Baruuk Prime
The Grasping Calm
Minimum-Duration Lull spam and Pull grouping on the Desert Wind fist
CONFIGURATION
Customize to edit modsMOD CAPACITY
71 / 743 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Baruuk PrimePASSIVE Each projectile dodged, each enemy lulled or disarmed, erodes Baruuk's restraint and fuels the storm within. As Baruuk's restraint is diminished he becomes up to 50% more resistant to damage.
Elude
Dodge all incoming projectiles, but only while not attacking. Use again to deactivate this ability.
Lull
A calming wave slows enemies until they fall into a slumber. Enemies woken by damage will be confused and disoriented. Short-term amnesia means all waking enemies forget anything that happened before the lull.
Desolate Hands
Summon a bevy of orbiting daggers to seek out enemy guns, destroying them with a small explosion. Combine with Elude to double the range.
Serene Storm
With his Restraint eroded, Baruuk commands the Desert Wind to deliver powerful radial strikes with his fists and feet. Each moment commanding the storm restores his Restraint.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. This Baruuk runs minimum Duration so Lull can be spammed to erode Restraint fast and get you into Serene Storm quickly, and subsumes Pull over Elude for grouping so you build Desert Wind combo on a tight ball of enemies. Reactive Storm's electric procs and Archon Stretch off an electric Desert Wind pair with the grouping.
How it works
12.5% Duration makes Lull nearly free to spam for Restraint erosion, and does not touch Pull, Desolate Hands or Serene Storm.
Positive Efficiency (from Fleeting Expertise offsetting Blind Rage) supports the Lull, Pillage and Desolate Hands spam.
Precision Intensify double-dips Desert Wind DPS via Reactive Storm's status chance.
Serene Storm runs on Restraint, not energy.
Playstyle
1.
Activate Desolate Hands (3), keep daggers above 9.
2.
Spam Lull (2) to erode Restraint, recast to keep it minimal.
3.
Activate Serene Storm (4), spam light melee.
4.
Spam Pull to group and build Desert Wind combo.
The mods
Blind Rage, Transient Fortitude, Precision Intensify are the Strength.
Overextended, Archon Stretch set the Range for Pillage and Lull, with Archon Stretch feeding passive energy.
Fleeting Expertise is the Efficiency offset.
Equilibrium is energy.
Corrosive Projection is a global armour cut.
Helminth
Pick one.
Subsume over Elude.
- Pillage (the source's default) for a strip that scales with the low Duration and high Range, plus shields.
- Omamori for a chill survival layer.
Arcanes
Arcane Strike for Desert Wind attack speed, Molt Augmented for Strength.
Arcane Fury or Augmented as swaps.
Focus
Naramon for combo.
Madurai for Strength.
Survivability
Baruuk's stacked innate DR (50% at minimum Restraint, 90% at 9 daggers, 40% in Serene Storm; ~97% total, 99.7% with Adaptation), plus Pillage or passive shield gating in endurance.
Weapon synergy
Desert Wind is the weapon.
An electric influence build pairs with the grouping and Reactive Storm procs.
Staying alive
Stacked DR plus Pillage or shield gating plus Pull crowd control.
It fails in endurance if you must attack while surrounded and unshielded, and to toxin.
Energy
Fleeting Expertise Efficiency plus Equilibrium plus Archon Stretch.
Where it struggles
The minimum-Duration build makes any duration-based subsume useless.
Ranged targets.
Bosses.
Variants
The The Unbroken Calm build is the Elude-and-Elusive-Retribution version.
Strengths and weaknesses
Strong: fast into Serene Storm, strong grouped clear, very tanky, a strip via Pillage.
Weak: no duration subsumes, melee range, boss-slow.
Who runs this
Players who want a Baruuk that groups the room and gets into its exalted fists faster.