (1) or Defy (3).
- Gloom for consistent passive healing while Iron Staff deals damage.
- Firewalker for status immunity (protects against the heat, corrosive, magnetic and slash that break Persistence) plus Cloudwalker speed.
- Roar to triple-dip melee influence.
- Wrathful Advance for flat Iron Staff crit chance.
- Molt for the biggest Cloudwalker speed boost.
Arcanes
Arcane Persistence (mandatory for the tank), Arcane Blessing for the health buffer.
Arcane Strike for Iron Staff attack speed if you skip Arcane Strike on a subsume.
Focus
Any.
Madurai for Strength.
Weapon synergy
Dexterity arcanes on a primary, secondary and archgun give ~30s combo duration so Iron Staff never drops combo.
Okina Prime with Condition Perfection gives Iron Staff a 4s Tennokai window.
Staying alive
Arcane Persistence plus a healing source, padded by the health pool.
It fails to Violence, nullifiers, magnetic, slash procs that bypass the cap (Arcane Deflection), and heat or corrosive dropping armour below 700.
Energy
Hunter Adrenaline keeps you topped.
Where it struggles
The frame does no damage.
It needs a heal source.
Slash procs (Kuva Trokarians) bypass Persistence.
5 forma plus Umbral forma.
Bosses.
Variants
The The Cloud Staff build is the active Iron Staff and Defy-nuke version.
A low-range pure Iron Staff build.
Strengths and weaknesses
Strong: effectively unkillable to level cap with minimal input, strong Iron Staff clear, great for speedruns.
Weak: no self damage, needs a heal, slash-proc vulnerability, forma-hungry.
Who runs this
Players who want to stop thinking about survival entirely and just hold light attack.
Iron Staff Prime
The Charged Pole
Wukong's exalted staff as an electric influence nuke
BUILD PERFORMANCE
Imported guide figures
Weapon figures land near 53% base crit chance and 2x crit damage, climbing with Blood Rush as combo builds.
CONFIGURATION
8 equipped modsBlood Rush
Galvanized Elementalist
Weeping Wounds
Shocking Touch
Primed Reach
Berserker Fury
Galvanized Steel
Condition Overload
ARCANES
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Iron Staff Prime has huge reach and a strong crit base. Modded electric with Melee Influence, one sweep through a primed crowd chains the status kill across the room.
The mods
Galvanized Elementalist plus Shocking Touch build electric for influence; Blood Rush plus Weeping Wounds scale with combo; Galvanized Steel is the crit numbers; Condition Overload multiplies per status; Primed Reach makes the already-long staff enormous.
Where it struggles
Wukong-locked.
Influence wants a primed crowd.
Who runs this
Wukong players who want the exalted staff to nuke.
Iron Staff Prime
The First Staff
A zero-forma-friendly beginner build for the exalted staff
BUILD PERFORMANCE
Imported guide figures
Weapon figures land near 55% base crit chance and 3.8x crit damage.
CONFIGURATION
8 equipped modsFury
Unpolarized slotGladiator Rush
Unpolarized slotShocking Touch
Fever Strike
Reach
Unpolarized slotOrgan Shatter
Unpolarized slotTrue Steel
Pressure Point
ARCANES
CEPHALON FIELD GUIDE
How to play this build.
Tenno. A first Iron Staff Prime: common damage, crit and elemental mods, no primed cards, no arcane. It teaches the frame while you farm the rest.
The mods
Pressure Point plus True Steel plus Organ Shatter are the damage and crit basics; Fever Strike plus Shocking Touch add elements; Gladiator Rush builds combo; Fury is attack speed.
Upgrade path is The Charged Pole (#330).
Where it struggles
No primed mods or arcane, so the ceiling is modest.
Wukong-locked.
Variants
The Charged Pole (#330) is the invested electric influence Iron Staff Prime.
Who runs this
New Wukong players building their first exalted staff.