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Curated build

Gyre

The Idle Coil

Forma5 Forma · layout

A Nourish gate build tuned for the least possible input

Weapon platform, shield-gate tankSteel PathSteel Path endurance
Gyre
CURATED LOADOUT

CONFIGURATION

Customize to edit mods

MOD CAPACITY

71 / 743 remaining

Rank 30 · Orokin Reactor · 60 base + 14 aura capacity

AURA 1naramon polarityPOLARIZED
Polarized slotR5
EXILUSvazarin polarityPOLARIZED
Polarized slotR10
Arcane AegisArcane Aegis
Molt AugmentedMolt Augmented
1zenurik polarityPOLARIZED
Polarized slotR3
2zenurik polarityPOLARIZED
Polarized slotR3
3UNPOLARIZED
Unpolarized slotR5
4vazarin polarityPOLARIZED
Polarized slotR10
5vazarin polarityPOLARIZED
Polarized slotR5
6UNPOLARIZED
Unpolarized slotR5
7naramon polarityPOLARIZED
Polarized slotR10
8madurai polarityPOLARIZED
Polarized slotR10

ABILITIES

Gyre

PASSIVE Gyre's abilities have a 10% chance to deal critical damage for each Electrical status that affects the enemy.

1

Arcsphere

Arcsphere

Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.

2

Coil Horizon

Coil Horizon

Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.

3

Cathode Grace

Cathode Grace

Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown.

4

Rotorswell

Rotorswell

Gyre's mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.

CEPHALON FIELD GUIDE

How to play this build.

Tenno. The comfort version of the Gyre gun stand: Nourish over the second ability, Fast Deflection and Vigilante Vigor padding the gate, and enough passive shield recovery that you barely touch the keyboard.

How it works

Fast Deflection plus Vigilante Vigor and Arcane Aegis rebuild shields fast enough that the gate is almost always available without spamming the first ability.

Nourish (subsumed over the second ability) gives viral and an energy return.

Rolling Guard is the panic button.

Helminth

Omamori over the second ability, for the flat damage reduction; or Nourish if you prefer the viral.

Where it struggles

Slower gate recovery than the active-tap version.

No ability damage.

Variants

The Fed Sphere (#150) is the active-tap Nourish Gyre; The Second Current (#118) is the Mecha DPS variant.

Who runs this

Players who want a Gyre gun platform they can run half-asleep.