Volt Prime
The Gated Current
An active shield-gate weapon platform with Shock Trooper
CONFIGURATION
Customize to edit modsMOD CAPACITY
72 / 742 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Volt PrimePASSIVE Grounded movement generates an electrical charge building up 10 Damage per meter that is unleashed with the next attack.
Shock
Launch a voltaic projectile that stuns and damages its target. A chain of electricity extends from the target to shock nearby enemies.
Speed
Embody an electric current. Volt and his allies receive a brief movement speed boost and a reload speed buff.
Electric Shield
Volt deploys an electric shield that blocks enemy fire and adds Electricity Damage to projectiles. HOLD to equip the shield for mobile cover.
Discharge
Volt discharges the electricity that courses through him. The shockwave paralyzes and damages nearby enemies. Enemies on the edge of the shockwave are stunned.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Cast Speed or Shock on cooldown to hold the gate, keep Electric Shield up for the crit and multishot bonus, and add Shock Trooper flat electric to the gun. Range is dumped.
How it works
Catalyzing Shields plus the low pool gives a 1.33-second gate on each cast.
Shoot through Electric Shield for the crit and multishot bonus, and keep Shock Trooper on the weapon for flat electric.
Rolling Guard is the reset when the gate lapses.
Helminth
None; the base kit buffs and gates.
Where it struggles
Tiny energy pool.
No ability damage.
Variants
Grounding Field (#011) is the Capacitance endless Volt; The Bounty Sprint (#147) is the Plague Star speed build.
Who runs this
Players who want a shield-position Volt for a hitscan Incarnon.