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Curated build

Gyre

The Fed Sphere

Forma8 Forma · layout

A Nourish shield-gate weapon platform with Conductive Sphere

Weapon platform, shield-gate tankSteel PathSteel Path endurance
Gyre
CURATED LOADOUT

CONFIGURATION

Customize to edit mods

MOD CAPACITY

72 / 742 remaining

Rank 30 · Orokin Reactor · 60 base + 14 aura capacity

AURA 1zenurik polarityPOLARIZED
Polarized slotR5
EXILUSvazarin polarityPOLARIZED
Polarized slotR10
Arcane AegisArcane Aegis
Arcane PrecisionArcane Precision
1zenurik polarityPOLARIZED
Polarized slotR3
2zenurik polarityPOLARIZED
Polarized slotR3
3vazarin polarityPOLARIZED
Polarized slotR3
4vazarin polarityPOLARIZED
Polarized slotR10
5madurai polarityPOLARIZED
Polarized slotR10
6vazarin polarityPOLARIZED
Polarized slotR5
7naramon polarityPOLARIZED
Polarized slotR10
8madurai polarityPOLARIZED
Polarized slotR10

ABILITIES

Gyre

PASSIVE Gyre's abilities have a 10% chance to deal critical damage for each Electrical status that affects the enemy.

1

Arcsphere

Arcsphere

Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.

2

Coil Horizon

Coil Horizon

Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.

3

Cathode Grace

Cathode Grace

Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown.

4

Rotorswell

Rotorswell

Gyre's mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.

CEPHALON FIELD GUIDE

How to play this build.

Tenno. Tap 1 constantly to hold the shield gate, roll constantly for i-frames and status cleanse, and let Nourish plus Archon Stretch keep energy topped so the loop never breaks. The gun kills.

How it works

Gyre's first ability is cheap, so tapping it plus Brief Respite and Catalyzing Shields keeps the 1.3-second gate alive indefinitely.

Nourish (Helminth) covers viral on the weapon; Archon Stretch and Cathode Grace refund energy on electric procs so casts stay free.

Rolling Guard covers the gap when the gate drops.

Helminth

Nourish over Coil Horizon.

Where it struggles

No ability damage.

Low energy pool leans hard on the refund loop.

Variants

The Live Wire (#043) is the ability-AoE Gyre; The Grounded Chain (#079) and The Second Current (#118) are the other platform variants.

Who runs this

Players who want Gyre purely as an unkillable gun stand.