Frost Prime
The Fed Glacier
A wide Avalanche with Nourish over the fourth-ability augment slot
CONFIGURATION
Customize to edit modsMOD CAPACITY
72 / 742 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Frost PrimePASSIVE Cold Status Effects from Frost's Abilities last 100% longer. Frost gains 50 Armor for each enemy afflicted with Cold within Affinity Range.
Freeze
A frigid energy blast that freezes targets in their tracks.
Ice Wave
Sends a wave of razor sharp, crystalized ice toward an enemy, dealing heavy damage.
Snow Globe
Frost deep freezes any vapor and moisture in the area, creating a protective sphere with brief invulnerability to boost its strength.
Avalanche
Summons a treacherous landslide of ice that instantly freezes and shatters all enemies in its radius.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Icy Avalanche for overguard, Biting Frost for crit against frozen targets, huge range for a room-wide freeze, and Nourish for viral and energy. Comfortable, not flashy.
How it works
Avalanche freezes and part-strips the room, Icy Avalanche converts that into overguard so you ignore status and knockdown, and Biting Frost gives your weapon a large crit bonus against every frozen target.
Nourish (Helminth) is viral plus energy.
Freeze Force is a flexible swap over Primed Continuity if you want cold on the gun.
Helminth
Nourish over Snow Globe or Ice Wave.
Where it struggles
No damage of its own past the initial burst.
Leans on the weapon once armour is gone.
Variants
Killing Frost (#019) is the red-crit full-strip Frost.
Who runs this
Defense and Interception players who want a calm strip-and-CC frame.