Sevagoth Prime
The Culling Number
A min-maxed Sow-and-Reap build tuned to one-shot to level cap with no viral
CONFIGURATION
Customize to edit modsMOD CAPACITY
73 / 741 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Sevagoth PrimePASSIVE On death, become Sevagoth's Shadow and fight to resurrect him by collecting the souls needed to rebuild his tombstone.
Reap
Sevagoth's Shadow flies outward ravaging enemies in his path. Survivors are damaged by Death's Harvest over time. The souls of the dead fill the Death Well.
Sow
Plant a death seed in nearby targets to drain their lifeforce. Reap what has been sown to detonate afflicted enemies, dealing a percentage of their health as radial damage. The souls of the dead fill the Death Well.
Gloom
Summon a radial pulse wave that ensnares and slows enemies, siphoning their lifeforce for the Death Well. Allies within the wave steal health with each attack.
Exalted Shadow
When the Death Well fills to above 75%, Sevagoth's Shadow form is ready to be released. Tear the enemy asunder with a collection of melee-focused abilities.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. This is The Withering Scythe stripped to just the nuke. Both augments are mandatory: Shadow Haze spawns three Reap shadows, Dark Propagation spreads Sow for you. Roar is mandatory too. Hit exactly 255% Strength on Reap and Roar and the Sow-then-Reap combo one-shots any non-boss enemy to level cap with no viral at all. Spam 1, occasionally 2, and the room dies.
How it works
Reap deals 25% of an enemy's current health as true damage, not scaled by Strength, multiplied by viral and Roar.
The threshold to one-shot with no viral is exactly 255% Strength on both Reap and Roar, which the listed 214% arsenal plus three or four Tauforged strength shards reaches.
Dark Propagation spreads Sow so you rarely recast it.
Playstyle
1.
Cast Sow to mark enemies (self-spreads).
2.
Cast Reap to delete the marked and debuff survivors.
3.
Recast Sow occasionally when new enemies spawn (25 energy).
4.
Keep Roar up.
Survivability
Catalyzing Shields shield gating off constant Sow and Reap casts plus Brief Respite, backed by Vazarin Protective Sling for a 5s panic i-frame.
Duration, Efficiency, Range, Strength
Low Duration is fine (Dark Propagation carries Sow); keep enough for Roar uptime.
Neutral Efficiency with Equilibrium.
Range for Sow spread and Gloom if you keep it.
Strength does not affect Reap damage but is needed for the Reap debuff, the Shadow Haze crit buff, and Roar.
The mods
Transient Fortitude, Umbral Intensify plus shards are the Strength toward 255%.
Stretch is the spread Range.
Primed Flow, Equilibrium are the energy base.
Catalyzing Shields locks the gate.
Shadow Haze, Dark Propagation are the mandatory augments.
Brief Respite aura feeds the gate.
Flexible slots
Precision Intensify over Umbral Intensify if you have enough Strength on Reap.
Power Drift can become Primed Sure Footed with a fourth strength shard.
Rolling Guard if you swap an arcane.
Helminth
Roar is mandatory for the one-shot threshold.
Subsume it over Gloom or Shadow depending on whether you want the Shadow form available.
Arcanes
Arcane Energize or Steadfast for energy (Steadfast breaks consistent shield gating), Arcane Concentration for Roar uptime.
Molt Augmented as a swap that frees a shard or a mod slot.
Focus
Vazarin for the panic Sling.
Madurai for Strength toward the threshold.
Weapon synergy
Energy-generating weapons only (Tenet Glaxion, Miter Incarnon, Grimoire), since the build barely uses a weapon for damage.
Staying alive
The Sow-and-Reap shield-gate loop plus Vazarin Sling.
It fails if you run out of energy with Roar down, and to toxin.
Energy
Equilibrium plus Arcane Energize; casts are infrequent.
Where it struggles
Bosses and Acolytes resist Reap.
It wants density.
It is a one-trick build with almost no weapon damage.
Variants
The The Withering Scythe build is the general-use version with a slow field and a spare frame.
Strengths and weaknesses
Strong: a true level-cap one-shot with no priming, zero effort to pilot.
Weak: boss-blind, density-dependent, shard-gated, does nothing else.
Who runs this
Players who want the purest possible point-and-delete nuke and have the shards to feed it.