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Curated build

Gyre Prime

The Charged Rotor

Forma6 Forma · layout

An active-tap shield-gate weapon platform, no written notes

Weapon platform, shield-gate tankSteel PathSteel Path endurance
Gyre Prime
CURATED LOADOUT

CONFIGURATION

Customize to edit mods

MOD CAPACITY

74 / 740 remaining

Rank 30 · Orokin Reactor · 60 base + 14 aura capacity

AURA 1naramon polarityPOLARIZED
Polarized slotR5
EXILUSmadurai polarityPOLARIZED
Polarized slotR10
Arcane RageArcane Rage
Molt AugmentedMolt Augmented
1zenurik polarityPOLARIZED
Polarized slotR3
2UNPOLARIZED
Unpolarized slotR3
3vazarin polarityPOLARIZED
Polarized slotR10
4vazarin polarityPOLARIZED
Polarized slotR3
5madurai polarityPOLARIZED
Polarized slotR10
6vazarin polarityPOLARIZED
Polarized slotR5
7naramon polarityPOLARIZED
Polarized slotR10
8madurai polarityPOLARIZED
Polarized slotR10

ABILITIES

Gyre Prime

PASSIVE Gyre's abilities have a 10% chance to deal critical damage for each Electrical status that affects the enemy.

1

Arcsphere

Arcsphere

Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.

2

Coil Horizon

Coil Horizon

Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.

3

Cathode Grace

Cathode Grace

Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown.

4

Rotorswell

Rotorswell

Gyre's mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.

CEPHALON FIELD GUIDE

How to play this build.

Tenno. Tap the first ability to gate, roll for i-frames, and let Cathode Grace and Archon Stretch pay the energy back. Arcane Rage keeps the gun's crit and damage up on kills.

How it works

Same loop as the other Gyre gun stands: cheap first ability plus Catalyzing Shields and a low pool for a clean gate, Cathode Grace and Archon Stretch refunding energy on electric procs.

Arcane Rage swaps the defensive arcane for weapon crit and damage on kill.

Helminth

None slotted; a defensive subsume over Coil Horizon is fine.

Where it struggles

No ability damage.

Arcane Rage trades away some survivability.

Variants

The Fed Sphere (#150) and The Idle Coil (#152) are the Nourish Gyre platforms; The Gloom Rotor (#177) is the persistence tank.

Who runs this

Players who want a more aggressive Gyre gun stand.