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Curated build

Wukong Prime

The Cloud Staff

Forma3 Forma · layout

Iron Staff influence DPS, a level-scaling Defy nuke, and Cloudwalker resets

Exalted-melee influence clear, scaling reflect nuke, mobile survivorSteel PathSteel Path enduranceLevel cap
Wukong Prime
CURATED LOADOUT

CONFIGURATION

Customize to edit mods

MOD CAPACITY

68 / 746 remaining

Rank 30 · Orokin Reactor · 60 base + 14 aura capacity

AURA 1naramon polarityPOLARIZED
Polarized slotR5
EXILUSUNPOLARIZED
Unpolarized slotR5
Molt AugmentedMolt Augmented
Arcane StrikeArcane Strike
1UNPOLARIZED
Unpolarized slotR3
2UNPOLARIZED
Unpolarized slotR5
3madurai polarityPOLARIZED
Polarized slotR5
4vazarin polarityPOLARIZED
Polarized slotR3
5UNPOLARIZED
Unpolarized slotR5
6naramon polarityPOLARIZED
Polarized slotR10
7madurai polarityPOLARIZED
Polarized slotR10
8naramon polarityPOLARIZED
Polarized slotR10

ABILITIES

Wukong Prime

PASSIVE After taking fatal damage Wukong automatically uses one of his mastered survival techniques. These techniques can only be invoked three times per mission.

1

Celestial Twin

Celestial Twin

Shedding part of himself, Wukong creates a twin to fight by his side. Attack at range and the twin will melee, pull a blade and the twin will lay down covering fire. Use again to command the twin to attack a target with increased damage.

2

Cloud Walker

Cloud Walker

Evaporate into a cloud of mist and float through the battlefield, dazing any enemies encountered, while healing Wukong and his twin.

3

Defy

Defy

Wukong and his twin become invulnerable and defy enemies to attack. All damage is captured, stored, and dealt back in a single furious strike of Wukong's staff. Bonus Armor is then granted relative to the damage captured.

4

Primal Fury

Primal Fury

Summon the iron staff and unleash fury.

CEPHALON FIELD GUIDE

How to play this build.

Tenno. Wukong brings a twin, a cloud, and a staff. Celestial Twin fights alongside you and Celestial Stomp gives wide crowd control. Cloudwalker is a Rolling Guard on tap: travel, heal, cleanse status, reset the shield gate. Defy reflects enemy damage back at their current level, so it only gets stronger the deeper you go. Iron Staff, since the exalted rework, is one of the best standard influence melees in the game.

How it works

Iron Staff (12m at max combo with Primed Reach, 1 Follow Through) takes Blood Rush, Weeping Wounds and Melee Influence since the rework, so it clears crowds through influence procs.

Defy reflects a portion of current enemy damage, so it is an infinite-scaling nuke that eventually one-shots level cap.

Strength is low because only Iron Staff wants it, so Precision Intensify suffices.

Cloudwalker is the survival engine.

Playstyle

1.

Cast 1 for Celestial Twin; hold 1 to stomp for crowd control.

2.

Tap 2 (Cloudwalker) often to travel, heal, cleanse and reset the gate.

3.

Tap 3 (Defy) to clear surrounding enemies; it scales with their damage.

4.

Enter 4 (Iron Staff) and clear.

Duration, Efficiency, Range, Strength

Positive Duration for Cloudwalker, the Stomp stun and Primary Fury drain.

Some Efficiency so Iron Staff drain is reasonable, with Primed Flow plus Equilibrium behind it.

Range for Defy and Celestial Stomp radius (Narrow Minded instead if you skip both).

Strength only for Iron Staff.

The mods

Precision Intensify is the Strength.

Stretch, Augur Reach set the Defy and Stomp Range, with Augur Reach also feeding the gate.

Primed Continuity holds Duration.

Primed Flow, Equilibrium are the energy base.

Catalyzing Shields makes one Cloudwalker cast a full 1.33s gate.

Celestial Stomp is the Twin's crowd control.

Corrosive Projection maxes damage on unarmoured targets.

Flexible slots

Catalyzing Shields, Celestial Stomp, Enveloping Cloud (keeps the Twin alive in endurance) and Primal Rage are all optional; swap for Duration, Strength or Range.

Brief Respite over Corrosive Projection for augment-free gating.

Helminth

Pick one.

Subsume over 1 or 3.

- Wrathful Advance for a 400% flat crit boost, instant red crits on Iron Staff.

- Roar to triple-dip Melee Influence procs.

- Nourish for viral on you and the Twin plus energy.

- Pillage for a strip and shields.

Arcanes

Arcane Strike to offload attack speed from Iron Staff, Molt Augmented for Strength.

Arcane Fury as a swap.

Focus

Any.

Madurai for Strength and cast speed.

Naramon for combo.

Weapon synergy

A movement-passive melee (Okina Prime Incarnon, Ruvox) speeds Cloudwalker.

A passive companion primer (Diriga, Nautilus with Tazicor, Panzer) primes viral and corrosive and feeds Equilibrium and Seismic Bond.

Staying alive

Cloudwalker resets plus shield gating plus Wukong's passive death-defy plus crowd control.

It fails only if you spend the gap between Cloudwalker casts surrounded with the gate down, and to toxin.

Energy

Primed Flow plus Equilibrium plus a Synth Deconstruct pet.

Where it struggles

Bosses take the Iron Staff, not a nuke.

Defy needs enemies that actually hit hard to scale.

Twin AI can wander.

Variants

A low-range pure Iron Staff build.

A lazy full-tank build.

Strengths and weaknesses

Strong: strong exalted clear, a nuke that scales forever, forgiving survival, cheap forma.

Weak: boss-slow, Strength-light so Iron Staff wants shards, Twin is inconsistent.

Who runs this

Players who want a melee frame with a self-scaling panic nuke and a one-button reset button.