Atlas Prime
The Endless Slide
Free-Landslide endurance spam with passive shield-gate survival
CONFIGURATION
Customize to edit modsMOD CAPACITY
74 / 740 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Atlas PrimePASSIVE Becomes immune to Knockdown effects while on the ground.
Landslide
Bash enemies with an explosive sliding punch, repeat up to three times for a combo attack. Each hit in the three-punch combo increases the radius of the attack. Energy cost is reduced with each hit of Landslide.
Tectonics
Summon a Bulwark rock-wall, activate again to send the rocks crashing toward the enemy. Bulwarks attacked by enemies release an area-of-effect Slash powered by the Health it has lost.
Petrify
Atlas' hardened gaze will fossilize foes increasing the damage they take, heal Rumblers, and create Petrified Bulwarks. When shattered, petrified enemies drop healing Rubble for Atlas.
Rumblers
Summon two elemental stone brawlers to the melee. Summoning petrifies enemies in close proximity to Atlas. When finished, Rumblers collapse into a pile of healing Rubble.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Above 1400 rubble, Rubble Heap makes Landslide cost nothing, so you punch forever. Petrify tops the rubble back up. Landslide's cast gives short i-frames, and Fast Deflection plus Vigilante Vigor start your shields recharging inside that window, so you come out of every punch with a fresh gate. This is the endurance version of the Atlas loop.
How it works
Rubble Heap zeroes Landslide's cost above 1400 rubble, so active shield gating (which needs an energy cost to generate shields) does not work here.
Instead Fast Deflection plus Vigilante Vigor cut the recharge delay to ~1s, which elapses during Landslide's i-frames, so you re-gate every punch.
Rubble armour (1500) gives some falloff-prone damage reduction on top.
Playstyle
1.
Petrify (3) groups and kill them for rubble until above 1400.
2.
Spam Landslide (1).
3.
Occasionally cast 3 and 4 to keep rubble topped.
The mods
Blind Rage is the Strength.
Overextended is the Range.
Rubble Heap is the free-cost augment.
Catalyzing Shields, Fast Deflection, Vigilante Vigor are the passive-gate package.
Archon Stretch is Range plus passive energy.
Primed Flow is the pool.
Helminth
Pick one.
Subsume over Tectonics (2).
- An armour strip to scale Landslide's raw damage against armour.
- Nourish for viral and energy, the comfy pick.
- Roar for damage and DoT double-dip.
- Wrathful Advance for red crits.
Arcanes
Molt Augmented for Strength, Arcane Fury for melee damage.
Arcane Avenger for flat crit on Landslide's low base.
Focus
Any.
Madurai for Strength.
Weapon synergy
A statstick shapes Landslide (electric influence, gas afflictions).
Helios with Deconstructor and Vicious Bond spreads a strip through Landslide.
Staying alive
The passive gate re-established every Landslide, plus rubble armour, plus Rumbler aggro and Petrify crowd control.
It fails if you stop punching (the gate lapses) and to toxin.
Rubble armour falls off in deep endurance.
Energy
Free Landslide plus Equilibrium for Petrify and Rumbler.
Minimum Efficiency is fine.
Where it struggles
Rubble upkeep is hard outside solo or dense maps.
Rubble armour falls off past ~level 500 (the passive gate carries it further).
Bosses.
Variants
The The Quarry Run build is the casual solo loot farm.
Strengths and weaknesses
Strong: free infinite Landslide, a self-re- establishing shield gate, tanky in mid content.
Weak: rubble-upkeep-dependent, armour falls off, boss-blind.
Who runs this
Players who want an endurance Atlas that punches for free and never drops its shield gate.
Landslide Fists Prime
The Rolling Fist
Atlas's exalted punch as an electric influence nuke
BUILD PERFORMANCE
Imported guide figures
Weapon figures land near 0% base crit chance and 2x crit damage, with Blood Rush climbing crit as combo builds.
CONFIGURATION
8 equipped modsShocking Touch
Unpolarized slotVoltaic Strike
Unpolarized slotPrimed Smite Orokin
Galvanized Elementalist
Blood Rush
Galvanized Steel
Weeping Wounds
Condition Overload
ARCANES
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Landslide is a free, spammable dash-punch. Modded electric with Melee Influence, each punch into a primed pack chains a status kill across the room.
The mods
Galvanized Elementalist plus Shocking Touch plus Voltaic Strike build electric for Melee Influence; Blood Rush plus Weeping Wounds scale with combo; Condition Overload multiplies per status.
Primed Smite Orokin is flexible for Primed Pressure Point, Drifting Contact or Primed Reach.
Where it struggles
Atlas-locked.
Landslide's fixed short range.
Influence wants a primed crowd.
Who runs this
Atlas players who want Landslide to nuke crowds.
Landslide Fists Prime
The Rumbled Rocks
Electric-rock influence for a Rumbled Atlas
BUILD PERFORMANCE
Imported guide figures
Weapon figures land near 0% base crit chance and 2x crit damage, with Blood Rush climbing crit as combo builds.
CONFIGURATION
8 equipped modsShocking Touch
Unpolarized slotVoltaic Strike
Unpolarized slotPrimed Pressure Point
Galvanized Elementalist
Blood Rush
Galvanized Steel
Weeping Wounds
Condition Overload
ARCANES
CEPHALON FIELD GUIDE
How to play this build.
Tenno. With the Rumbled augment, Atlas throws free rocks that take Landslide's mods. Modded electric, each thrown rock procs Melee Influence and chains through the pack.
The mods
Galvanized Elementalist plus Shocking Touch plus Voltaic Strike build electric for influence; Blood Rush plus Weeping Wounds scale with combo; Condition Overload multiplies per status; Primed Pressure Point is base damage.
Where it struggles
Atlas-locked and needs the Rumbled augment plus a Rumblers uptime.
Fixed rock area.
Variants
The Rolling Fist (#315) is the Landslide-punch influence build; The Hurled Boulder (#134) is the Atlas frame build for this.
Who runs this
Atlas players running the Rumbled rock-throw nuke.