Rhino Prime
The Charged Horn
Shock Trooper and Reinforcing Stomp as a buff-and-control platform
BUILD PERFORMANCE
Imported guide figures
Arsenal figures land at roughly 199% Strength, 152% Duration, 100% Range, 100% Efficiency, with 370 health, 555 shield, 290 armor and 427 energy.
CONFIGURATION
8 equipped modsPrimed Flow
Reinforcing Stomp
Augment. Rhino Stomp grants stacking armour per enemy hit
Augur Message
Umbral Intensify
Polarity unspecifiedTransient Fortitude
Primed Continuity
Shock Trooper
Augment. Adds an additive electric damage bonus to weapons
ARCANES
ABILITIES
Rhino PrimePASSIVE Emit a shockwave dealing 100 damage after landing from a great height.
Rhino Charge
Rhino charges towards a target, clobbering any in his path and goring his victim.
Iron Skin
Rhino hardens his skin, insulating himself from all damage and gaining Overguard.
Roar
Grants all nearby Warframes increased damage for a short duration.
Rhino Stomp
Rhino stomps with force sufficient to disrupt time, tumbling enemies around him in stasis.
CEPHALON FIELD GUIDE
How to play this build.
Tenno. Iron Skin for the tank, Roar for the multiplier, Shock Trooper for flat electric on the squad's weapons, and Reinforcing Stomp so a Stomp also armours you. The gun kills.
How it works
Cast Iron Skin, Roar, and Shock Trooper at the start and refresh as needed.
Rhino Stomp groups and freezes a room, and Reinforcing Stomp turns each hit into armour so the Iron Skin recast is huge.
Roar multiplies your whole weapon output; Shock Trooper adds flat electric on top for the squad.
Helminth
None; the buff kit is the build.
Where it struggles
Buff and Iron Skin upkeep.
No ability damage of its own.
Variants
The Bulwark (#058) and The Invulnerable Window (#102) are the pure Iron Skin Rhino builds; The Passing Blur (#162) is the Reave nuke.
Who runs this
Squad players who want Rhino as a buff battery and gun stand.