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Curated build

Wisp Prime

The Hungering Light

Forma7 Forma · layout

Mote buffs and a Breach Surge radiation nuke, under shield-gate invisibility

Self and team buff, crowd control, spark nuke, invisible survivorSteel PathSteel Path enduranceLevel capSupport
Wisp Prime
CURATED LOADOUT

CONFIGURATION

Customize to edit mods

MOD CAPACITY

74 / 740 remaining

Rank 30 · Orokin Reactor · 60 base + 14 aura capacity

AURA 1madurai polarityPOLARIZED
Polarized slotR5
EXILUSvazarin polarityPOLARIZED
Polarized slotR10
Arcane ConcentrationArcane Concentration
Arcane CrepuscularArcane Crepuscular
1UNPOLARIZED
Unpolarized slotR5
2umbra polarityPOLARIZED
Polarized slotR10
3naramon polarityPOLARIZED
Polarized slotR5
4naramon polarityPOLARIZED
Polarized slotR10
5madurai polarityPOLARIZED
Polarized slotR10
6naramon polarityPOLARIZED
Polarized slotR3
7naramon polarityPOLARIZED
Polarized slotR10
8madurai polarityPOLARIZED
Polarized slotR10

ABILITIES

Wisp Prime

PASSIVE Flowing between dimensions, Wisp becomes invisible to enemies while in the air.

1

Reservoirs

Reservoirs

Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum Health and heals over time. Shock Mote stuns nearby enemies.

2

Wil-O-Wisp

Wil-O-Wisp

Cast forward a spectral image of Wisp to confuse and distract enemies. Reactivate to travel to its position. Hold to have the image travel faster and teleport to its position on release.

3

Breach Surge

Breach Surge

Open a dimensional breach to overwhelm nearby enemies and cause them to release aggressive Surge sparks when damaged. Wisp may also target a Reservoir to teleport to it and double the range of the surge.

4

Sol Gate

Sol Gate

Open a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma. Hold fire to double Damage at the cost of increased energy consumption. For the duration of an attack enemies damaged by Sol Gate are increasingly more vulnerable to it.

CEPHALON FIELD GUIDE

How to play this build.

Tenno. Wisp plants Reservoirs that never expire. Run through them to pick up Haste for fire rate and speed, Shock for crowd control, Vitality for health. Breach Surge blinds a room, and every shot into a blinded enemy spits out a spark that multiplies your weapon's hit by five or six and throws it back as radiation. Nourish paints that spark viral and refills your energy. Stay airborne or hold Wil-o-Wisp and nothing can see you.

How it works

Reservoirs have infinite duration, so on a static point you drop up to six and never cast them again.

Breach Surge sparks trigger 10% on hit and 100% on death, take the damage of the weapon hit that caused them, multiply by around 5 to 6x, and deal radiation with headshot potential.

Nourish adds viral to the sparks and the energy multiplier that keeps you casting at 45% Efficiency.

Worthy Comradery in the aura raises the sparks' crit chance to around 175% on headshots, letting them orange crit.

Ability priority

1.

Cycle Reservoirs with tap 1, plant one of each with hold 1.

Haste and Shock matter most.

2.

Stay invisible: jump repeatedly, or tap Wil-o-Wisp (2).

Every shield break, tap 2 once to go invisible, drop a decoy, and fully reset the gate.

Double-tap 2 for 3s of i-frames against a damaging status.

3.

Cast Breach Surge (3) to blind, then shoot blinded enemies to generate sparks.

Casting 3 on a mote teleports you there and doubles the Surge radius.

4.

Keep Nourish (or Eclipse or Roar) active.

Shield gating

With three Augur mods on the frame and two on a secondary or sentinel weapon, one Wil-o-Wisp cast generates 108 shield at 45% Efficiency, about a 0.8s gate without Catalyzing Shields; Breach Surge gives about 0.92s.

Add Catalyzing Shields over an Augur mod and either 2 or 3 gives the full 1.33s with no pistol requirement.

Duration, Efficiency, Range, Strength

Duration 150%+ for longer Wil-o-Wisp invisibility and mote uptime.

Efficiency negative because everything except Sol Gate is cheap.

Range 145% to 235% for Breach Surge stun radius and Shock mote reach.

Strength 250% to 350% for the Haste buff, the Breach Surge multiplier, and the subsumed ability.

The mods

Blind Rage, Umbral Intensify are the Strength core.

Primed Continuity, Constitution hold Duration.

Augur Message, Augur Secrets are two of the Augur mods feeding the shield gate, with Augur Secrets also adding Strength.

Archon Stretch is Range plus a passive energy trickle when a pet or Wordwarden carries viral-electric.

Equilibrium converts orbs.

Flexible slots

Catalyzing Shields for the guaranteed 1.33s gate.

Vigorous Swap for 2.65x Breach Surge damage.

Natural Talent for cast speed if you skip cast- speed shards.

Primed Flow for a bigger pool.

Critical Surge for up to 250% crit chance based on teleport distance.

Aura

Worthy Comradery for the spark crit chance.

Corrosive Projection for armored targets.

Combat Discipline to self-proc Arcane Avenger and Nourish's AoE.

Brief Respite if you run no Augur mods.

Helminth

Pick one.

Subsume over Sol Gate.

- Nourish is the default: free viral on weapons and sparks, a viral retaliation proc when hit, and the energy multiplier that makes negative Efficiency work.

- Eclipse if you specifically run Glaives or Exodia Contagion, which it double-dips; at 300% Strength that is a 3.6x weapon multiplier and about 6.85x on the resulting sparks.

- Roar for a consistent multiplier that also buffs allies and triple-dips melee influence, at lower ceiling than Eclipse.

- Pillage for a one-cast armor strip at 400% Strength, or 328% with Corrosive Projection.

Arcanes

Arcane Crepuscular for 30% Strength and a flat crit-damage multiplier while invisible, which requires you keep 2 active or jump-melee.

Arcane Concentration for Duration.

Arcane Arachne (2.5x sparks) or Molt Augmented are strong swaps.

Focus

Madurai for the Strength and cast speed.

Zenurik if you drop the energy-return subsume.

Vazarin for the safety net.

Weapon synergy

Wisp's airborne invisibility survives melee attacks but not gunfire, so ranged melee (Glaives, Exodia Contagion) pairs perfectly with the passive.

For Contagion, subsume Eclipse.

Staying alive

Invisibility plus the Wil-o-Wisp shield-gate reset plus optional Rolling Guard.

It fails to sustained toxin ticks in the gap between casts, and to standing still, visible, with the gate on cooldown.

Energy

Nourish's multiplier plus Equilibrium plus Archon Stretch.

Arcane Energize if you drop Nourish.

Where it struggles

Bosses.

Very open tiles dilute Breach Surge.

The spark loop needs you to actually be shooting blinded enemies, so a pure melee build gets less from it.

Variants

A Sol Gate nuke with Roar.

A red-crit weapon platform with Energized Munitions.

A pure mote support build with Roar.

Strengths and weaknesses

Strong: strong self and team buffs, invisible survival that scales into endurance, a real nuke through sparks, flexible subsume.

Weak: setup-heavy, boss-blind, wants a specific weapon style to get full spark value.

Who runs this

Players who want a buff-support frame that also survives and clears without relying on a nuke ability alone.