Wukong Prime
The Cloud Staff
Iron Staff influence DPS, a level-scaling Defy nuke, and Cloudwalker resets
CONFIGURATION
Customize to edit modsMOD CAPACITY
68 / 746 remainingRank 30 · Orokin Reactor · 60 base + 14 aura capacity
ABILITIES
Wukong PrimePASSIVE After taking fatal damage Wukong automatically uses one of his mastered survival techniques. These techniques can only be invoked three times per mission.
Celestial Twin
Shedding part of himself, Wukong creates a twin to fight by his side. Attack at range and the twin will melee, pull a blade and the twin will lay down covering fire. Use again to command the twin to attack a target with increased damage.
Cloud Walker
Evaporate into a cloud of mist and float through the battlefield, dazing any enemies encountered, while healing Wukong and his twin.
Defy
Wukong and his twin become invulnerable and defy enemies to attack. All damage is captured, stored, and dealt back in a single furious strike of Wukong's staff. Bonus Armor is then granted relative to the damage captured.
Primal Fury
Summon the iron staff and unleash fury.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Wukong brings a twin, a cloud, and a staff. Celestial Twin fights alongside you and Celestial Stomp gives wide crowd control. Cloudwalker is a Rolling Guard on tap: travel, heal, cleanse status, reset the shield gate. Defy reflects enemy damage back at their current level, so it only gets stronger the deeper you go. Iron Staff, since the exalted rework, is one of the best standard influence melees in the game.
How it works
Iron Staff (12m at max combo with Primed Reach, 1 Follow Through) takes Blood Rush, Weeping Wounds and Melee Influence since the rework, so it clears crowds through influence procs.
Defy reflects a portion of current enemy damage, so it is an infinite-scaling nuke that eventually one-shots level cap.
Strength is low because only Iron Staff wants it, so Precision Intensify suffices.
Cloudwalker is the survival engine.
Playstyle
1.
Cast 1 for Celestial Twin; hold 1 to stomp for crowd control.
2.
Tap 2 (Cloudwalker) often to travel, heal, cleanse and reset the gate.
3.
Tap 3 (Defy) to clear surrounding enemies; it scales with their damage.
4.
Enter 4 (Iron Staff) and clear.
Duration, Efficiency, Range, Strength
Positive Duration for Cloudwalker, the Stomp stun and Primary Fury drain.
Some Efficiency so Iron Staff drain is reasonable, with Primed Flow plus Equilibrium behind it.
Range for Defy and Celestial Stomp radius (Narrow Minded instead if you skip both).
Strength only for Iron Staff.
The mods
Precision Intensify is the Strength.
Stretch, Augur Reach set the Defy and Stomp Range, with Augur Reach also feeding the gate.
Primed Continuity holds Duration.
Primed Flow, Equilibrium are the energy base.
Catalyzing Shields makes one Cloudwalker cast a full 1.33s gate.
Celestial Stomp is the Twin's crowd control.
Corrosive Projection maxes damage on unarmoured targets.
Flexible slots
Catalyzing Shields, Celestial Stomp, Enveloping Cloud (keeps the Twin alive in endurance) and Primal Rage are all optional; swap for Duration, Strength or Range.
Brief Respite over Corrosive Projection for augment-free gating.
Helminth
Pick one.
Subsume over 1 or 3.
- Wrathful Advance for a 400% flat crit boost, instant red crits on Iron Staff.
- Roar to triple-dip Melee Influence procs.
- Nourish for viral on you and the Twin plus energy.
- Pillage for a strip and shields.
Arcanes
Arcane Strike to offload attack speed from Iron Staff, Molt Augmented for Strength.
Arcane Fury as a swap.
Focus
Any.
Madurai for Strength and cast speed.
Naramon for combo.
Weapon synergy
A movement-passive melee (Okina Prime Incarnon, Ruvox) speeds Cloudwalker.
A passive companion primer (Diriga, Nautilus with Tazicor, Panzer) primes viral and corrosive and feeds Equilibrium and Seismic Bond.
Staying alive
Cloudwalker resets plus shield gating plus Wukong's passive death-defy plus crowd control.
It fails only if you spend the gap between Cloudwalker casts surrounded with the gate down, and to toxin.
Energy
Primed Flow plus Equilibrium plus a Synth Deconstruct pet.
Where it struggles
Bosses take the Iron Staff, not a nuke.
Defy needs enemies that actually hit hard to scale.
Twin AI can wander.
Variants
A low-range pure Iron Staff build.
A lazy full-tank build.
Strengths and weaknesses
Strong: strong exalted clear, a nuke that scales forever, forgiving survival, cheap forma.
Weak: boss-slow, Strength-light so Iron Staff wants shards, Twin is inconsistent.
Who runs this
Players who want a melee frame with a self-scaling panic nuke and a one-button reset button.
Iron Staff Prime
The Charged Pole
Wukong's exalted staff as an electric influence nuke
BUILD PERFORMANCE
Imported guide figures
Weapon figures land near 53% base crit chance and 2x crit damage, climbing with Blood Rush as combo builds.
CONFIGURATION
8 equipped modsBlood Rush
Galvanized Elementalist
Weeping Wounds
Shocking Touch
Primed Reach
Berserker Fury
Galvanized Steel
Condition Overload
ARCANES
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Iron Staff Prime has huge reach and a strong crit base. Modded electric with Melee Influence, one sweep through a primed crowd chains the status kill across the room.
The mods
Galvanized Elementalist plus Shocking Touch build electric for influence; Blood Rush plus Weeping Wounds scale with combo; Galvanized Steel is the crit numbers; Condition Overload multiplies per status; Primed Reach makes the already-long staff enormous.
Where it struggles
Wukong-locked.
Influence wants a primed crowd.
Who runs this
Wukong players who want the exalted staff to nuke.
Iron Staff Prime
The First Staff
A zero-forma-friendly beginner build for the exalted staff
BUILD PERFORMANCE
Imported guide figures
Weapon figures land near 55% base crit chance and 3.8x crit damage.
CONFIGURATION
8 equipped modsFury
Unpolarized slotGladiator Rush
Unpolarized slotShocking Touch
Fever Strike
Reach
Unpolarized slotOrgan Shatter
Unpolarized slotTrue Steel
Pressure Point
ARCANES
CEPHALON FIELD GUIDE
How to play this build.
Tenno. A first Iron Staff Prime: common damage, crit and elemental mods, no primed cards, no arcane. It teaches the frame while you farm the rest.
The mods
Pressure Point plus True Steel plus Organ Shatter are the damage and crit basics; Fever Strike plus Shocking Touch add elements; Gladiator Rush builds combo; Fury is attack speed.
Upgrade path is The Charged Pole (#330).
Where it struggles
No primed mods or arcane, so the ceiling is modest.
Wukong-locked.
Variants
The Charged Pole (#330) is the invested electric influence Iron Staff Prime.
Who runs this
New Wukong players building their first exalted staff.