Gauss Prime
The Compression Blast
Pure Thermal Sunder heat-and-cold spam to level cap, immortal through an Aegis bug
CONFIGURATION
Customize to edit modsMOD CAPACITY
69 / 745 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Gauss PrimePASSIVE Moving generates an electrical current that fills Gauss' battery. Shields recharge up to 120% faster while the Recharge Delay is up to 80% shorter, based on the battery level.
Mach Rush
Burst into a hyper-sprint bowling over enemies and charging the battery. Crashing into solid objects generates a powerful shockwave. Hold to rush continuously.
Kinetic Plating
Generate armor plating that converts a portion of absorbed Kinetic Damage (Physical, Heat, Cold, and Blast) into Energy. Also protects Gauss from being staggered or knocked down. Damage Resistance is relative to the battery level.
Thermal Sunder
Siphon kinetic energy from the area, charging the battery and inflicting Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting Heat Status.
Redline
Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Casting Speed into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. This is Gauss stripped to the nuke. Keep the battery near the red line, then at max Redline spam Heat Sunder, which doubles all current heat procs each cast, and detonate with Cold Sunder to strip and compress the procs into one blast. Fast Deflection plus Arcane Aegis plus Gauss's passive currently triggers Aegis 100% of the time, so you are immortal to non-toxin damage without Kinetic Plating.
How it works
Thermal Sunder has exponential scaling: each Heat Sunder doubles current heat procs, and Cold Sunder compresses them into one blast after a strip.
Archon Vitality (rank 0) doubles the heat procs feeding it.
Corrosive Projection drops the battery threshold for a full strip to ~96.4%.
The Fast Deflection plus Arcane Aegis plus passive interaction currently makes Aegis proc every time you are near the red line, so you can subsume Kinetic Plating away entirely.
Playstyle
Invert tap/hold so Heat Sunder is tap.
1.
Activate 2 and 4, keep them up.
2.
Spam 1 and Cold Sunder (hold 3) until battery hits 100%; alternate cold and heat at 100% battery while Redline grows.
3.
At max Redline, spam Heat Sunder (tap 1), then Cold Sunder (hold 3) to strip and compress into a blast nuke.
4.
Recast 4 when it lapses and repeat.
Duration, Efficiency, Range, Strength
Duration holds Redline and slows Mach Rush drain, and extends the heat-proc window (direct Sunder damage).
Streamline plus Fleeting-style Efficiency.
Range is maxed for Sunder radius.
Strength is dumped to 40% because Sunder's exponential scaling and built-in strip carry it.
The mods
Primed Continuity is the Duration core.
Streamline is Efficiency.
Overextended, Stretch set the maxed Range.
Primed Flow, Equilibrium are the energy base.
Fast Deflection plus Arcane Aegis is the immortality loop.
Rank 0 Archon Vitality doubles heat procs.
Corrosive Projection eases the full-strip threshold.
Flexible slots
Streamline flexes for more Duration with an Augur mod elsewhere.
Brief Respite aura for augment-free gating.
Helminth
Roar over Kinetic Plating (2) for a triple-dip on the final blast (a 30% Roar is a 2.2x multiplier).
You do not need Kinetic Plating because Fast Deflection plus Aegis covers survival, and getting shot drains the battery anyway.
Arcanes
Arcane Aegis (any rank) for the immortality loop, Molt Augmented for Strength.
Arcane Ice Storm as a swap.
Focus
Vazarin Sling as a backup.
Zenurik for energy.
Weapon synergy
A heat-inherit primer (Epitaph, Kuva Nukor) with Augur mods multiplies the blast on select targets and helps the gate.
Staying alive
The Fast Deflection plus Arcane Aegis loop (immortal to non-toxin while near the red line), plus cold-Sunder crowd control.
It fails to toxin and if the battery drops far below the red line.
Energy
Streamline plus Equilibrium plus Redline's passive recharge.
Where it struggles
Toxin.
The Aegis loop is a bug and could be patched.
The battery-versus-Redline learning curve is still here.
Bosses need the blast- expedite.
Variants
Redline Runner is the hybrid weapon-platform Gauss.
Strengths and weaknesses
Strong: an exponential-scaling nuke with a built-in strip, immortal via the loop, one forma, extremely fast.
Weak: toxin-vulnerable, bug-dependent survival, learning curve, boss setup differs.
Who runs this
Players who want a cheap pure-ability nuke Gauss that clears to level cap and does not think about survival.