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Curated build

Sevagoth Prime

The Culling Number

Forma4 Forma · layout

A min-maxed Sow-and-Reap build tuned to one-shot to level cap with no viral

Pure zero-effort nukeSteel PathSteel Path enduranceLevel cap
Sevagoth Prime
CURATED LOADOUT

CONFIGURATION

Customize to edit mods

MOD CAPACITY

73 / 741 remaining

Rank 30 · Orokin Reactor · 60 base + 14 aura capacity

AURA 1zenurik polarityPOLARIZED
Polarized slotR5
EXILUSUNPOLARIZED
Unpolarized slotR5
Arcane EnergizeArcane Energize
Arcane ConcentrationArcane Concentration
1zenurik polarityPOLARIZED
Polarized slotR3
2UNPOLARIZED
Unpolarized slotR3
3naramon polarityPOLARIZED
Polarized slotR5
4UNPOLARIZED
Unpolarized slotR10
5naramon polarityPOLARIZED
Polarized slotR10
6naramon polarityPOLARIZED
Polarized slotR10
7madurai polarityPOLARIZED
Polarized slotR10
8vazarin polarityPOLARIZED
Polarized slotR3

ABILITIES

Sevagoth Prime

PASSIVE On death, become Sevagoth's Shadow and fight to resurrect him by collecting the souls needed to rebuild his tombstone.

1

Reap

Reap

Sevagoth's Shadow flies outward ravaging enemies in his path. Survivors are damaged by Death's Harvest over time. The souls of the dead fill the Death Well.

2

Sow

Sow

Plant a death seed in nearby targets to drain their lifeforce. Reap what has been sown to detonate afflicted enemies, dealing a percentage of their health as radial damage. The souls of the dead fill the Death Well.

3

Gloom

Gloom

Summon a radial pulse wave that ensnares and slows enemies, siphoning their lifeforce for the Death Well. Allies within the wave steal health with each attack.

4

Exalted Shadow

Exalted Shadow

When the Death Well fills to above 75%, Sevagoth's Shadow form is ready to be released. Tear the enemy asunder with a collection of melee-focused abilities.

CEPHALON FIELD GUIDE

How to play this build.

Tenno. This is The Withering Scythe stripped to just the nuke. Both augments are mandatory: Shadow Haze spawns three Reap shadows, Dark Propagation spreads Sow for you. Roar is mandatory too. Hit exactly 255% Strength on Reap and Roar and the Sow-then-Reap combo one-shots any non-boss enemy to level cap with no viral at all. Spam 1, occasionally 2, and the room dies.

How it works

Reap deals 25% of an enemy's current health as true damage, not scaled by Strength, multiplied by viral and Roar.

The threshold to one-shot with no viral is exactly 255% Strength on both Reap and Roar, which the listed 214% arsenal plus three or four Tauforged strength shards reaches.

Dark Propagation spreads Sow so you rarely recast it.

Playstyle

1.

Cast Sow to mark enemies (self-spreads).

2.

Cast Reap to delete the marked and debuff survivors.

3.

Recast Sow occasionally when new enemies spawn (25 energy).

4.

Keep Roar up.

Survivability

Catalyzing Shields shield gating off constant Sow and Reap casts plus Brief Respite, backed by Vazarin Protective Sling for a 5s panic i-frame.

Duration, Efficiency, Range, Strength

Low Duration is fine (Dark Propagation carries Sow); keep enough for Roar uptime.

Neutral Efficiency with Equilibrium.

Range for Sow spread and Gloom if you keep it.

Strength does not affect Reap damage but is needed for the Reap debuff, the Shadow Haze crit buff, and Roar.

The mods

Transient Fortitude, Umbral Intensify plus shards are the Strength toward 255%.

Stretch is the spread Range.

Primed Flow, Equilibrium are the energy base.

Catalyzing Shields locks the gate.

Shadow Haze, Dark Propagation are the mandatory augments.

Brief Respite aura feeds the gate.

Flexible slots

Precision Intensify over Umbral Intensify if you have enough Strength on Reap.

Power Drift can become Primed Sure Footed with a fourth strength shard.

Rolling Guard if you swap an arcane.

Helminth

Roar is mandatory for the one-shot threshold.

Subsume it over Gloom or Shadow depending on whether you want the Shadow form available.

Arcanes

Arcane Energize or Steadfast for energy (Steadfast breaks consistent shield gating), Arcane Concentration for Roar uptime.

Molt Augmented as a swap that frees a shard or a mod slot.

Focus

Vazarin for the panic Sling.

Madurai for Strength toward the threshold.

Weapon synergy

Energy-generating weapons only (Tenet Glaxion, Miter Incarnon, Grimoire), since the build barely uses a weapon for damage.

Staying alive

The Sow-and-Reap shield-gate loop plus Vazarin Sling.

It fails if you run out of energy with Roar down, and to toxin.

Energy

Equilibrium plus Arcane Energize; casts are infrequent.

Where it struggles

Bosses and Acolytes resist Reap.

It wants density.

It is a one-trick build with almost no weapon damage.

Variants

The The Withering Scythe build is the general-use version with a slow field and a spare frame.

Strengths and weaknesses

Strong: a true level-cap one-shot with no priming, zero effort to pilot.

Weak: boss-blind, density-dependent, shard-gated, does nothing else.

Who runs this

Players who want the purest possible point-and-delete nuke and have the shards to feed it.