Jade
The Detonation Camp
A pure Glory alt-fire nuke for high-density camping
CONFIGURATION
Customize to edit modsMOD CAPACITY
87 / 881 remainingRank 30 · Orokin Reactor · 60 base + 28 aura capacity
ABILITIES
JadePASSIVE Jade's profound understanding of the relationship between life and death grants her two Aura Mod Slots. Some of her Abilities apply Judgments, increasing enemy damage vulnerability by 50% for 10s.
Light's Judgment
Create a well of light that heals allies and hurts enemies. Those who enter the well will be highlighted by Judgments.
Symphony Of Mercy
Cycle through three songs that strengthen allies. Power of The Seven increases Ability Strength. Deathbringer increases Weapon Damage. Spirit of Resilience increases Shield Effectiveness. Extend the duration of each song by killing enemies surrounded by Judgments.
Ophanim Eyes
Jade summons an accusatory gaze that slows nearby enemies and dissolves their Shields and Armor. When the gaze falls upon allies, they can be revived from a distance.
Glory On High
Soar with destructive power. Use alternate-fire to detonate Judgments, causing an explosion of Jade Light. Enemies inside the Light's Judgment radius empower the explosion.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. This is the alt-fire-only Glory build: spam alt-fire to detonate stacked Judgements across a packed room. Alt-fire eats energy, so Arcane Sculptor locks Efficiency off a cast of 1 every 12s. Stay invisible with a companion so Crepuscular is always on (alt-fire does not break invisibility).
How it works
Alt-fire (1500 heat, 4m, locked 1/s) detonates all nearby Judgements at once, so density is everything: 20 stacked Judgements is ~60,000 per shot.
Arcane Sculptor covers the energy cost.
Crepuscular's crit-damage add needs the companion invisibility.
Helminth
Roar, Nourish or Xata's Whisper over 3.
Where it struggles
Camp-only; primary fire is better in lower density.
Line-of-sight tiles.
Bosses.
Variants
Judgement Rain (#024) is the primary-and-hybrid general build.
Strengths and weaknesses
Strong: enormous stacked-Judgement burst in dense rooms.
Weak: density-locked, boss-blind, needs a companion for Crepuscular.
Who runs this
Players who camp Steel Path survival with Jade and want maximum alt-fire density damage.
Glory
The Blazing Draw
A viral-heat hybrid sidearm for general Grineer and Corrupted work
BUILD PERFORMANCE
Imported guide figures
Weapon figures land near 15% crit chance and 4.2x crit damage with a roughly 3.05x Incarnon multiplier.
CONFIGURATION
8 equipped modsPrimed Heated Charge
Pistol Pestilence
Unpolarized slotFrostbite
Unpolarized slotAnemic Agility
Unpolarized slotLethal Torrent
Primed Target Cracker
Hornet Strike
Galvanized Diffusion
ARCANES
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Glory's primary fire is a fast heavy shot with innate heat. Viral for the health multiplier, Primed Heated Charge for a big raw-damage heat boost, and Hornet Strike so you do not need to build stacks.
The mods
Hornet Strike is unconditional base damage; Galvanized Diffusion is multishot; Primed Target Cracker is crit damage; Secondary Enervate lifts crit chance.
Pistol Pestilence plus Frostbite make viral, heat from Primed Heated Charge and the innate.
Corrosive-heat is the alternative with Primed Convulsion.
Where it struggles
Low base crit without Enervate.
Not a crowd nuke on primary fire.
Variants
The Blazing Draw covers Grineer and Corrupted; a magnetic-heat Glory (#283) handles Thrax, Corpus and eximus; a pure alt-fire corrosive-blast Glory (#285) is the area option.
Who runs this
Jade players and anyone wanting a simple heavy pistol.
Glory
The Magnetic Draw
A magnetic-heat hybrid sidearm for Thrax, Corpus and eximus
BUILD PERFORMANCE
Imported guide figures
Weapon figures land near 15% crit chance and 4.2x crit damage with a roughly 3.05x Incarnon multiplier.
CONFIGURATION
8 equipped modsPrimed Heated Charge
Primed Convulsion
Frostbite
Unpolarized slotLethal Torrent
Anemic Agility
Unpolarized slotPrimed Target Cracker
Hornet Strike
Galvanized Diffusion
ARCANES
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Where the viral-heat Glory handles flesh, this one handles shields and overguard: magnetic status boosts damage to both, magnetic damage has a 50% shield bonus, and heat from Primed Heated Charge carries the raw numbers.
The mods
Hornet Strike is unconditional base damage; Galvanized Diffusion is multishot; Primed Target Cracker is crit damage; Secondary Enervate lifts crit chance.
Primed Convulsion plus Frostbite make magnetic, heat from Primed Heated Charge and the innate.
Where it struggles
Weaker than the viral-heat Glory against pure flesh.
Variants
The Blazing Draw (#266) is the viral-heat Glory; a pure alt-fire corrosive-blast Glory (#285) is the area option.
Who runs this
Players who want a Glory for Corpus and Thrax-heavy content.
Glory
The Alt Slug
Pure alt-fire corrosive-blast spam, no damage or multishot mods
BUILD PERFORMANCE
Imported guide figures
Weapon figures land near 15% crit chance and 6.2x crit damage with a roughly 0.85x multiplier on the alt-fire.
CONFIGURATION
8 equipped modsHollow Point
Unpolarized slotPrimed Heated Charge
Frostbite
Primed Expel Grineer
Primed Convulsion
Pistol Pestilence
Unpolarized slotPrimed Target Cracker
Magnetic Might
ARCANES
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Glory's alt-fire is a single heavy blast that ignores multishot, fire rate, damage mods and Fulmination. So this build does not run any of those; it stacks raw elements and crit multiplier only.
The mods
Because multishot, fire rate and damage mods do nothing on the alt-fire, the build is all raw elements (Primed Heated Charge, Primed Convulsion, Frostbite, Pistol Pestilence for corrosive-blast), crit multiplier (Primed Target Cracker, Hollow Point), faction damage (Primed Expel Grineer) and Secondary Enervate for crit chance.
Where it struggles
Slow, one blast at a time.
Niche.
Variants
The Blazing Draw (#266) and The Magnetic Draw (#283) are the primary-fire Glory builds.
Who runs this
Players who like the thump of the Glory alt-fire.