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Curated build

Qorvex

The Chain Reaction

Forma4 Forma · layout

A Crucible Blast chain nuke off Chyrinka Pillars, from inside invulnerable Fused Crucible

Beam chain nuke, armour strip, status immunity, high-armour tankSteel PathSteel Path enduranceLevel cap
Qorvex
CURATED LOADOUT

CONFIGURATION

Customize to edit mods

MOD CAPACITY

71 / 743 remaining

Rank 30 · Orokin Reactor · 60 base + 14 aura capacity

AURA 1naramon polarityPOLARIZED
Polarized slotR5
EXILUSUNPOLARIZED
Unpolarized slotR5
Arcane Universal FalloutArcane Universal Fallout
Molt AugmentedMolt Augmented
1UNPOLARIZED
Unpolarized slotR3
2naramon polarityPOLARIZED
Polarized slotR10
3UNPOLARIZED
Unpolarized slotR3
4UNPOLARIZED
Unpolarized slotR5
5vazarin polarityPOLARIZED
Polarized slotR5
6naramon polarityPOLARIZED
Polarized slotR5
7madurai polarityPOLARIZED
Polarized slotR10
8madurai polarityPOLARIZED
Polarized slotR10

ABILITIES

Qorvex

PASSIVE Weapons wielded by Qorvex have an additional +3 Punch Through.

1

Chyrinka Pillar

Chyrinka Pillar

Summon a Chyrinka Pillar that slows enemies. It pulses Radiation Damage with a guaranteed Status Effect.

2

Containment Wall

Containment Wall

Contain the threat. Qorvex summons walls that slam together, damaging all enemies caught between them and inflicting Radiation Status.

3

Disometric Guard

Disometric Guard

Guard yourself and nearby allies against Status Effects. Each time Qorvex kills or assists in killing an enemy affected by Radiation Status, the number of Status Effects Disometric Guard can prevent increases.

4

Crucible Blast

Crucible Blast

Release a beam from Qorvex's Crucible Core. Each enemy struck suffers Radiation Damage with a guaranteed Status Effect. Enemies affected by Radiation Status explode in a chain reaction.

CEPHALON FIELD GUIDE

How to play this build.

Tenno. Qorvex plants Chyrinka Pillars, then beams Crucible Blast through a grouped line of enemies while clipping the Pillars, which inherit the chain reaction and pulse it out to everything in their radius. Fused Crucible lets him walk around beaming while completely invulnerable and status-immune. Grouping and armour strip are what turn the beam from a poke into a nuke.

How it works

Crucible Blast wants both grouping (so one beam hits many) and armour strip (so its damage lands), neither of which Qorvex's own kit does well, so both come from a subsume or a companion.

Hitting a Chyrinka Pillar with the beam empowers it for 5s, letting its pulses carry the chain reaction to enemies you are not aiming at.

Fused Crucible makes you invulnerable and status-immune while beaming.

Arcane Universal Fallout floods energy off radiation kills.

Playstyle

1.

Tap 1 to plant two Chyrinka Pillars in separate areas but within line of sight.

2.

Tap 3 (Disometric Guard) for status immunity, or keep a subsume up.

3.

Tap 2 (Containment Wall) to group enemies in a line and strip (with Wrecking Wall).

4.

Tap 4 and beam the group while clipping both Pillars each pass.

Duration, Efficiency, Range, Strength

Chyrinka Pillar's 35s base tolerates negative Duration; Duration also affects Fused Crucible drain.

Efficiency at 45% because Universal Fallout floods energy on radiation kills.

Range is maxed for Pillar radius, Containment Wall grouping and beam explosions.

Strength scales the beam and the Containment Wall strip (200%, or 164% with Corrosive Projection).

The mods

Blind Rage, Precision Intensify are the Strength.

Overextended, Stretch set the maxed Range.

Primed Continuity holds Duration.

Primed Flow is the pool.

Wrecking Wall is the strip.

Fused Crucible is the invulnerable beam.

Corrosive Projection lowers the strip threshold.

Flexible slots

Precision Intensify to Umbral Intensify if you lack it.

Wrecking Wall drops for Streamline or Transient Fortitude if you subsume Ophanim Eyes for the strip.

Umbral Fiber for a casual EHP tank (~146k).

The exilus is open.

Survivability

Fused Crucible is total invulnerability while beaming.

Between beams, shield gate off Containment Wall with an Augur mod.

Or casual-tank on Qorvex's 875 base armour plus an armour mod plus Adaptation for ~146k EHP to about level 300.

Helminth

Pick one.

Subsume over Disometric Guard (Fused Crucible already covers invulnerability and status).

- Ophanim Eyes for a slower strip that works without leaving Fused Crucible, freeing the Wrecking Wall slot.

- Roar to boost the beam and weapons.

- Nourish for extra energy sustain.

- Breach Surge for blinds and radiation sparks (thematic).

- A grouping ability (Airburst, Larva, Pull, Coil Horizon) if Containment Wall's line grouping is not enough.

Arcanes

Arcane Universal Fallout is near-mandatory for energy (Equilibrium otherwise).

Molt Augmented for Strength.

Molt Efficiency or Arcane Energize as swaps.

Focus

Any.

Madurai for Strength and cast speed.

Weapon synergy

Qorvex's passive gives +3 punch-through to all weapons, so drop punch-through mods on weapons that want it (Dual Toxocyst Incarnon, Soma Prime Incarnon).

A Grimoire for viral priming, passive energy and passive strip.

A Nautilus with Cordon for grouping.

Staying alive

Fused Crucible invulnerability while beaming, plus shield gating between, plus the casual armour tank.

It fails to toxin in the gaps and to being caught out of Fused Crucible with no gate.

Energy

Arcane Universal Fallout floods it on radiation kills; add Equilibrium or Streamline if it runs thin.

Where it struggles

Its own grouping and strip are weak, so it leans on a subsume or companion for both.

Line-of-sight tiles.

Bosses.

Movement in Fused Crucible is very slow.

Variants

An Ophanim Eyes strip variant.

A casual EHP-tank variant.

Strengths and weaknesses

Strong: a strong chain nuke, total invulnerability while beaming, status immunity, high base armour.

Weak: depends on external grouping and strip, slow in Fused Crucible, boss-blind.

Who runs this

Players who want a caster that stands invulnerable and beams a grouped, stripped room into a chain reaction.