Grendel Prime
The Devouring Maw
A Regurgitate percent-health nuke fed by Nourish, on a persistence tank
CONFIGURATION
Customize to edit modsMOD CAPACITY
68 / 746 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Grendel PrimePASSIVE Each enemy consumed grants 250 bonus armor.
Feast
Swallow enemies whole and store them in Grendel's gut. Hold to vomit out stored enemies, covering them in toxic bile.
Nourish
Regenerate health as Grendel absorbs nourishment from enemies in his gut. While he digests, enemies that attack or are attacked by Grendel suffer Viral Damage and energy sources provide more energy. These buffs extend to squad mates.
Pulverize
Grendel curls into a ball. He heals over time as he rolls, knocking over anyone in his path. Jumping slams Grendel into the ground and generates a damaging shockwave.
Regurgitate
Violently puke out a bile soaked enemy from Grendel's gut, turning the consumed into a toxic projectile. Nearby enemies are slowed and have their armor dissolved by the bile.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Grendel eats the room and spits it back. Feast swallows five enemies to power the kit. Nourish paints everything viral, stuns on hit, and floods your energy. Regurgitate launches a swallowed enemy for a chunk of its current health as gas, and with Gastro it bounces four times. Because it scales on health, not level, it kills anything if you feed it a similar target. Arcane Persistence caps the damage you take.
How it works
Regurgitate deals 2000 x Strength plus 10% of the launched enemy's current health as gas, then two forced gas procs, and Gastro adds bounces at 25% and 6.25%.
Feed it a level-9999 heavy gunner and it deals over a million raw plus millions per second in gas, multiplied 4.25x by Nourish's ten-stack viral retaliation.
It full-strips at 134% Strength.
Arcane Persistence caps damage at 500/s above 700 armour, which Grendel's base plus his swallow passive clears easily.
Playstyle
1.
Tap 1 (Feast) to ingest five enemies; keep it topped up.
2.
Tap 2 (Nourish) and keep it up for energy, viral, the AoE stun on hit, and as an emergency heal.
3.
Tap 4 (Regurgitate) to slow, strip, and nuke, producing Breach Surge sparks if subsumed.
4.
Optional: hold 1 to expel all five at once for a bigger hit.
Survivability
Arcane Persistence (700+ armour, hit with Stand United or one armour shard or Unairu) caps damage at 500/s, and Nourish (~2000 on cast) plus Pulverize (~400-500/s) heals it back over the ~7s buffer the 3626 health gives.
Or Catalyzing Shields shield gating (max shields 19, one Nourish cast re-gates).
Duration, Efficiency, Range, Strength
Positive Duration for Nourish uptime.
Negative Efficiency because Nourish multiplies all energy.
Range for Nourish retaliation and Regurgitate AoE.
Strength barely touches Regurgitate damage (health-scaled) but wants 134% for the strip and 250% to 500% for Pulverize's heal-per-second to match Persistence's drain.
The mods
The Umbral set (Intensify, Vitality, Fiber) plus Blind Rage is the Strength-and-tank core.
Hunter Adrenaline is the energy engine.
Primed Flow is the pool.
Hearty Nourishment is status immunity.
Gastro is the 4x Regurgitate DPS.
Growing Power aura for Strength.
Catapult exilus for Pulverize speed.
Flexible slots
Hearty Nourishment to more Range if you do not need status immunity.
Adaptation plus Gourmand plus Vitality for a casual ~300k-EHP tank.
Mecha Empowered aura plus Mecha Pulse for a Kubrow nuke.
Helminth
Pick one.
Subsume over Pulverize (heal with Nourish or a weapon instead).
- Breach Surge for line-of-sight blinds and sparks that scale off Regurgitate's damage.
- Roar to double-dip Regurgitate's forced toxin DoT.
- Resonator for wide crowd control.
- A grouping ability (Pull, Airburst, Ensnare, Larva) to line up Regurgitate.
Arcanes
Arcane Bellicose for 72% Strength, Arcane Persistence for the damage cap.
Arcane Arachne for a 2.5x Breach Surge multiplier if you go ability-DPS, Arcane Energize for more energy.
Focus
Any.
Unairu for the passive 200 armour toward Persistence.
Madurai for Strength.
Weapon synergy
Nourish supplies viral, so drop viral mods for damage, crit and fire rate: pure-toxin Torid Incarnon, electric Bubonico, Acid Shells Sobek, Dual Toxocyst, Ocucor.
Pulverize movement speed scales with Amalgam Serration, Ceramic Dagger Incarnon, Okina Prime, Ruvox.
Staying alive
Arcane Persistence plus Nourish and Pulverize healing, or shield gating.
It fails to Violence, nullifiers, magnetic, and heat or corrosive dropping armour below 700 (Hearty Nourishment covers status).
Energy
Nourish's multiplier plus Hunter Adrenaline plus Primed Flow.
A flood.
Where it struggles
Overguard (usually larger than health) resists the percent-health nuke.
You must feed Regurgitate enemies of comparable health to the target.
6 forma plus Umbral forma is a huge cost.
Bosses.
Variants
A casual 300k-EHP tank build (0 forma).
A Mecha-set nuke build.
Strengths and weaknesses
Strong: a nuke that scales with enemy health so it never falls off, a full strip, near-immortal, floods its own energy.
Weak: overguard-awkward, needs to eat comparable enemies, extremely forma-hungry, boss- blind.
Who runs this
Players who want a bruiser whose spit-nuke kills anything at any level, and who have the forma to spare.