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Curated build

Lavos Prime

The Element Engine

Forma4 Forma · layout

A Gas-and-Heat Catalyze nuke stacked with the Mecha set, on an energy-free tank

Status-spread nuke, armour strip, health or shield tankSteel PathSteel Path enduranceLevel cap
Lavos Prime
CURATED LOADOUT

CONFIGURATION

Customize to edit mods

MOD CAPACITY

73 / 741 remaining

Rank 30 · Orokin Reactor · 60 base + 14 aura capacity

AURA 1naramon polarityPOLARIZED
Polarized slotR5
EXILUSUNPOLARIZED
Unpolarized slotR5
Arcane ImpetusArcane Impetus
Arcane BlessingArcane Blessing
1UNPOLARIZED
Unpolarized slotR5
2vazarin polarityPOLARIZED
Polarized slotR10
3madurai polarityPOLARIZED
Polarized slotR10
4UNPOLARIZED
Unpolarized slotR3
5zenurik polarityPOLARIZED
Polarized slotR3
6UNPOLARIZED
Unpolarized slotR3
7madurai polarityPOLARIZED
Polarized slotR10
8vazarin polarityPOLARIZED
Polarized slotR10

ABILITIES

Lavos Prime

PASSIVE Energy and Universal Orbs give Lavos status immunity for 10s. Hold any ability to imbue the next cast with additional Elemental Damage and Status.

1

Ophidian Bite

Ophidian Bite

Lash out with a toxic serpentine strike, consuming the target to heal Lavos. Hold to imbue all abilities with Toxin.

2

Vial Rush

Vial Rush

Dash forward, crashing through enemies and leaving an icy trail of broken vials. Hold to imbue the next ability cast with Cold.

3

Transmutation Probe

Transmutation Probe

Launch a probe that converts Health and Energy Orbs into Universal Orbs that provide both, and ammo pickups into Universal Ammo Pickups. The probe shocks enemies in close proximity. Each electrocuted foe reduces other ability cooldowns by 1.5s.

4

Catalyze

Catalyze

Catalyst Probes erupt from Lavos and douse combatants in a fiery gel. Damage is doubled for each element afflicting an enemy. Hold to imbue the next ability cast with Heat.

CEPHALON FIELD GUIDE

How to play this build.

Tenno. Lavos has no energy bar, only cooldowns, and everything he does applies elements. Catalyze is a through-wall nuke that doubles its damage for every distinct status on the target, so a primer that stacks eight elements is a 256x multiplier. Infuse Gas and the procs linger across the map. The Mecha set marks an enemy for a huge damage multiplier and spreads the kill's statuses to the whole room. Prime, infuse, nuke, tap 1 and 3 to reset the cooldown.

How it works

Catalyze scales as 2^(number of distinct statuses), so the whole plan is stacking elements: Archon Continuity turns Ophidian Bite's toxin into corrosive, a Cedo or Grimoire primer adds the rest, and Valence Formation multiplies the resulting status.

Gas infusion makes the procs linger and spread.

The Mecha set's Empowered mark double-dips status for a 6.25x DoT multiplier and its bonus spreads statuses to a 30m radius on a marked kill.

Efficiency does not touch Lavos's cooldowns directly, but it changes how much Swift Bite and Transmutation Probe cut them.

Playstyle

1.

Group enemies (Magus Anomaly, Ensnare, Nautilus Cordon, melee vortex).

2.

Infuse Corrosive (hold 1 and 3) and cast Vial Rush (tap 2) through the group to stack corrosive pools.

3.

Shoot a primer for viral and heat, then infuse Gas (hold 1 and 4) and cast Catalyze (4).

4.

Tap 3, then tap 1 into the group, to slash the cooldowns of 4 and 3.

Duration, Efficiency, Range, Strength

Duration extends every status's DoT (about 9s at 155%, 15s with shards and Ris Invocation).

Efficiency at 45% because Arcane Impetus gives back 30% and it only affects cooldown reduction.

Range for all abilities including Catalyze's reach and any grouping subsume.

Strength for Catalyze's base damage (Precision Intensify if you want it).

The mods

Blind Rage is the Strength.

Overextended is the Range.

Archon Continuity is Duration plus the corrosive conversion.

Archon Vitality doubles Catalyze heat procs.

Valence Formation is the status multiplier.

Swift Bite is the cooldown engine.

Adaptation is the tank layer.

Mecha Pulse aura and Mecha Empowered aura are the Mecha set.

Survivability

Lavos cannot shield-gate the normal way (no energy).

Health tank on his high base armour plus Mecha Pulse (up to ~5850 armour) plus Adaptation plus Arcane Blessing health, healed by Ophidian Bite, for ~600k effective HP to around level 500.

Arcane Persistence (700+ armour) with consistent lifesteal for higher.

Or a Fast Deflection plus Vigilante Vigor passive-gate build, made immortal by the Fass Canticle bug on a Grimoire.

Helminth

Pick one.

Subsume over Vial Rush.

- Sickening Pulse for the highest ceiling: it multiplies electric and Gas status 10x and doubles heat and toxin, best on tight-corridor maps with grouping.

- Roar for a passive multiplier that double-dips all DoTs.

- Ensnare or another grouping ability for Gas overlap.

- Expedite Suffering for Disruption with a slash weapon.

- Pillage for shield gating plus a strip.

- Omamori or Evade for lazy survival.

Arcanes

Arcane Impetus for 60% Strength and 30% Efficiency from Lavos's ten possible elements, Arcane Blessing for the tank health.

Molt Augmented or Arcane Ice Storm as swaps.

Focus

Any.

Madurai for cast speed on the slow infusion casts.

Weapon synergy

An area primer that procs many distinct statuses: Cedo alt-fire, Kuva Ogris, Bubonico (viral plus corrosive), Grimoire.

A heat-inherit secondary primer (Kompressa, Catabolyst, Dex Furis) multiplies Catalyze's heat procs ~5x.

Telos Boltace for slide grouping, Dual Ichor for light-attack clear.

Staying alive

The tank stack plus Ophidian Bite healing, or Arcane Persistence with lifesteal.

It fails to Violence, nullifiers, magnetic, and heat or corrosive dropping armour below 700 (Hearty Nourishment gives status immunity).

Energy

There is none.

Cooldowns are the resource, shortened by Swift Bite and Transmutation Probe.

Where it struggles

The element-and-cooldown system is the most complex of any frame here.

Overguard (often larger than health) resists Regurgitate-style percent-HP effects.

Orokin heat resistance.

Bosses.

Variants

Hybrid weapon and Catalyze builds.

Full weapon-platform endurance builds (persistence, shield-recharge, invisible Evade).

Strengths and weaknesses

Strong: enormous status-nuke ceiling, no energy to manage, very tanky, spreads its own kills.

Weak: extreme complexity, element- infusion busywork, overguard-awkward, forma-hungry, needs a Kubrow.

Who runs this

Players who want the deepest ability-scaling puzzle in the game and do not mind a busy rotation.