Saryn Prime
The Gated Spore
An active shield-gate weapon platform, Spores kept only for the viral
CONFIGURATION
Customize to edit modsMOD CAPACITY
73 / 741 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Saryn PrimePASSIVE Status Effects inflicted upon enemies last 25% longer.
Spores
Inflict a target with a pox of Corrosive spores. Spread spores to nearby enemies by destroying them or killing their host. The longer the Spore spreads, its damage will increase.
Molt
Shedding her skin like a snake, Saryn leaves a decoy behind to draw fire from enemies.
Toxic Lash
While active, attacks deal additional Toxin Damage; this effect is doubled for Melee Strikes. Instantly burst spores when attacking afflicted enemies.
Miasma
Release a poisonous miasma that deals Viral Damage to enemies in range. Foes afflicted by spores are more susceptible to the mist.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Cast on cooldown to hold the gate, keep Spores and Toxic Lash up for the viral and the weapon buff, and let a strong gun do everything else. Range is dumped.
How it works
Catalyzing Shields plus the low shield pool gives a clean 1.33-second gate on every ability cast.
Spores and Toxic Lash still apply viral and a weapon buff, and Venom Dose extends the toxin bonus to the squad.
It is a Saryn body wrapped around a gun.
Helminth
None; Spores stay for the viral.
Where it struggles
No ability damage worth the name.
Gate upkeep needs a steady cast rhythm.
Variants
The Spreading Rot (#004) is the Spores hybrid; The Toxic Overbuff (#063) is the standard weapon-platform Saryn.
Who runs this
Players who want Saryn purely as a tanky primer for an Incarnon.