Wisp Prime
The Hungering Light
Mote buffs and a Breach Surge radiation nuke, under shield-gate invisibility
CONFIGURATION
Customize to edit modsMOD CAPACITY
74 / 740 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Wisp PrimePASSIVE Flowing between dimensions, Wisp becomes invisible to enemies while in the air.
Reservoirs
Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum Health and heals over time. Shock Mote stuns nearby enemies.
Wil-O-Wisp
Cast forward a spectral image of Wisp to confuse and distract enemies. Reactivate to travel to its position. Hold to have the image travel faster and teleport to its position on release.
Breach Surge
Open a dimensional breach to overwhelm nearby enemies and cause them to release aggressive Surge sparks when damaged. Wisp may also target a Reservoir to teleport to it and double the range of the surge.
Sol Gate
Open a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma. Hold fire to double Damage at the cost of increased energy consumption. For the duration of an attack enemies damaged by Sol Gate are increasingly more vulnerable to it.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Wisp plants Reservoirs that never expire. Run through them to pick up Haste for fire rate and speed, Shock for crowd control, Vitality for health. Breach Surge blinds a room, and every shot into a blinded enemy spits out a spark that multiplies your weapon's hit by five or six and throws it back as radiation. Nourish paints that spark viral and refills your energy. Stay airborne or hold Wil-o-Wisp and nothing can see you.
How it works
Reservoirs have infinite duration, so on a static point you drop up to six and never cast them again.
Breach Surge sparks trigger 10% on hit and 100% on death, take the damage of the weapon hit that caused them, multiply by around 5 to 6x, and deal radiation with headshot potential.
Nourish adds viral to the sparks and the energy multiplier that keeps you casting at 45% Efficiency.
Worthy Comradery in the aura raises the sparks' crit chance to around 175% on headshots, letting them orange crit.
Ability priority
1.
Cycle Reservoirs with tap 1, plant one of each with hold 1.
Haste and Shock matter most.
2.
Stay invisible: jump repeatedly, or tap Wil-o-Wisp (2).
Every shield break, tap 2 once to go invisible, drop a decoy, and fully reset the gate.
Double-tap 2 for 3s of i-frames against a damaging status.
3.
Cast Breach Surge (3) to blind, then shoot blinded enemies to generate sparks.
Casting 3 on a mote teleports you there and doubles the Surge radius.
4.
Keep Nourish (or Eclipse or Roar) active.
Shield gating
With three Augur mods on the frame and two on a secondary or sentinel weapon, one Wil-o-Wisp cast generates 108 shield at 45% Efficiency, about a 0.8s gate without Catalyzing Shields; Breach Surge gives about 0.92s.
Add Catalyzing Shields over an Augur mod and either 2 or 3 gives the full 1.33s with no pistol requirement.
Duration, Efficiency, Range, Strength
Duration 150%+ for longer Wil-o-Wisp invisibility and mote uptime.
Efficiency negative because everything except Sol Gate is cheap.
Range 145% to 235% for Breach Surge stun radius and Shock mote reach.
Strength 250% to 350% for the Haste buff, the Breach Surge multiplier, and the subsumed ability.
The mods
Blind Rage, Umbral Intensify are the Strength core.
Primed Continuity, Constitution hold Duration.
Augur Message, Augur Secrets are two of the Augur mods feeding the shield gate, with Augur Secrets also adding Strength.
Archon Stretch is Range plus a passive energy trickle when a pet or Wordwarden carries viral-electric.
Equilibrium converts orbs.
Flexible slots
Catalyzing Shields for the guaranteed 1.33s gate.
Vigorous Swap for 2.65x Breach Surge damage.
Natural Talent for cast speed if you skip cast- speed shards.
Primed Flow for a bigger pool.
Critical Surge for up to 250% crit chance based on teleport distance.
Aura
Worthy Comradery for the spark crit chance.
Corrosive Projection for armored targets.
Combat Discipline to self-proc Arcane Avenger and Nourish's AoE.
Brief Respite if you run no Augur mods.
Helminth
Pick one.
Subsume over Sol Gate.
- Nourish is the default: free viral on weapons and sparks, a viral retaliation proc when hit, and the energy multiplier that makes negative Efficiency work.
- Eclipse if you specifically run Glaives or Exodia Contagion, which it double-dips; at 300% Strength that is a 3.6x weapon multiplier and about 6.85x on the resulting sparks.
- Roar for a consistent multiplier that also buffs allies and triple-dips melee influence, at lower ceiling than Eclipse.
- Pillage for a one-cast armor strip at 400% Strength, or 328% with Corrosive Projection.
Arcanes
Arcane Crepuscular for 30% Strength and a flat crit-damage multiplier while invisible, which requires you keep 2 active or jump-melee.
Arcane Concentration for Duration.
Arcane Arachne (2.5x sparks) or Molt Augmented are strong swaps.
Focus
Madurai for the Strength and cast speed.
Zenurik if you drop the energy-return subsume.
Vazarin for the safety net.
Weapon synergy
Wisp's airborne invisibility survives melee attacks but not gunfire, so ranged melee (Glaives, Exodia Contagion) pairs perfectly with the passive.
For Contagion, subsume Eclipse.
Staying alive
Invisibility plus the Wil-o-Wisp shield-gate reset plus optional Rolling Guard.
It fails to sustained toxin ticks in the gap between casts, and to standing still, visible, with the gate on cooldown.
Energy
Nourish's multiplier plus Equilibrium plus Archon Stretch.
Arcane Energize if you drop Nourish.
Where it struggles
Bosses.
Very open tiles dilute Breach Surge.
The spark loop needs you to actually be shooting blinded enemies, so a pure melee build gets less from it.
Variants
A Sol Gate nuke with Roar.
A red-crit weapon platform with Energized Munitions.
A pure mote support build with Roar.
Strengths and weaknesses
Strong: strong self and team buffs, invisible survival that scales into endurance, a real nuke through sparks, flexible subsume.
Weak: setup-heavy, boss-blind, wants a specific weapon style to get full spark value.
Who runs this
Players who want a buff-support frame that also survives and clears without relying on a nuke ability alone.