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Curated build

Nidus Prime

The Feeding Frenzy

Forma4 Forma · layout

A Virulence crit engine, Larva grouping, and a parasitic tank that cannot be status-locked

Primary-weapon crit buff, grouping, bruiser tankSteel PathSteel Path enduranceLevel cap
Nidus Prime
CURATED LOADOUT

CONFIGURATION

Customize to edit mods

MOD CAPACITY

70 / 744 remaining

Rank 30 · Orokin Reactor · 60 base + 14 aura capacity

AURA 1naramon polarityPOLARIZED
Polarized slotR5
EXILUSnaramon polarityPOLARIZED
Polarized slotR10
Arcane PersistenceArcane Persistence
Arcane BellicoseArcane Bellicose
1UNPOLARIZED
Unpolarized slotR3
2UNPOLARIZED
Unpolarized slotR3
3UNPOLARIZED
Unpolarized slotR3
4UNPOLARIZED
Unpolarized slotR5
5madurai polarityPOLARIZED
Polarized slotR5
6madurai polarityPOLARIZED
Polarized slotR10
7vazarin polarityPOLARIZED
Polarized slotR5
8madurai polarityPOLARIZED
Polarized slotR10

ABILITIES

Nidus Prime

PASSIVE If Nidus is killed with at least 15 stacks of Mutation, those stacks are consumed; this grants 5s of invulnerability and restores Health to 50%. Mutation stacks cap at 200.

1

Virulence

Virulence

Rupture the ground with a damaging fungal growth that steals energy from each enemy it strikes. For every five enemies hit, the Infestation mutates, multiplying its destructive force.

2

Larva

Larva

Spawn an Infested pod that erupts with tendrils, latches onto nearby enemies and pulls them in. Recasting removes the previous Larva. Enemies killed while held can generate Mutation stacks; chance scales with Ability Strength up to 100%.

3

Parasitic Link

Parasitic Link

Bind to a target with parasitic link. When cast on an ally or Companion, both receive Ability Strength and weapon damage bonuses. Linked enemies redirect damage to themselves. Recast to retarget or refresh duration.

4

Ravenous

Ravenous

Expend 3 Mutation stacks to spawn gluttonous maggots and an infestation zone. Allies inside regenerate health and are cleansed of status effects. Recasting on the zone refreshes duration and detonates maggots.

CEPHALON FIELD GUIDE

How to play this build.

Tenno. Nidus feeds. Larva balls a crowd, Virulence stabs through it for Mutation stacks and energy, and Teeming Virulence turns those stacks into flat primary crit chance. Parasitic Link chains you to your companion for status immunity and a multiplicative damage buff. Parasitic Vitality turns stacks into tens of thousands of health, and Arcane Persistence caps incoming damage while your armour is high. Keep the stacks, keep a link, and you do not die.

How it works

Virulence returns 15.5 energy per enemy hit, so hitting five enemies in a Larva refunds 78 energy against its cost.

Stacks drive everything: Virulence and Larva Burst damage, the Teeming Virulence crit chance on your primary, and the Parasitic Vitality health pool.

Arcane Persistence caps damage taken at 500/s while armour is above 700, which Nidus reaches with one Tauforged Azure shard on top of his 525 base.

Parasitic Link gives status immunity and a multiplicative damage buff to you and the linked ally.

Ability priority

1.

Cast Larva (2) to group, catching at least five enemies.

2.

Cast Virulence (1) into the ball for kills, stacks and energy.

3.

Hold Link (3) onto your companion once you have a stack, for the Strength and damage buff plus status immunity.

4.

Cast Ravenous (4) for crowd control, healing and AoE.

5.

Repeat 2 and 1 to max stacks, then Virulence every 10 to 15 seconds to refresh Teeming Virulence and recover lost stacks.

Duration, Efficiency, Range, Strength

Duration is only for Link and Ravenous uptime.

Minimum Efficiency is fine because Virulence refunds energy and 4 is free.

Range is essential for Larva's pull and Link distance, and is pushed hard.

Strength scales Virulence, Larva Burst, the crit chance and the health pool.

The mods

Blind Rage is the Strength.

Overextended, Stretch are the Range for Larva.

Archon Continuity is Duration plus a corrosive spread.

Hunter Adrenaline is optional insurance energy if you fumble a Virulence.

Teeming Virulence, Parasitic Vitality, Larva Burst are the three augments and the flex zone: none is mandatory.

Corrosive Projection aura for a 1.8x lift on armored targets.

Flexible slots

The augment slots are all swappable.

Drop Teeming Virulence if your primary has near-zero base crit, and reduce Strength to just clear the 180% DR threshold.

Abundant Mutation for a 500-stack health meme.

Stretch becomes Archon Intensify (more Strength via Ravenous) if you do not need max Range.

The exilus and aura are open.

Helminth

Nidus has a synergistic kit and is best with no subsume.

If you must, subsume over 4:

- Roar to boost Virulence, Larva Burst (double-dips toxin), and your weapon.

- Nourish for viral and energy.

- Gloom for crowd control and healing, sustained by Virulence energy.

- Tharros Strike for a full shield and armor strip at 200% Strength, hitting the whole Larva in a cone.

Arcanes

Arcane Persistence for the 500/s damage cap, Arcane Bellicose for 72% Strength.

Arcane Grace is a strong swap if your max health clears about 8,334, since it then out-heals most incoming damage.

Focus

Any.

Madurai for Strength and cast speed, Vazarin for i-frames, Zenurik for energy.

Weapon synergy

Primaries benefit most from Teeming Virulence's crit chance and optional violet electric shards.

Parasitic Link's multiplier ignores Condition Overload, so favour weapons that do not lean on Galvanized Aptitude.

Coda Hema (headshot lifesteal, multiplicative Galvanized Aptitude) is a standout.

Zymos on a linked, stunned target spams homing spores.

Staying alive

The Parasitic Vitality health pool plus Arcane Persistence's damage cap plus Link status immunity.

It fails if you let stacks decay below the health threshold, or if you have no link active and eat a status you cannot cleanse.

Energy

Virulence into a five-plus Larva refills you.

Hunter Adrenaline is the backstop.

Where it struggles

Mobile, low-density content where you cannot ball enough enemies to feed stacks.

Bosses.

The frame wants a static, dense mission to be at its best.

Variants

A max-Strength Roar variant.

A Viral Reave meme that one-shots inside Larva.

Strengths and weaknesses

Strong: large primary crit buff, strong grouping, very hard to kill, status-immune, cheap on forma.

Weak: density-dependent, boss- blind, energy and stacks both punish sloppy play early.

Who runs this

Players who solo endurance survival and want a bruiser that also makes their primary weapon crit.