Yareli Prime
The Guarded Wave
Evade over Aquablades with a lingering Merulina Guardian buff
CONFIGURATION
Customize to edit modsMOD CAPACITY
61 / 654 remainingRank 30 · Orokin Reactor · 60 base + 5 aura capacity
ABILITIES
Yareli PrimePASSIVE Yareli gains +200% Critical Chance for Secondary weapons when she has been moving for at least 1.5s.
Sea Snares
Form five water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their victims. Enemies hit by the globules take increased damage from all sources.
Merulina
Summon Merulina, a rideable creature of the waves, and the inspiration for K-Driving. Merulina protects Yareli by absorbing a large portion of incoming damage.
Aquablades
Tear through foes with a trio of orbiting aquatic blades.
Riptide
Drag enemies into a crushing maelstrom and then blow them away in a watery burst. Each enemy trapped in the vortex increases the burst's damage.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Sea Snare and kills turn on Merulina Guardian for a 40-second fire-rate and reload buff you keep even after hopping off Merulina. Evade covers the gaps so you can parkour normally.
How it works
Enter Merulina, Sea Snare a pack, kill the snared enemies to proc Merulina Guardian, then hop off and move with parkour while the buff runs for 40-plus seconds.
Evade (Helminth) is the dodge layer once you are off the board.
Arcane Crepuscular wants an invisibility pet to stay active.
Helminth
Evade over Aquablades.
Where it struggles
Buff needs re-proccing every rotation.
Yareli's base defenses are thin off Merulina.
Variants
The Ghost Ship (#041) is the general-use Yareli; The Water Bombs (#105) is the Aquablade spam nuke.
Who runs this
Yareli players who want the Guardian buff without staying on the board.